complete refactor of thin wall detection
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273eed2bb9
commit
de46926d4c
8 changed files with 197 additions and 165 deletions
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@ -122,6 +122,7 @@
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inner: encode(this.inner, state),
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// thinner: encode(this.thinner, state),
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solids: encode(this.solids, state),
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thin_fill: encodePointArray(this.thin_fill, state),
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fill_lines: encodePointArray(this.fill_lines, state),
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fill_sparse: encode(this.fill_sparse, state),
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polish: encode(this.polish, state)
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@ -135,6 +136,7 @@
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top.inner = decode(v.inner, state);
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// top.thinner = decode(v.thinner, state);
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top.solids = decode(v.solids, state);
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top.thin_fill = decodePointArray(v.thin_fill, state);
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top.fill_lines = decodePointArray(v.fill_lines, state);
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top.fill_sparse = decode(v.fill_sparse, state);
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top.polish = decode(v.polish, state);
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@ -1513,7 +1513,7 @@
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antiBacklash: UC.newInput(LANG.ad_abkl_s, {title:LANG.ad_abkl_l, bound:UC.bound(0,3), convert:UC.toInt, modes:FDM, expert:true}),
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sliceRotation: LOCAL ? UC.newInput(LANG.ad_slrt_s, {title:LANG.ad_slrt_l, bound:UC.bound(-45,45), convert:UC.toFloat, modes:FDM, expert:true}) : null,
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gcodePauseLayers: UC.newInput(LANG.ag_paws_s, {title:LANG.ag_paws_l, modes:FDM, expert:true, comma:true}),
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detectThinWalls: LOCAL ? UC.newBoolean(LANG.ad_thin_s, onBooleanClick, {title: LANG.ad_thin_l, modes:FDM, expert:true}) : null,
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detectThinWalls: UC.newBoolean(LANG.ad_thin_s, onBooleanClick, {title: LANG.ad_thin_l, modes:FDM, expert:true}),
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outputLayerRetract: UC.newBoolean(LANG.ad_lret_s, onBooleanClick, {title:LANG.ad_lret_l, modes:FDM, expert:true}),
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// SLA
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@ -670,29 +670,63 @@
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}
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function outputFills(lines, options) {
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if (!lines || lines.length === 0) {
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return;
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}
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let p, p1, p2, dist, len, found, group, mindist, t1, t2,
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marked = 0,
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start = 0,
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skip = false,
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lastIndex = -1,
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opt = options || {},
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near = opt.near || false,
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fast = opt.fast || false,
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fill = opt.fill >= 0 ? opt.fill : fillMult;
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fill = opt.fill >= 0 ? opt.fill : fillMult,
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thinDist = near ? thinWall * 3 : thinWall;
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while (lines && marked < lines.length) {
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found = false;
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group = null;
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found = false;
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mindist = Infinity;
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// use next nearest line strategy
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if (near)
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for (i=0; i<lines.length; i += 2) {
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t1 = lines[i];
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if (t1.del) {
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continue;
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}
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t2 = lines[i+1];
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let d1 = t1.distToSq2D(startPoint);
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let d2 = t2.distToSq2D(startPoint);
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if (d1 < mindist || d2 < mindist) {
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if (d2 < d1) {
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p2 = t1;
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p1 = t2;
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} else {
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p1 = t1;
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p2 = t2;
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}
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mindist = Math.min(d1, d2);
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lastIndex = i;
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}
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}
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// use next index line strategy
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// order all points by distance to last point
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if (!near)
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for (i=start; i<lines.length; i += 2) {
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p = lines[i];
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if (p.del) continue;
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if (p.del) {
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continue;
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}
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if (group === null && p.index > lastIndex) {
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group = p.index;
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}
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if (group !== null) {
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if (p.index !== group) break;
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if (p.index !== group) {
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break;
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}
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if (p.index % 2 === 0) {
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t1 = lines[i];
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t2 = lines[i+1];
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@ -712,7 +746,7 @@
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}
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// go back to start and try again
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if (!found) {
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if (!near && !found) {
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if (start === 0 && lastIndex === -1) {
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console.log('infinite loop', lines, {
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marked, options, i, group, start, lastIndex,
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@ -725,11 +759,11 @@
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continue;
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}
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dist = startPoint.distTo2D(p1);
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len = p1.distTo2D(p2);
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dist = startPoint.distToSq2D(p1);
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len = p1.distToSq2D(p2);
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// go back to start when dist > retractDist
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if (!fast && !skip && dist > retractDist) {
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if (!near && !fast && !skip && dist > retractDist) {
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skip = true;
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start = 0;
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lastIndex = -1;
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@ -747,7 +781,7 @@
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// and segment length is less than thinWall then
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// just extrude to midpoint of next segment. this is
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// to avoid shaking the printer to death.
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if (dist <= thinWall && len <= thinWall) {
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if (dist <= thinDist && len <= thinDist) {
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p2 = p1.midPointTo(p2);
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addOutput(preout, p2, fill * (dist / thinWall), fillSpeed, extruder);
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} else {
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@ -762,7 +796,7 @@
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}
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// bridge ends of fill when they're close together
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if (dist < thinWall) {
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if (dist < thinDist) {
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addOutput(preout, p1, fill, fillSpeed, extruder);
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} else {
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addOutput(preout, p1, 0, moveSpeed, extruder);
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@ -854,10 +888,13 @@
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outputTraces(poly);
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});
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// output inner polygons
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// output outer polygons
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if (dir === -1)
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outputTraces([].appendAll(next.innerTraces() || []));
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// output thin fill
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outputFills(next.thin_fill, {near: true});
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// then output solid and sparse fill
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outputFills(next.fill_lines);
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outputSparse(next.fill_sparse, sparseMult);
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@ -296,28 +296,53 @@
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};
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/**
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* given two arrays of points (lines), eliminate intersections of the second
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* to the first, then return a unified array.
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* given an array of arrays of points (lines), eliminate intersections
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* between groups, then return a unified array of shortest non-intersects.
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*
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* @param {Point[]} r1
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* @param {Point[]} r2
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* @returns {Point[]}
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*/
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function cullIntersections(r1, r2) {
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if (!(r1 && r2 && r1.length && r2.length)) return;
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let valid = r2.slice();
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outer: for (let i=0; i<r1.length; i += 2) {
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for (let j=0; j<r2.length; j += 2) {
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if (UTIL.intersect(r1[i], r1[i+1], r2[j], r2[j+1], BASE.key.SEGINT)) continue outer;
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function cullIntersections() {
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function toLines(pts) {
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let lns = [];
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for (let i=0, il=pts.length; i<il; i += 2) {
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lns.push({a: pts[i], b: pts[i+1], l: pts[i].distTo2D(pts[i+1])});
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}
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valid.push(r1[i]);
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valid.push(r1[i+1]);
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return lns;
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}
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// add index to point for fill order storeSettingsToServer
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for (let k=0; k<valid.length; k++) {
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valid[k].index = Infinity;
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let aOa = [...arguments].filter(t => t);
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if (aOa.length < 1) return;
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let aa = toLines(aOa.shift());
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while (aOa.length) {
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let bb = toLines(aOa.shift());
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loop: for (let i=0, il=aa.length; i<il; i++) {
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let al = aa[i];
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if (al.del) {
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continue;
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}
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for (let j=0, jl=bb.length; j<jl; j++) {
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let bl = bb[j];
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if (bl.del) {
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continue;
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}
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if (UTIL.intersect(al.a, al.b, bl.a, bl.b, BASE.key.SEGINT)) {
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if (al.l < bl.l) {
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bl.del = true;
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} else {
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al.del = true;
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}
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continue;
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}
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}
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}
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aa = aa.filter(l => !l.del).concat(bb.filter(l => !l.del));
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}
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return valid.length > 2 ? valid : [];
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let good = [];
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for (let i=0, il=aa.length; i<il; i++) {
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let al = aa[i];
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good.push(al.a);
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good.push(al.b);
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}
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return good.length > 2 ? good : [];
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}
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/**
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@ -353,10 +378,6 @@
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top.inner = [];
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let last = [], z = top.poly.getZ();
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if (opt.thin) {
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top.thin_fill = [];
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}
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if (count) {
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// permit offset of 0 for laser and drag knife
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if (offset1 === 0 && count === 1) {
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@ -364,51 +385,29 @@
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top.traces = last;
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} else {
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if (opt.thin) {
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// thin wall offset strategy
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let on1s2 = offset1 * 2,
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on2s2 = offsetN * 2;
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POLY.expand2(
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top_poly, // reference polygon(s)
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-offset1, // first inset distance
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-offsetN, // subsequent inset distnace
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top.traces, // accumulator array
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count, // numberof insets to perform
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// on each new offset trace ...
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function(polys, countNow) {
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last = polys;
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// mark each poly with depth (offset #) starting at 0
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polys.forEach(function(p) {
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p.depth = count - countNow;
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if (p.inner) p.inner.forEach(function(pi) {
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// use negative offset for inners
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pi.depth = -(count - countNow);
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});
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});
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},
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// thin wall probe
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// p1 = original polys
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// p2 = collected polys
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// diff = circularity difference
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// dist = over-expansion distance
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function(p1, p2, diff, dist) {
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if (p2) {
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// nth offset
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let pall = POLY.nest(POLY.flatten([].appendAll(p1).appendAll(p2)).clone()),
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pnew1 = POLY.expand(pall, -dist, z, null, 1),
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r1 = fillArea(pnew1, 45, offsetN, [], dist / 2, on2s2),
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r2 = fillArea(pnew1, 135, offsetN, [], dist / 2, on2s2),
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rall = top.thin_fill.appendAll(cullIntersections(r1, r2));
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} else {
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// first offset
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let pall = POLY.nest(POLY.flatten([].appendAll(p1).appendAll(p2)).clone()),
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pnew1 = POLY.expand(pall, -dist, z, null, 1),
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r1 = fillArea(pnew1, 45, offsetN, [], 0, on1s2),
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r2 = fillArea(pnew1, 135, offsetN, [], 0, on1s2),
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rall = top.thin_fill.appendAll(cullIntersections(r1, r2));
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}
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// top.thinner.appendAll(pnew1).appendAll(pnew2);
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},
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z);
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top.thin_fill = [];
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let oso = {z, count, gaps: [], outs: [], minArea: 0.05};
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POLY.offset(top_poly, [-offset1, -offsetN], oso);
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oso.outs.forEach((polys, i) => {
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polys.forEach(p => {
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p.depth = i;
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top.traces.push(p);
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});
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});
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// slice.solids.trimmed = slice.solids.trimmed || [];
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oso.gaps.forEach((polys, i) => {
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let off = (i == 0 ? offset1 : offsetN);
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polys = POLY.offset(polys, -off * 0.8, {z, minArea: 0});
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// polys.forEach(p => { slice.solids.trimmed.push(p); });
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top.thin_fill.appendAll(cullIntersections(
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fillArea(polys, 45, off/2, [], 0.01, off*2),
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fillArea(polys, 135, off/2, [], 0.01, off*2),
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// fillArea(polys, 90, off, [], 0.05, off*4),
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// fillArea(polys, 180, off, [], 0.05, off*4),
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));
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});
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} else {
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// standard wall offsetting strategy
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POLY.expand(
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@ -796,7 +795,7 @@
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// create empty filled line array for each top
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tops.forEach(function(top) {
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top.fill_lines = top.thin_fill || [];
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top.fill_lines = [];
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let tofill = [],
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angfill = [];
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trims.forEach(function(solid) {
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@ -825,24 +824,6 @@
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return true;
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};
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/**
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* fill thin areas, if present
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* @return {boolean} true if filled, false if not
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*/
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PRO.doThinFill = function(spacing, angle) {
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this.tops.forEach(function(top) {
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if (top.thin_fill && top.thin_fill.length > 0) {
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if (top.fill_lines) {
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top.fill_lines.appendAll(top.thin_fill)
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} else {
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top.fill_lines = top.thin_fill;
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}
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}
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});
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return true;
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};
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/**
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* calculate external overhangs requiring support
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* this is done bottom-up
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