fix gcode parsing for contours
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parent
6e18fd2466
commit
de17fe597b
2 changed files with 32 additions and 19 deletions
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@ -129,7 +129,21 @@
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const output = scope.output = [ seq ];
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function G0G1(moving) {
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function G0G1(moving, line) {
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const mov = {};
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line.forEach(function(tok) {
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if (abs) {
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pos[tok.charAt(0)] = parseFloat(tok.substring(1));
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} else {
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mov[tok.charAt(0)] = parseFloat(tok.substring(1));
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}
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});
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if (!abs) {
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for (let [k,v] of Object.entries(mov)) {
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pos[k] += v;
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}
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}
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if (pos.X) bounds.min.x = Math.min(bounds.min.x, pos.X * factor);
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if (pos.X) bounds.max.x = Math.max(bounds.max.x, pos.X * factor);
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if (pos.Y) bounds.min.y = Math.min(bounds.min.y, pos.Y * factor);
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@ -201,23 +215,10 @@
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abs = false;
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break;
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case 'G0':
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G0G1(true);
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G0G1(true, line);
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break;
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case 'G1':
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const mov = {};
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line.forEach(function(tok) {
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if (abs) {
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pos[tok.charAt(0)] = parseFloat(tok.substring(1));
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} else {
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mov[tok.charAt(0)] = parseFloat(tok.substring(1));
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}
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});
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if (!abs) {
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for (let [k,v] of Object.entries(mov)) {
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pos[k] += v;
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}
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}
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G0G1(fdm ? pos.E <= 0 : false);
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G0G1(fdm ? pos.E <= 0 : false, line);
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break;
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case 'M6':
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break;
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@ -94,7 +94,8 @@
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hiddenKey,
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vizChange,
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docVisible = true,
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lastAction = Date.now();
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lastAction = Date.now(),
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fps = 0;
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if (typeof DOC.hidden !== "undefined") {
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hiddenKey = "hidden";
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@ -842,7 +843,8 @@
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load: function(cam) { viewControl.setPosition(cam) },
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save: function() { return viewControl.getPosition(true) },
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panTo: function(x,y,z) { tweenCamPan(x,y,z) },
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setZoom: function(r,v) { viewControl.setZoom(r,v) }
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setZoom: function(r,v) { viewControl.setZoom(r,v) },
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getFPS: function() { return fps }
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},
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mouse: {
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@ -970,9 +972,19 @@
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'touchend', updateLastAction
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]);
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let animating = true;
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let animates = 0;
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let rateStart = Date.now();
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function animate() {
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animates++;
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const now = Date.now();
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if (now - rateStart > 1000) {
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const delta = now - rateStart;
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fps = 1000 * animates / delta;
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animates = 0;
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rateStart = now;
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}
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requestAnimationFrame(animate);
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if (docVisible && !freeze && Date.now() - lastAction < 1500) {
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renderer.render(SCENE, camera);
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