experimental async threaded cam topo

This commit is contained in:
Stewart Allen 2023-01-08 14:04:02 -05:00
commit db13a61d3b
9 changed files with 158 additions and 35 deletions

View file

@ -33,7 +33,7 @@ class CamOp {
return 1;
}
slice() { }
async slice() { }
prepare() { }
}
@ -106,7 +106,7 @@ class OpLevel extends CamOp {
super(state, op);
}
slice(progress) {
async slice(progress) {
let { op, state } = this;
let { settings, widget, addSlices } = state;
let { updateToolDiams, tabs, cutTabs } = state;
@ -164,7 +164,7 @@ class OpRough extends CamOp {
super(state, op);
}
slice(progress) {
async slice(progress) {
let { op, state } = this;
let { settings, widget, slicer, addSlices, unsafe, color } = state;
let { updateToolDiams, thruHoles, tabs, cutTabs, cutPolys } = state;
@ -476,7 +476,7 @@ class OpOutline extends CamOp {
super(state, op);
}
slice(progress) {
async slice(progress) {
let { op, state } = this;
let { settings, widget, slicer, addSlices, tshadow, thruHoles, unsafe, color } = state;
let { updateToolDiams, zThru, zBottom, shadowTop, tabs, cutTabs, cutPolys } = state;
@ -727,13 +727,13 @@ class OpContour extends CamOp {
super(state, op);
}
slice(progress) {
async slice(progress) {
let { op, state } = this;
let { addSlices } = state;
// we need topo for safe travel moves when roughing and outlining
// not generated when drilling-only. then all z moves use bounds max.
// also generates x and y contouring when selected
let topo = new CAM.Topo({
let topo = await CAM.Topo({
// onupdate: (update, msg) => {
onupdate: (index, total, msg) => {
progress(index / total, msg);
@ -816,7 +816,7 @@ class OpTrace extends CamOp {
super(state, op);
}
slice(progress) {
async slice(progress) {
let { op, state } = this;
let { tool, rate, down, plunge, offset, thru } = op;
let { settings, widget, addSlices, zMax, zTop, zThru, tabs } = state;
@ -1019,7 +1019,7 @@ class OpPocket extends CamOp {
super(state, op);
}
slice(progress) {
async slice(progress) {
const pocket = this;
const debug = false;
let { op, state } = this;
@ -1036,7 +1036,7 @@ class OpPocket extends CamOp {
let engrave = contour && op.engrave;
if (contour) {
down = 0;
this.topo = new CAM.Topo({
this.topo = await CAM.Topo({
// onupdate: (update, msg) => {
onupdate: (index, total, msg) => {
progress((index / total) * 0.9, msg);
@ -1242,7 +1242,7 @@ class OpDrill extends CamOp {
super(state, op);
}
slice(progress) {
async slice(progress) {
let { op, state } = this;
let { settings, addSlices, tslices, updateToolDiams } = state;
let { zBottom, zThru, thruHoles, color } = state;
@ -1332,7 +1332,7 @@ class OpRegister extends CamOp {
super(state, op);
}
slice(progress) {
async slice(progress) {
let { op, state } = this;
let { settings, widget, bounds, addSlices, zMax, zThru, color } = state;
let { updateToolDiams } = state;
@ -1484,7 +1484,7 @@ class OpXRay extends CamOp {
super(state, op);
}
slice(progress) {
async slice(progress) {
let { widget, addSlices } = this.state;
let slicer = new kiri.cam_slicer(widget.getPoints(), {
zlist: true,
@ -1512,26 +1512,21 @@ class OpShadow extends CamOp {
super(state, op);
}
slice(progress) {
async slice(progress) {
let state = this.state;
let { ops, slicer, widget, unsafe, addSlices, shadowAt } = state;
let real = ops.map(rec => rec.op).filter(op => op);
let drill = real.filter(op => op.type === 'drill').length > 0;
let rough = real.filter(op => op.type === 'rough').length > 0;
let outline = real.filter(op => op.type === 'outline').length > 0;
let outlineOut = real.filter(op => op.type === 'outline' && op.outside).length > 0;
let realOps = ops.map(rec => rec.op).filter(op => op);
let trueShadow = state.settings.process.camTrueShadow === true;
let minStepDown = real
let minStepDown = realOps
.map(op => (op.down || 3) / (trueShadow ? 1 : 3))
.reduce((a,v) => Math.min(a, v, 1));
let tslices = [];
let tshadow = [];
let tzindex = slicer.interval(minStepDown, { fit: true, off: 0.01, down: true, flats: true });
let complex = tzindex.length > 50 || widget.vertices.length > 1000000;
let skipTerrain = unsafe;// || (!rough && !outline && !drill && complex);
let skipTerrain = unsafe;
if (skipTerrain) {
console.log("skipping terrain generation");
@ -1540,7 +1535,6 @@ class OpShadow extends CamOp {
let lsz; // only shadow up to bottom of last shadow for progressive union
let terrain = slicer.slice(tzindex, { each: (data, index, total) => {
// let shadow = trueShadow ? CAM.shadowAt(widget, data.z, lsz) : [];
let shadow = trueShadow ? shadowAt(data.z, lsz) : [];
tshadow = POLY.union(tshadow.slice().appendAll(data.tops).appendAll(shadow), 0.01, true);
tslices.push(data.slice);