minArea should not have been 0 since it leads to low poly offset artifacts
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@ -242,7 +242,7 @@
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// inset offset array by 1/2 diameter then by tool overlap %
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offset = POLY.offset(nest, [-(toolDiam / 2 + roughLeave), -toolDiam * op.step], {
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minArea: 0,
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minArea: 0.1,
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z: slice.z,
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count: 999,
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flat: true,
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