add codec factory option, improve geo vertex caching, fix surface find in indexed mode
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341c971146
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9 changed files with 71 additions and 23 deletions
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@ -518,6 +518,7 @@ export const conf = {
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camLatheAngle: 1,
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camLatheLinear: true,
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camLatheOver: 0.1,
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camLatheDown: 0,
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camLatheSpeed: 500,
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camLatheSpindle: 1000,
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camLatheTool: 1000,
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@ -7,6 +7,7 @@ import { codec } from '../../core/codec.js';
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import { consts } from '../../core/consts.js';
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import { space } from '../../../moto/space.js';
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import { local } from '../../../data/local.js';
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import { newWidget } from '../widget.js';
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import { utils } from '../../core/utils.js';
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import { version } from '../../../moto/license.js';
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import { JSZip } from '../../../ext/jszip-esm.js';
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@ -608,6 +609,7 @@ function settingsImport(data, ask) {
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work.type = 100;
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}
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}
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codec.setFactory(codec.TYPE.WIDGET, newWidget);
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codec.decode(data.work).forEach(widget => {
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api.platform.add(widget, 0, true, true);
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});
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@ -7,6 +7,7 @@ import { Slice, newSlice, Top, newTop } from './slice.js';
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import { Widget, newWidget } from './widget.js';
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const decoders = {};
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const factories = {};
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const freeMem = true;
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const TYPE = {
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@ -213,6 +214,11 @@ function decodePointArray2D(array, z, fn) {
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return points;
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}
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function setFactory(type, factory) {
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factories[type] = factory;
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return codec;
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}
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// ----- Widget Codec -----
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Widget.prototype.encode = function(state) {
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@ -236,7 +242,8 @@ registerDecoder(TYPE.WIDGET, function(v, state) {
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const id = v.id,
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group = v.group || id,
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track = v.track || undefined,
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widget = newWidget(id, Widget.Groups.forid(group)),
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factory = factories[TYPE.WIDGET] ?? newWidget,
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widget = factory(id, Widget.Groups.forid(group)),
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meta= v.meta || widget.meta,
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anno = v.anno || widget.anno;
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@ -480,6 +487,7 @@ registerDecoder(TYPE.LAYERS, function(v, state) {
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});
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export const codec = {
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TYPE,
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encode,
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decode,
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registerDecoder,
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@ -488,10 +496,12 @@ export const codec = {
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decodePointArray,
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encodePointArray2D,
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decodePointArray2D,
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setFactory,
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toCodable
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};
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export {
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TYPE,
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encode,
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decode,
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registerDecoder,
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@ -500,6 +510,7 @@ export {
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decodePointArray,
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encodePointArray2D,
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decodePointArray2D,
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setFactory,
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toCodable
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};
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@ -181,9 +181,13 @@ class Widget {
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return this.loadVertices(...arguments);
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}
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setModified() {
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setModified(reason) {
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this.modified = true;
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this.boundingBoxNeedsUpdate = true;
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this.clearShadows();
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if (reason !== 'axis') {
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this.cache.geo = undefined;
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}
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if (this.mesh && this.mesh.geometry) {
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// this fixes ray intersections after the mesh is modified
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this.mesh.geometry.boundingSphere = null;
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@ -355,7 +359,7 @@ class Widget {
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// invalidate cached points
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if (x || y || z) {
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this.points = null;
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this.setModified();
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this.setModified('moveMesh');
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}
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}
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@ -372,11 +376,11 @@ class Widget {
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}
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setAxisIndex(deg) {
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// console.trace(deg);
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let rad = deg * (Math.PI / 180);
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if (rad !== this.track.indexRad) {
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this.track.indexRad = rad;
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this.clearShadows();
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this.setModified();
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this.setModified('axis');
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this._updateMeshPosition();
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}
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}
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@ -429,7 +433,7 @@ class Widget {
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pos.z += (z || 0);
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}
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if (x || y || z) {
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this.setModified();
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this.setModified('_move');
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this._updateMeshPosition();
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}
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}
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@ -475,7 +479,7 @@ class Widget {
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scale.x *= (x || 1.0);
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scale.y *= (y || 1.0);
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scale.z *= (z || 1.0);
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this.setModified();
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this.setModified('_scale');
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}
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rotate(x, y, z, temp, center = true) {
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@ -514,7 +518,7 @@ class Widget {
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rot.y += (y || 0);
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rot.z += (z || 0);
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}
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this.setModified();
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this.setModified('_rotate');
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}
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// undo all accumulated rotations
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@ -524,7 +528,7 @@ class Widget {
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});
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this.roto = [];
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this.center();
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this.setModified();
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this.setModified('unrotate');
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if (this.refreshVisualState) this.refreshVisualState();
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}
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@ -563,7 +567,7 @@ class Widget {
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}
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pos.needsUpdate = true;
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ot.mirror = !ot.mirror;
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this.setModified();
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this.setModified('_mirror');
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this.points = null;
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}
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@ -586,6 +590,17 @@ class Widget {
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getGeoVertices(opt = {}) {
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const { unroll, translate } = opt;
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let cacheKey = [
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unroll ? 1 : 0,
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translate ? 1 : 0,
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((this.track.indexRad ?? 0) * 100000) | 0
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].join(',');
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let marked = Date.now();
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let geoCache = this.cache.geo = (this.cache.geo || {});
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let cached = geoCache[cacheKey];
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if (cached) {
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return cached.pos;
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}
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let geo = this.mesh.geometry;
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let pos = geo.getAttribute('position');
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// if indexed, return points rotated about X and then offset
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@ -595,6 +610,7 @@ class Widget {
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.applyMatrix4( new THREE.Matrix4().makeRotationX(-track.indexRad) );
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}
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pos = pos.array;
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// unroll indexed geometry
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if (geo.index && unroll !== false) {
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let idx = geo.index.array;
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let len = idx.length;
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@ -608,12 +624,8 @@ class Widget {
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pp2[inc++] = pos[ip];
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}
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pos = pp2;
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} else if (translate) {
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pos = pos.slice();
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}
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// used by CAM.shadowAt()
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this.cache.geo = pos;
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delete this.cache.shadow;
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geoCache[cacheKey] = { pos, marked };
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return pos;
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}
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@ -631,7 +643,7 @@ class Widget {
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if (!this.bounds || refresh || this.boundingBoxNeedsUpdate) {
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this.bounds = new THREE.Box3().setFromArray(this.getGeoVertices({
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translate: true,
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unroll: false
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unroll: true
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}));
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this.boundingBoxNeedsUpdate = false;
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}
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@ -701,6 +713,7 @@ class Widget {
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// find closest shadow above and use to speed up delta shadow gen
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let zover = Object.keys(shadows).map(v => parseFloat(v)).filter(v => v > z);
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let minZabove = Math.min(Infinity, ...zover);
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// shift shadow probeline down a fraction to capture z flats with FP noise
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let shadow = this.#computeShadowAt(z - 0.005, minZabove);
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if (minZabove < Infinity) {
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shadow = POLY.union([...shadow, ...shadows[minZabove]], 0, true, { wasm: false });
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@ -725,7 +738,7 @@ class Widget {
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if (this.cache.shadow) {
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return;
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}
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const geo = this.cache.geo;
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const geo = this.getGeoVertices({ unroll: true, translate: true });
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const length = geo.length;
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const bounds = this.getBoundingBox();
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const stack = {};
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@ -350,8 +350,9 @@ export function createPopOps() {
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createPopOp('lathe', {
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tool: 'camLatheTool',
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spindle: 'camLatheSpindle',
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step: 'camLatheOver',
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angle: 'camLatheAngle',
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step: 'camLatheOver',
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down: 'camLatheDown',
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rate: 'camLatheSpeed',
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tolerance: 'camTolerance',
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filter: 'camContourFilter',
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@ -365,8 +366,9 @@ export function createPopOps() {
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spindle: UC.newInput(LANG.cc_spnd_s, { title: LANG.cc_spnd_l, convert: toInt, show: hasSpindle }),
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rate: UC.newInput(LANG.cc_feed_s, { title: LANG.cc_feed_l, convert: toInt, units }),
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sep: UC.newBlank({ class: "pop-sep" }),
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step: UC.newInput(LANG.cc_sovr_s, { title: LANG.cc_sovr_l, convert: toFloat, bound: UC.bound(0.01, 100.0) }),
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angle: UC.newInput(LANG.cc_sang_s, { title: LANG.cc_sang_l, convert: toFloat, bound: UC.bound(0.01, 180.0) }),
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step: UC.newInput(LANG.cc_sovr_s, { title: LANG.cc_sovr_l, convert: toFloat, bound: UC.bound(0.01, 100.0) }),
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// down: UC.newInput(LANG.cc_sdwn_s, { title: LANG.cc_sdwn_l, convert: toFloat, units }),
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sep: UC.newBlank({ class: "pop-sep" }),
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offStart: UC.newInput(LANG.ci_laso_s, { title: LANG.ci_laso_l, convert: toFloat}),
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offEnd: UC.newInput(LANG.ci_laeo_s, { title: LANG.ci_laeo_l, convert: toFloat}),
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@ -18,9 +18,9 @@ function surface_prep(widget, index) {
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}
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};
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function surface_find(widget, faces, radians) {
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function surface_find(widget, faces, radians, filterZ) {
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surface_prep(widget);
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return widget.tool.findConnectedSurface(faces, radians || 0, 0.0);
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return widget.tool.findConnectedSurface(faces, radians, filterZ);
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};
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function init(worker) {
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@ -114,6 +114,10 @@ export function menu() {
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camStockOffset: newBoolean(LANG.cs_offs_s, onBooleanClick, {title:LANG.cs_offs_l}),
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camStockIndexed: newBoolean(LANG.cs_indx_s, onBooleanClick, {title:LANG.cs_indx_l}),
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camStockIndexGrid: newBoolean(LANG.cs_ishg_s, onBooleanClick, {title:LANG.cs_ishg_l, show:() => ui.camStockIndexed.checked}),
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// separator: newBlank({ class:"set-sep", driven }),
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// camStockManual: newRow([
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// (ui.stockPlace = newButton('position', onButtonClick, { })),
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// ], {class:"ext-buttons f-row"}),
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_____: newGroup(LANG.cc_menu, $('cam-limits'), { modes:CAM, driven, separator }),
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camZAnchor: newSelect(LANG.ou_zanc_s, {title: LANG.ou_zanc_l, action:zAnchorSave, show:() => !ui.camStockIndexed.checked}, "zanchor"),
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camZOffset: newInput(LANG.ou_ztof_s, {title:LANG.ou_ztof_l, convert:toFloat, units}),
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@ -792,8 +792,24 @@ export function init() {
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// TAB/TRACE BUTTON HANDLERS
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api.event.on("button.click", target => {
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let process = api.conf.get().process;
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let { process, stock } = api.conf.get();
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switch (target) {
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case api.ui.stockPlace:
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api.uc.prompt("stock x,y,z position", "").then(csv => {
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if (csv) {
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let [x,y,z] = csv.split(',').map(v => parseInt(v) || 0);
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let center = {
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x: x ?? 0,
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y: y ?? 0,
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z: z ?? 0
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}
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// move widgets based on postion
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// more complex than just moving stock
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// because stock is based on contents, not the other way
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console.log({ x,y,z });
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}
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});
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return;
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case api.ui.tabAdd:
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return tabAdd();
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case api.ui.tabDun:
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@ -241,7 +241,6 @@ export async function cam_slice(settings, widget, onupdate, ondone) {
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}
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async function computeShadows() {
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// console.log('(re)compute shadows');
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await new OPS.shadow(state, { type: "shadow", silent: true }).slice(progress => {
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// console.log('reshadowing', progress.round(3));
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});
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