parallelize cam slicer
This commit is contained in:
parent
6bb35b9d11
commit
d60d1e14d9
5 changed files with 205 additions and 587 deletions
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@ -37,6 +37,14 @@ class Point {
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};
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}
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set(x, y, z) {
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this.x = x;
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this.y = y;
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this.z = z;
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delete this._key;
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return this;
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}
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setZ(z) {
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this.z = z;
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return this;
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@ -861,6 +861,7 @@ gapp.overlay(base, {
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slice,
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sliceZ,
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slicePost: {},
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sliceDedup: removeDuplicateLines,
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sliceConnect
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});
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@ -641,7 +641,7 @@ class OpOutline extends CamOp {
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// project empty up and render
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for (let slice of slices) {
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if (false) slice.output()
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if (true) slice.output()
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.setLayer("slice", {line: 0xaaaa00}, false)
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.addPolys(slice.topPolys())
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slice.output()
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@ -1489,10 +1489,7 @@ class OpXRay extends CamOp {
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async slice(progress) {
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let { widget, addSlices } = this.state;
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let slicer = new kiri.cam_slicer(widget.getPoints(), {
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zlist: true,
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zline: true
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});
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let slicer = new kiri.cam_slicer(widget);
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let xrayind = Object.keys(slicer.zLine)
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.map(v => parseFloat(v).round(5))
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.sort((a,b) => a-b);
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@ -108,10 +108,7 @@ CAM.slice = async function(settings, widget, onupdate, ondone) {
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}
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let mark = Date.now();
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let slicer = new kiri.cam_slicer(widget.getPoints(), {
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zlist: true,
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zline: true
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});
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let slicer = new kiri.cam_slicer(widget);
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function updateToolDiams(toolDiam) {
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minToolDiam = Math.min(minToolDiam, toolDiam);
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@ -244,11 +241,8 @@ CAM.slice = async function(settings, widget, onupdate, ondone) {
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tracker.rotation = isIndexed ? axisRotation : 0;
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// setup new state when indexing the workspace
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if (true && op.op.type === "index") {
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let points = base.verticesToPoints(widget.getGeoVertices({ unroll: true, translate: true }));
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state.slicer = new kiri.cam_slicer(points, {
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zlist: true,
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zline: true
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});
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let points = base.verticesToPoints();
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state.slicer = new kiri.cam_slicer(widget);
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shadows = {};
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new CAM.OPS.shadow(state, { type: "shadow", silent: true }).slice(progress => {
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// console.log('reshadow', progress.round(3));
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@ -336,10 +330,7 @@ CAM.traces = async function(settings, widget, single) {
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// do no work if cached
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return false;
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}
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let slicer = new kiri.cam_slicer(widget.getPoints(), {
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zlist: true,
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zline: true
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});
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let slicer = new kiri.cam_slicer(widget);
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let indices = [...new Set(Object.keys(slicer.zFlat)
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.map(kv => parseFloat(kv).round(5))
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.appendAll(Object.entries(slicer.zLine).map(ze => {
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@ -6,20 +6,23 @@
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* Slicing engine used by CAM
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*/
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// dep: kiri.slice
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// dep: moto.broker
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gapp.register("kiri-mode.cam.slicer", [], (root, exports) => {
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const { base, kiri } = root;
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const { config, util, polygons, newOrderedLine } = base;
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const { config, util, polygons, newOrderedLine, newPoint } = base;
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const { sliceConnect, sliceDedup } = base;
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const { newSlice } = kiri;
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const POLY = polygons;
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class Slicer {
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constructor(points, options = {}) {
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constructor(widget, options = { zlist: true, zline: true, lines: false }) {
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this.options = {};
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this.setOptions(options);
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if (points) {
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this.setPoints(points, options);
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if (widget) {
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this.setPoints(widget.getGeoVertices());
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this.computeFeatures();
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}
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}
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@ -30,8 +33,6 @@ class Slicer {
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// notopok = when genso set, allow empty top array
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// emptyok = allow empty slices
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// openok = allow open tops
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// swapX = swap X/Z
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// swapY = sawp Y/Z
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// zList = generate list of z vertices
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// zline = generate list of z vertices with coplanar lines
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// trace = find z coplanar trace lines
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@ -43,25 +44,12 @@ class Slicer {
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return this.options;
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}
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setPoints(points, options) {
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setPoints(points) {
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this.bounds = null;
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this.points = this.swap(points, options);
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this.points = points;
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this.zFlat = {}; // accumulated flat area at z height
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this.zLine = {}; // count of z coplanar lines
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this.zList = {}; // count of z values for auto slicing
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this.zSum = 0; // used in bucketing calculations
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this
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.computeBounds()
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.computeFeatures()
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.computeBuckets();
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return this;
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}
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computeBounds() {
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if (!this.bounds) {
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this.bounds = new THREE.Box3();
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this.bounds.setFromPoints(this.points);
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}
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return this;
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}
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@ -69,9 +57,11 @@ class Slicer {
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// these are used for auto-slicing in laser
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// and to flats detection in CAM mode
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computeFeatures(options) {
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console.time('computeFeatures');
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const opt = this.setOptions(options);
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const bounds = this.bounds = new THREE.Box3();
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const points = this.points;
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// const bounds = this.bounds;
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const zFlat = this.zFlat;
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const zLine = this.zLine;
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const zList = this.zList;
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@ -81,12 +71,18 @@ class Slicer {
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zList[z] = (zList[z] || 0) + 1;
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}
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let p1 = newPoint(0,0,0),
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p2 = newPoint(0,0,0),
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p3 = newPoint(0,0,0);
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for (let i = 0, il = points.length; i < il; ) {
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let p1 = points[i++];
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let p2 = points[i++];
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let p3 = points[i++];
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// used in bucket calculations
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this.zSum += (Math.abs(p1.z - p2.z) + Math.abs(p2.z - p3.z) + Math.abs(p3.z - p1.z));
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p1.set(points[i++], points[i++], points[i++]);
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p2.set(points[i++], points[i++], points[i++]);
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p3.set(points[i++], points[i++], points[i++]);
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// update bounds
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bounds.expandByPoint(p1);
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bounds.expandByPoint(p2);
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bounds.expandByPoint(p3);
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// count occurrences of z values for auto slicing
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if (opt.zlist) {
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countZ(p1.z);
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@ -124,93 +120,162 @@ class Slicer {
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}
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}
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return this;
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}
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// console.log({ bounds, zFlat, zLine, zList });
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/**
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* bucket polygons into z-bounded groups (inside or crossing)
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* to reduce the search space in complex models
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*/
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computeBuckets() {
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let bounds = this.bounds;
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let zSum = this.zSum;
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let zMax = this.bounds.max.z;
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let points = this.points;
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let bucketCount = Math.max(1, Math.ceil(zMax / (zSum / points.length)) - 1);
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let zScale = this.zScale = 1 / (zMax / bucketCount);
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let buckets = this.buckets = [];
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if (bucketCount > 1) {
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buckets.length = bucketCount;
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// create empty buckets
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let min = Math.floor(bounds.min.z * zScale);
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let max = Math.ceil(bounds.max.z * zScale);
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for (let i = min; i <= max; i++) {
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buckets[i] = [];
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}
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// copy triples into all matching z-buckets
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for (let i = 0, il = points.length; i < il; ) {
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let p1 = points[i++],
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p2 = points[i++],
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p3 = points[i++],
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zm = Math.min(p1.z, p2.z, p3.z),
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zM = Math.max(p1.z, p2.z, p3.z),
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bm = Math.floor(zm * zScale),
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bM = Math.ceil(zM * zScale);
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for (let j = bm; j <= bM; j++) {
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buckets[j].push(p1);
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buckets[j].push(p2);
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buckets[j].push(p3);
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}
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}
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}
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console.timeEnd('computeFeatures');
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return this;
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}
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// slice through points at given Z and return polygons
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async slice(z, options, index, total, mark) {
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async slice(zs, options) {
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const opt = this.setOptions(options);
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// if Z is supplied as an array, iterate and collect
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if (Array.isArray(z)) {
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const mark = util.time();
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const rarr = [];
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for (let zi=0; zi<z.length; zi++) {
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const data = await this.slice(z[zi], opt, zi, z.length, mark);
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if (data) {
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rarr.push(data);
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if (!Array.isArray(zs)) {
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throw "slice zs parameter must be ab array";
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}
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// sort Z and offset when on a flat
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const flatoff = util.numOrDefault(opt.flatoff, 0.01);
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zs.sort().map(z => {
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if (!opt.flatoff) {
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return z;
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}
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// console.log({ bump_z: z, znomr, flatoff });
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const znorm = z.toFixed(5);
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return this.zFlat[znorm] ? z + flatoff : z;
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});
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// compute buckets from z slice list
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const { points } = this;
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const plen = points.length;
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const zlen = zs.length;
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const ppz = plen / zlen;
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const count = 100;//Math.ceil(ppz / 10000);
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const step = Math.ceil(zlen / count);
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const buckets = [];
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console.log({ plen, zlen, ppz, count, step });
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if (count === 1) {
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buckets.push({ zs });
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} else {
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for (let c = 0, b = 0; c < count; c++) {
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if (b >= zlen) break;
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buckets.push({
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zs: zs.slice(b, b + step),
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index: []
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});
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b += step;
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}
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let p1 = newPoint(0,0,0),
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p2 = newPoint(0,0,0),
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p3 = newPoint(0,0,0);
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console.time("create buckets");
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for (let i = 0, il = points.length; i < il; ) {
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p1.set(points[i++], points[i++], points[i++]);
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p2.set(points[i++], points[i++], points[i++]);
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p3.set(points[i++], points[i++], points[i++]);
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let zmin = Math.min(p1.z, p2.z, p3.z);
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let zmax = Math.max(p1.z, p2.z, p3.z);
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for (let bucket of buckets) {
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const { zs, index } = bucket;
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const min = zs[0];
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const max = zs.last();
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if (zmin < min && zmax < min) {
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continue;
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}
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if (zmin > max && zmax > max) {
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continue;
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}
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index.push(i);
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}
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}
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return rarr;
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console.timeEnd("create buckets");
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}
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let znorm = z.toFixed(5),
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flatoff = util.numOrDefault(opt.flatoff, 0.01),
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onflat = this.zFlat[znorm],
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// console.log({ zs, zlen, count, step, buckets });
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console.time("slicing");
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const { minions } = kiri;
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const threaded = minions && minions.running;
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const sliceFn = (threaded ? this.sliceBucketMinion : this.sliceBucket).bind(this);
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const track = { count: 0, total: zs.length };
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if (threaded) minions.broadcast("cam_slice_init", { points: this.points });
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console.log({ buckets });
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const promises = []
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for (let bucket of buckets) {
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promises.push(sliceFn(bucket, opt));
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}
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const data = (await Promise.all(promises)).flat();
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data.sort((a,b) => a.z - b.z).forEach((rec, i) => {
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rec.tops = rec.polys;
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rec.slice = newSlice(rec.z).addTops(rec.tops);
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if (opt.each) {
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opt.each(rec, i, data.length);
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}
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});
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if (threaded) minions.broadcast("cam_slice_cleanup");
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console.timeEnd("slicing");
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return data;
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}
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async sliceBucketMinion(bucket, opt) {
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const slices = (await new Promise(resolve => {
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kiri.minions.queue({
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cmd: "cam_slice",
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opt: { lines: false },
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bucket,
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}, resolve);
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})).slices;
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console.log(bucket, slices);
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return kiri.codec.decode(slices);
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}
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async sliceBucket(bucket, opt) {
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const { zs, index } = bucket;
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const slices = [];
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for (let z of zs) {
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const slice = this.sliceZ(z, index, opt);
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if (slice) {
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slices.push(slice);
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}
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}
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return slices;
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}
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sliceZ(z, indices, opt) {
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let links = opt.links !== false,
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dedup = opt.dedup !== false,
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edges = opt.edges || false,
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over = opt.over || false,
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debug = opt.debug,
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phash = {},
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lines = [],
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zScale = this.zScale,
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buckets = this.buckets,
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bucket = buckets.length ? buckets[Math.floor(z * zScale)] : this.points;
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index = 0,
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next = 0;
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// compensate by moving z by "flatoff" on flats
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if (onflat) {
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z += flatoff;
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}
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const { points } = this,
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p1 = newPoint(0,0,0),
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p2 = newPoint(0,0,0),
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p3 = newPoint(0,0,0);
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if (!bucket) {
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console.log({no_bucket_for_z: z});
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return;
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}
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while (true) {
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if (indices) {
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index = indices[next++];
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}
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p1.set(points[index++], points[index++], points[index++]);
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p2.set(points[index++], points[index++], points[index++]);
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p3.set(points[index++], points[index++], points[index++]);
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// iterate over matching buckets for this z offset
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for (let i = 0, il = bucket.length; i < il; ) {
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let p1 = bucket[i++];
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let p2 = bucket[i++];
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let p3 = bucket[i++];
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let where = {under: [], over: [], on: []};
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checkOverUnderOn(p1, z, where);
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checkOverUnderOn(p2, z, where);
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@ -234,7 +299,7 @@ class Slicer {
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// compute two point intersections and construct line
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let line = intersectPoints(where.over, where.under, z);
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if (line.length < 2 && where.on.length === 1) {
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line.push(where.on[0]);
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line.push(where.on[0].clone());
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}
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if (line.length === 2) {
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lines.push(makeZLine(phash, line[0], line[1]));
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@ -242,120 +307,23 @@ class Slicer {
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console.log({msg: "invalid ips", line: line, where: where});
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}
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}
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}
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let retn = { z };
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if (lines.length) {
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const debug = false;
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retn.lines = removeDuplicateLines(lines, debug);
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let polys = connectLines(retn.lines, opt, debug);
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retn.tops = POLY.nest(polys);
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if (opt.swapX || opt.swapY) {
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this.unswap(opt.swapX, opt.swapY, retn.lines, retn.tops);
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if (index >= points.length) {
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break;
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}
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if (opt.genso) {
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retn.slice = newSlice(z).addTops(retn.tops);
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retn.slice.lines = retn.lines;
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retn.slice.groups = retn.tops;
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if (indices && next >= indices.length) {
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break;
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}
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}
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const haslines = lines.length || opt.emptyok;
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const hastops = !opt.genso || opt.notopok || (retn.tops && retn.tops.length) || edges;
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if (opt.each && haslines && hastops) {
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opt.each(retn, index, total, util.time() - mark);
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if (dedup) {
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lines = sliceDedup(lines, debug);
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||||
}
|
||||
|
||||
return haslines && hastops ? retn : null;
|
||||
}
|
||||
|
||||
swap(points, options) {
|
||||
const opt = this.setOptions(options);
|
||||
|
||||
if (!(opt && (opt.swapX || opt.swapY))) {
|
||||
return points;
|
||||
}
|
||||
|
||||
let btmp = new THREE.Box3(),
|
||||
pref = {},
|
||||
cached;
|
||||
|
||||
points = points.slice();
|
||||
btmp.setFromPoints(points);
|
||||
if (opt.swapX) this.ox = -btmp.max.x;
|
||||
if (opt.swapY) this.oy = -btmp.max.y;
|
||||
|
||||
// array re-uses points so we need
|
||||
// to be careful not to alter a point
|
||||
// more than once
|
||||
for (let p, index=0; index<points.length; index++) {
|
||||
p = points[index];
|
||||
cached = pref[p.key];
|
||||
// skip points already altered
|
||||
if (cached) {
|
||||
points[index] = cached;
|
||||
continue;
|
||||
}
|
||||
cached = p.clone();
|
||||
if (opt.swapX) cached.swapXZ();
|
||||
if (opt.swapY) cached.swapYZ();
|
||||
cached.rekey();
|
||||
pref[p.key] = cached;
|
||||
points[index] = cached;
|
||||
}
|
||||
|
||||
// update temp bounds from new points
|
||||
btmp.setFromPoints(points);
|
||||
for (let p, index=0; index<points.length; index++) {
|
||||
p = points[index];
|
||||
if (p.mod === 1) continue;
|
||||
p.mod = 1;
|
||||
p.z -= btmp.min.z;
|
||||
}
|
||||
|
||||
// update temp bounds from points with altered Z
|
||||
btmp.setFromPoints(points);
|
||||
this.bounds = btmp;
|
||||
|
||||
return points;
|
||||
}
|
||||
|
||||
unswap(swapX, swapY, lines, polys) {
|
||||
let move = {x: this.ox || 0, y: this.oy || 0, z: 0};
|
||||
|
||||
// unswap lines
|
||||
let llen = lines.length,
|
||||
idx, line;
|
||||
|
||||
// shared points causing problems
|
||||
for (idx=0; idx<llen; idx++) {
|
||||
line = lines[idx];
|
||||
line.p1 = line.p1.clone();
|
||||
line.p2 = line.p2.clone();
|
||||
}
|
||||
|
||||
for (idx=0; idx<llen; idx++) {
|
||||
line = lines[idx];
|
||||
if (swapX) {
|
||||
line.p1.swapXZ();
|
||||
line.p2.swapXZ();
|
||||
}
|
||||
if (swapY) {
|
||||
line.p1.swapYZ();
|
||||
line.p2.swapYZ();
|
||||
}
|
||||
line.p1.move(move);
|
||||
line.p2.move(move);
|
||||
}
|
||||
|
||||
polys.forEach(poly => {
|
||||
poly.swap(swapX, swapY);
|
||||
poly.move(move);
|
||||
});
|
||||
return lines.length ? { z,
|
||||
lines: opt.lines !== false ? lines : undefined,
|
||||
polys: links ? POLY.nest(sliceConnect(lines, opt, debug)) : undefined
|
||||
} : null;
|
||||
}
|
||||
|
||||
interval(step, options) {
|
||||
|
|
@ -404,8 +372,10 @@ class Slicer {
|
|||
return opt.down ? b-a : a-b;
|
||||
});
|
||||
}
|
||||
|
||||
// filter duplicate values
|
||||
array = array.map(v => v.round(5)).filter((e,i,a) => i < 1 || a[i-1] !== a[i]);
|
||||
|
||||
// return array.map(v => Math.abs(parseFloat(v.toFixed(5))));
|
||||
return array.map(v => parseFloat(v.toFixed(5)));
|
||||
}
|
||||
|
|
@ -475,386 +445,37 @@ function getCachedPoint(phash, p) {
|
|||
* @returns {Line}
|
||||
*/
|
||||
function makeZLine(phash, p1, p2, coplanar, edge) {
|
||||
p1 = getCachedPoint(phash, p1);
|
||||
p2 = getCachedPoint(phash, p2);
|
||||
p1 = getCachedPoint(phash, p1.clone());
|
||||
p2 = getCachedPoint(phash, p2.clone());
|
||||
let line = newOrderedLine(p1,p2);
|
||||
line.coplanar = coplanar || false;
|
||||
line.edge = edge || false;
|
||||
return line;
|
||||
}
|
||||
|
||||
/**
|
||||
* Given an array of input lines (line soup), find the path through
|
||||
* joining line ends that encompasses the greatest area without self
|
||||
* interesection. Eliminate used points and repeat. Unjoined lines
|
||||
* are permitted and handled after all other cases are handled.
|
||||
*
|
||||
* @param {Line[]} input
|
||||
* @param {number} [index]
|
||||
* @returns {Array}
|
||||
*/
|
||||
function connectLines(input, opt = {}, debug) {
|
||||
// map points to all other points they're connected to
|
||||
let config = base.config,
|
||||
pmap = {},
|
||||
points = [],
|
||||
output = [],
|
||||
connect = [],
|
||||
search = 1,
|
||||
nextMod = 1,
|
||||
bridge = config.bridgeLineGapDistance,
|
||||
minPoly = opt.openok ? 2 : 3,
|
||||
p1, p2;
|
||||
|
||||
function cachedPoint(p) {
|
||||
let cp = pmap[p.key];
|
||||
if (cp) return cp;
|
||||
points.push(p);
|
||||
pmap[p.key] = p;
|
||||
p.pos = 0;
|
||||
p.mod = nextMod++; // unique seq ID for points
|
||||
p.toString = function() { return this.mod }; // point array concat
|
||||
return p;
|
||||
}
|
||||
|
||||
function addConnected(p1, p2) {
|
||||
if (!p1.group) p1.group = [ p2 ];
|
||||
else p1.group.push(p2);
|
||||
}
|
||||
|
||||
function sliceAtTerm(path, term) {
|
||||
let idx, len = path.length;
|
||||
for (idx = 0; idx < len-1; idx++) {
|
||||
if (path[idx] === term) {
|
||||
return path.slice(idx);
|
||||
}
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
||||
/**
|
||||
* using minimal recursion, follow points through connected lines
|
||||
* to form candidate output paths.
|
||||
*/
|
||||
function findPathsMinRecurse(point, path, paths, from) {
|
||||
let stack = [ ];
|
||||
if (paths.length > 100000) {
|
||||
console.log("excessive path options @ "+paths.length+" #"+input.length);
|
||||
return;
|
||||
}
|
||||
for (;;) {
|
||||
stack.push(point);
|
||||
|
||||
let last = point,
|
||||
links = point.group;
|
||||
|
||||
path.push(point);
|
||||
// use del to mark traversed path
|
||||
point.del = true;
|
||||
// set so point isn't used in another polygon search
|
||||
point.pos = search++;
|
||||
// seed path with two points to prevent redundant opposing seeks
|
||||
if (path.length === 1) {
|
||||
from = point;
|
||||
point = links[0];
|
||||
continue;
|
||||
}
|
||||
|
||||
if (links.length > 2) {
|
||||
// TODO optimize when > 2 and limit to left-most and right-most branches
|
||||
// for now, pursue all possible branches
|
||||
links.forEach(function(nextp) {
|
||||
// do not backtrack
|
||||
if (nextp === from) {
|
||||
return;
|
||||
}
|
||||
if (nextp.del) {
|
||||
paths.push(sliceAtTerm(path,nextp));
|
||||
} else {
|
||||
findPathsMinRecurse(nextp, path.slice(), paths, point);
|
||||
}
|
||||
});
|
||||
break;
|
||||
} else {
|
||||
point = links[0] === from ? links[1] : links[0];
|
||||
from = last;
|
||||
// hit an open end
|
||||
if (!point) {
|
||||
path.open = true;
|
||||
paths.push(path);
|
||||
break;
|
||||
}
|
||||
// hit a point previously in the path (or start)
|
||||
if (point.del) {
|
||||
paths.push(sliceAtTerm(path,point));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (let i=0; i<stack.length; i++) stack[i].del = false;
|
||||
// stack.forEach(function(p) { p.del = false });
|
||||
}
|
||||
|
||||
// emit a polygon if it can be cleaned and still have 2 or more points
|
||||
function emit(poly) {
|
||||
poly = poly.clean();
|
||||
if (poly.length === 2 && opt.openok) poly.setOpen();
|
||||
if (poly.length >= minPoly) output.push(poly);
|
||||
}
|
||||
|
||||
// given an array of paths, emit longest to shortest
|
||||
// eliminating points from the paths as they are emitted
|
||||
// shorter paths any point eliminated are eliminated as candidates.
|
||||
function emitLongestAsPolygon(paths) {
|
||||
let longest = null,
|
||||
emitted = 0,
|
||||
closed = 0,
|
||||
open = 0;
|
||||
|
||||
paths.forEach(function(path) {
|
||||
// use longest perimeter vs longest path?
|
||||
if (!longest || path.length > longest.length) longest = path;
|
||||
if (!path.open) closed++; else open++;
|
||||
});
|
||||
|
||||
// it gets more complicated with multiple possible output paths
|
||||
if (closed > 1 && open === 0) {
|
||||
// add polygon to path (for area sorting)
|
||||
paths.forEach(function(path) { path.poly = base.newPolygon().addPoints(path) });
|
||||
|
||||
// sort descending by area VS (length below -- better in most cases)
|
||||
// paths.sort(function(a,b) { return b.poly.area() - a.poly.area() });
|
||||
|
||||
// sort descending by length
|
||||
paths.sort(function(a,b) { return b.poly.length - a.poly.length });
|
||||
|
||||
// emit polygons largest to smallest
|
||||
// omit polygon if it intersects previously emitted (has del points)
|
||||
paths.forEach(function(path) {
|
||||
if (path.length < minPoly) return;
|
||||
let len = path.length, i;
|
||||
for (i = 0; i < len; i++) if (path[i].del) return;
|
||||
for (i = 0; i < len; i++) path[i].del = true;
|
||||
emit(path.poly);
|
||||
emitted++;
|
||||
});
|
||||
} else {
|
||||
if (longest.open) {
|
||||
connect.push(longest);
|
||||
} else {
|
||||
emit(base.newPolygon().addPoints(longest));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (debug) console.log('map', input);
|
||||
|
||||
// create point map, unique point list and point group arrays
|
||||
input.forEach(function(line) {
|
||||
p1 = cachedPoint(line.p1.round(5));
|
||||
p2 = cachedPoint(line.p2.round(5));
|
||||
addConnected(p1,p2);
|
||||
addConnected(p2,p1);
|
||||
});
|
||||
|
||||
// first trace paths starting at dangling endpoinds (bad polygon soup)
|
||||
points.forEach(function(point) {
|
||||
// must not have been used and be a dangling end
|
||||
if (point.pos === 0 && point.group.length === 1) {
|
||||
let path = [],
|
||||
paths = [];
|
||||
findPathsMinRecurse(point, path, paths);
|
||||
if (debug) console.log('dangle', {point, path, paths});
|
||||
if (paths.length > 0) emitLongestAsPolygon(paths);
|
||||
}
|
||||
});
|
||||
|
||||
// for each point, find longest path back to self
|
||||
points.forEach(function(point) {
|
||||
// must not have been used or be at a split
|
||||
if (point.pos === 0 && point.group.length === 2) {
|
||||
let path = [],
|
||||
paths = [];
|
||||
findPathsMinRecurse(point, path, paths);
|
||||
if (paths.length > 0) emitLongestAsPolygon(paths);
|
||||
}
|
||||
});
|
||||
|
||||
// return true if points are deemed "close enough" close a polygon
|
||||
function close(p1,p2) {
|
||||
return p1.distToSq2D(p2) <= 0.01;
|
||||
}
|
||||
|
||||
// reconnect dangling/open polygons to closest endpoint
|
||||
for (let i=0; i<connect.length; i++) {
|
||||
|
||||
let array = connect[i],
|
||||
last = array[array.length-1],
|
||||
tmp, dist, j;
|
||||
|
||||
if (!bridge) {
|
||||
if (opt.openok) {
|
||||
emit(base.newPolygon().addPoints(array).setOpen());
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (array.delete) continue;
|
||||
|
||||
loop: for (let merged=0;;) {
|
||||
let closest = { dist:Infinity };
|
||||
for (j=i+1; j<connect.length; j++) {
|
||||
tmp = connect[j];
|
||||
if (tmp.delete) continue;
|
||||
dist = last.distToSq2D(tmp[0]);
|
||||
if (dist < closest.dist && dist <= bridge) {
|
||||
closest = {
|
||||
dist: dist,
|
||||
array: tmp
|
||||
}
|
||||
}
|
||||
dist = last.distToSq2D(tmp[tmp.length-1]);
|
||||
if (dist < closest.dist && dist <= bridge) {
|
||||
closest = {
|
||||
dist: dist,
|
||||
array: tmp,
|
||||
reverse: true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (tmp = closest.array) {
|
||||
if (closest.reverse) tmp.reverse();
|
||||
tmp.delete = true;
|
||||
array.appendAll(tmp);
|
||||
last = array[array.length-1];
|
||||
merged++;
|
||||
// tail meets head (closed)
|
||||
if (close(array[0], last)) {
|
||||
emit(base.newPolygon().addPoints(array));
|
||||
break loop;
|
||||
}
|
||||
} else {
|
||||
// no more closest polys (open set)
|
||||
if (opt.openok) {
|
||||
emit(base.newPolygon().addPoints(array).setOpen());
|
||||
} else {
|
||||
emit(base.newPolygon().addPoints(array));
|
||||
}
|
||||
break loop;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
/**
|
||||
* eliminate duplicate lines and interior-only lines (coplanar)
|
||||
*
|
||||
* lines are sorted using lexicographic point keys such that
|
||||
* they are comparable even if their points are reversed. hinting
|
||||
* for deletion, co-planar and suspect shared edge is detectable at
|
||||
* this time.
|
||||
*
|
||||
* @param {Line[]} lines
|
||||
* @returns {Line[]}
|
||||
*/
|
||||
function removeDuplicateLines(lines, debug) {
|
||||
let output = [],
|
||||
tmplines = [],
|
||||
points = [],
|
||||
pmap = {};
|
||||
|
||||
function cachePoint(p) {
|
||||
let cp = pmap[p.key];
|
||||
if (cp) return cp;
|
||||
points.push(p);
|
||||
pmap[p.key] = p;
|
||||
return p;
|
||||
}
|
||||
|
||||
function addLinesToPoint(point, line) {
|
||||
cachePoint(point);
|
||||
if (!point.group) point.group = [ line ];
|
||||
else point.group.push(line);
|
||||
}
|
||||
|
||||
// mark duplicates for deletion preserving edges
|
||||
lines.sort(function (l1, l2) {
|
||||
if (l1.key === l2.key) {
|
||||
l1.del = !l1.edge;
|
||||
l2.del = !l2.edge;
|
||||
if (debug && (l1.del || l2.del)) {
|
||||
console.log('dup', l1, l2);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
return l1.key < l2.key ? -1 : 1;
|
||||
});
|
||||
|
||||
// associate points with their lines, cull deleted
|
||||
lines.forEach(function(line) {
|
||||
if (!line.del) {
|
||||
tmplines.push(line);
|
||||
addLinesToPoint(line.p1, line);
|
||||
addLinesToPoint(line.p2, line);
|
||||
}
|
||||
});
|
||||
|
||||
// merge collinear lines
|
||||
points.forEach(function(point) {
|
||||
if (point.group.length != 2) return;
|
||||
let l1 = point.group[0],
|
||||
l2 = point.group[1];
|
||||
if (l1.isCollinear(l2)) {
|
||||
l1.del = true;
|
||||
l2.del = true;
|
||||
// find new endpoints that are not shared point
|
||||
let p1 = l1.p1 != point ? l1.p1 : l1.p2,
|
||||
p2 = l2.p1 != point ? l2.p1 : l2.p2,
|
||||
newline = base.newOrderedLine(p1,p2);
|
||||
// remove deleted lines from associated points
|
||||
p1.group.remove(l1);
|
||||
p1.group.remove(l2);
|
||||
p2.group.remove(l1);
|
||||
p2.group.remove(l2);
|
||||
// associate new line with points
|
||||
p1.group.push(newline);
|
||||
p2.group.push(newline);
|
||||
// add new line to lines array
|
||||
newline.edge = l1.edge || l2.edge;
|
||||
tmplines.push(newline);
|
||||
}
|
||||
});
|
||||
|
||||
// mark duplicates for deletion
|
||||
// but preserve one if it's an edge
|
||||
tmplines.sort(function (l1, l2) {
|
||||
if (l1.key === l2.key) {
|
||||
l1.del = true;
|
||||
l2.del = !l2.edge;
|
||||
return 0;
|
||||
}
|
||||
return l1.key < l2.key ? -1 : 1;
|
||||
});
|
||||
|
||||
// create new line array culling deleted
|
||||
tmplines.forEach(function(line) {
|
||||
if (!line.del) {
|
||||
output.push(line);
|
||||
line.p1.group = null;
|
||||
line.p2.group = null;
|
||||
}
|
||||
});
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
Slicer.checkOverUnderOn = checkOverUnderOn;
|
||||
Slicer.intersectPoints = intersectPoints;
|
||||
|
||||
kiri.cam_slicer = Slicer;
|
||||
|
||||
moto.broker.subscribe("minion.started", msg => {
|
||||
const { funcs, cache, reply, log } = msg;
|
||||
|
||||
funcs.cam_slice_init = data => {
|
||||
cache.slicer = new Slicer().setPoints(data.points);
|
||||
};
|
||||
|
||||
funcs.cam_slice_cleanup = () => {
|
||||
delete cache.slicer;
|
||||
};
|
||||
|
||||
funcs.cam_slice = (data, seq) => {
|
||||
const { bucket, opt } = data;
|
||||
cache.slicer.sliceBucket(bucket, opt)
|
||||
.then(data => {
|
||||
reply({ seq, slices: kiri.codec.encode(data) });
|
||||
});
|
||||
};
|
||||
});
|
||||
|
||||
});
|
||||
|
|
|
|||
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Reference in a new issue