disable fake terrain (for image optimization) that fails more normal cases

This commit is contained in:
Stewart Allen 2020-12-05 13:31:19 -05:00
commit d28744c6a8
2 changed files with 7 additions and 5 deletions

View file

@ -86,6 +86,7 @@
* `P` crossing open space check point is outside camshell before returning max z
* `P` detect render message backlog and pause or warn
* `P` redo all path route / planning in prepare to account for terrain before camOut
* `P` fast forward animation with "chunking" or "skip animation"
# Laser