disable fake terrain (for image optimization) that fails more normal cases
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2 changed files with 7 additions and 5 deletions
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notes.md
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notes.md
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@ -86,6 +86,7 @@
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* `P` crossing open space check point is outside camshell before returning max z
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* `P` detect render message backlog and pause or warn
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* `P` redo all path route / planning in prepare to account for terrain before camOut
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* `P` fast forward animation with "chunking" or "skip animation"
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# Laser
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