fix buffer geometry call from recent threejs upgrade. also typo fix in polygons
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2 changed files with 2 additions and 3 deletions
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@ -49,7 +49,6 @@ const POLYS = base.polygons = {
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offset,
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trimTo,
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expand,
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// expand_lines,
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points,
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length,
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route,
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@ -776,7 +775,7 @@ function fillArea(polys, angle, spacing, output, minLen, maxLen) {
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if (clip.Execute(ClipIntersect, tree, FillNonZero, FillEvenOdd)) {
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for (let poly of tree.m_AllPolys) {
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if (minlen || maxlen) {
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let plen = clib.JS.PerimeterOfPath(poly.m_polygon, false, 1);
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let plen = ClipperLib.JS.PerimeterOfPath(poly.m_polygon, false, 1);
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if (minlen && plen < minlen) continue;
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if (maxlen && plen > maxlen) continue;
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}
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