fix buffer geometry call from recent threejs upgrade. also typo fix in polygons

This commit is contained in:
Stewart Allen 2024-07-03 15:17:21 -04:00
commit d1f234fb61
2 changed files with 2 additions and 3 deletions

View file

@ -49,7 +49,6 @@ const POLYS = base.polygons = {
offset,
trimTo,
expand,
// expand_lines,
points,
length,
route,
@ -776,7 +775,7 @@ function fillArea(polys, angle, spacing, output, minLen, maxLen) {
if (clip.Execute(ClipIntersect, tree, FillNonZero, FillEvenOdd)) {
for (let poly of tree.m_AllPolys) {
if (minlen || maxlen) {
let plen = clib.JS.PerimeterOfPath(poly.m_polygon, false, 1);
let plen = ClipperLib.JS.PerimeterOfPath(poly.m_polygon, false, 1);
if (minlen && plen < minlen) continue;
if (maxlen && plen > maxlen) continue;
}