new 'detect' support algorithm

This commit is contained in:
Stewart Allen 2023-03-07 13:36:10 -05:00
commit ce994b6a21

View file

@ -1689,66 +1689,17 @@ FDM.supports = function(settings, widget) {
let min = 0.01;
let geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(widget.vertices, 3));
let mat = new THREE.MeshBasicMaterial();
let rad = (Math.PI / 180);
let deg = (180 / Math.PI);
let angle = rad * settings.process.sliceSupportAngle;
let thresh = -Math.sin(angle);
let dir = new THREE.Vector3(0,0,-1)
let add = [];
let mat = new THREE.MeshBasicMaterial();
let mesh = new THREE.Mesh(geo, mat);
let platform = new THREE.Mesh(
new THREE.PlaneGeometry(1000,1000,1), mat
new THREE.PlaneGeometry(10000,10000,1), mat
);
function pointIn(x, y, p1, p2, p3) {
let det = (p2.x - p1.x) * (p3.y - p1.y) - (p2.y - p1.y) * (p3.x - p1.x)
return det * ((p2.x - p1.x) * (y - p1.y) - (p2.y - p1.y) * (x - p1.x)) > 0 &&
det * ((p3.x - p2.x) * (y - p2.y) - (p3.y - p2.y) * (x - p2.x)) > 0 &&
det * ((p1.x - p3.x) * (y - p3.y) - (p1.y - p3.y) * (x - p3.x)) > 0
}
// first, last, distance
function fld(arr, key) {
let first = arr[0];
let last = arr.last();
let dist = last[key] - first[key];
return { first, last, dist }
}
// sorted range distance from key
function rdist(range, key) {
return range.last[key] - range.first[key];
}
// test area
function ta(p1, p2, p3) {
let sortx = [p1,p2,p3].sort((a,b) => { return a.x - b.x });
let sorty = [p1,p2,p3].sort((a,b) => { return a.y - b.y });
let sortz = [p1,p2,p3].sort((a,b) => { return a.z - b.z });
let xv = fld(sortx, 'x');
let yv = fld(sorty, 'y');
let xa = base.util.lerp(xv.first.x + s4, xv.last.x - s4, s2, true);
let ya = base.util.lerp(yv.first.y + s4, yv.last.y - s4, s2, true);
for (let x of xa) {
for (let y of ya) {
if (pointIn(x, y, p1, p2, p3)) {
let z = base.util.zInPlane(p1, p2, p3, x, y);
tp(new THREE.Vector3(x, y, z));
}
}
}
}
// test poly
function tP(poly, face) {
let bounds = poly.bounds;
let xa = base.util.lerp(bounds.minx + s4, bounds.maxx - s4, s2, true);
let ya = base.util.lerp(bounds.miny + s4, bounds.maxy - s4, s2, true);
for (let x of xa) {
for (let y of ya) {
if (base.newPoint(x, y, 0).isInPolygon(poly)) {
let z = base.util.zInPlane(face[0], face[1], face[2], x, y);
tp(new THREE.Vector3(x, y, z));
}
}
}
}
// test point
function tp(point) {
if (point.added) {
@ -1770,6 +1721,30 @@ FDM.supports = function(settings, widget) {
point.added = true;
}
}
function tf(a, b, c) {
let dab = a.distanceTo(b);
let dbc = b.distanceTo(c);
let dca = c.distanceTo(a);
let max = Math.max(dab, dbc, dca);
if (max < size) {
// test midpoint of tri face
return tp(new THREE.Vector3().add(a).add(b).add(c).divideScalar(3));
}
if (dab === max) {
let mp = new THREE.Vector3().add(a).add(b).divideScalar(2);
tf(mp, b, c);
tf(a, mp, c);
} else if (dbc === max) {
let mp = new THREE.Vector3().add(b).add(c).divideScalar(2);
tf(a, mp, c);
tf(a, b, mp);
} else {
let mp = new THREE.Vector3().add(c).add(a).divideScalar(2);
tf(a, b, mp);
tf(mp, b, c);
}
}
let filter = isBelt ? (norm) => {
return norm.z <= thresh && norm.y < 0;
} : (norm) => {
@ -1777,43 +1752,22 @@ FDM.supports = function(settings, widget) {
};
let { position } = geo.attributes;
let { itemSize, count, array } = position;
let v3cache = new Vector3Cache();
let coplane = new Coplanars();
for (let i = 0; i<count; i += 3) {
let ip = i * itemSize;
let a = v3cache.get(array[ip++], array[ip++], array[ip++]);
let b = v3cache.get(array[ip++], array[ip++], array[ip++]);
let c = v3cache.get(array[ip++], array[ip++], array[ip++]);
let a = new THREE.Vector3(array[ip++], array[ip++], array[ip++]);
let b = new THREE.Vector3(array[ip++], array[ip++], array[ip++]);
let c = new THREE.Vector3(array[ip++], array[ip++], array[ip++]);
let norm = THREE.computeFaceNormal(a,b,c);
// limit to downward faces
if (!filter(norm)) {
continue;
}
// skip tiny faces
let poly = base.newPolygon().addPoints([a,b,c].map(v => base.newPoint(v.x, v.y, v.z)));
if (poly.area() < min && poly.perimeter() < size) {
continue;
}
// skip faces on bed
if (a.z + b.z + c.z < 0.01) {
if (Math.max(a.z, b.z, c.z) < 0.1) {
continue;
}
// match with other attached, coplanar faces
coplane.put(a, b, c, norm.z);
}
let groups = coplane.group(true);
// console.log({v3cache, coplane, groups});
// let ptotl = Object.values(groups).flat().flat().length;
// console.log({ptotl});
// let pdone = 0;
for (let group of Object.values(groups)) {
for (let polys of group) {
for (let poly of polys) {
if (poly.area() >= process.sliceSupportArea)
tP(poly, polys.face);
// console.log(++pdone / ptotl);
}
}
// triangulate larger polys and test centers
tf(a,b,c);
}
widget.supports = add;