improve slice/preview visuals with custom normals
This commit is contained in:
parent
c422c5779e
commit
ce856146e9
7 changed files with 143 additions and 41 deletions
|
|
@ -481,7 +481,7 @@ FDM.slice = function(settings, widget, onupdate, ondone) {
|
|||
let fillSpace = fillSpacing * spaceMult * solidWidth;
|
||||
doSolidLayerFill(slice, fillSpace, sliceFillAngle);
|
||||
}
|
||||
sliceFillAngle += 90.0;
|
||||
sliceFillAngle = (sliceFillAngle + 90.0) % 360;
|
||||
}, "solid layers");
|
||||
|
||||
// add lead in anchor when specified in belt mode (but not for synths)
|
||||
|
|
@ -717,7 +717,7 @@ FDM.slice = function(settings, widget, onupdate, ondone) {
|
|||
let fillSpace = fillSpacing * spaceMult * solidWidth;
|
||||
let solidMinArea = params.sliceSolidMinArea;
|
||||
doSolidsFill(slice, fillSpace, sliceFillAngle, solidMinArea, promises);
|
||||
sliceFillAngle += 90.0;
|
||||
sliceFillAngle = (sliceFillAngle + 90.0) % 360;
|
||||
}, "fill solids");
|
||||
// very last layer (top) is set to finish solid rate
|
||||
slices.last().finishSolids = true
|
||||
|
|
|
|||
Loading…
Reference in a new issue