improve slice/preview visuals with custom normals

This commit is contained in:
Stewart Allen 2022-10-14 12:42:51 -04:00
commit ce856146e9
7 changed files with 143 additions and 41 deletions

View file

@ -307,8 +307,8 @@ class Widget {
mesh.renderOrder = 1;
geometry.computeVertexNormals();
geometry.addGroup(0, Infinity, 0);
mesh.castShadow = true;
mesh.receiveShadow = true;
// mesh.castShadow = true;
// mesh.receiveShadow = true;
mesh.widget = this;
this.mesh = mesh;
// invalidates points cache (like any scale/rotation)