add work/pool url options in engine constructor
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57819b8c91
commit
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2 changed files with 13 additions and 8 deletions
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@ -10,7 +10,7 @@ import { load } from '../../load/file.js';
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import { newWidget } from '../core/widget.js';
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class Engine {
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constructor() {
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constructor({ workURL, poolURL } = {}) {
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this.widget = newWidget();
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this.settings = {
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mode: "FDM",
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@ -22,7 +22,13 @@ class Engine {
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widget: { [this.widget.id]: {} }
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};
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this.listener = () => { };
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client.start();
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try {
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client.setWorkPath(workURL);
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client.setPoolPath(poolURL);
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client.restart();
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} catch (error) {
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console.log({ error });
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}
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}
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load(url) {
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@ -190,7 +196,7 @@ class Engine {
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}
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export function newEngine() {
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return new Engine();
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return new Engine(...arguments);
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}
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export { Engine };
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@ -88,8 +88,7 @@
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<script src="https://cdnjs.cloudflare.com/ajax/libs/ace/1.4.12/ace.js"></script>
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<!-- <script src="/lib/kiri-run/engine.js" type="module"></script> -->
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<script type="module">
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import { Engine } from '/lib/kiri-run/engine.js';
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const engine = new Engine();
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import { Engine } from '/lib/kiri/run/engine.js';
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let edit, saveit = "";
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function $(id) { return document.getElementById(id) }
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function onload() {
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@ -127,7 +126,7 @@
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eval(`(function(){${code}})()`);
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}
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function demoFDM() {
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engine
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new Engine()
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.setListener(display_message)
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.load("/obj/cube.stl")
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.then(eng => eng.setProcess({
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@ -144,7 +143,7 @@
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}
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function demoCAM(){
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engine
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new Engine()
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.setListener(display_message)
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.load("/obj/cube.stl")
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// should to call widget.setTopZ here ideally
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@ -244,7 +243,7 @@
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}
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function demoLASER(){
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engine
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new Engine()
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.setListener(display_message)
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.load("/obj/cube.stl")
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// should to call widget.setTopZ here ideally
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