turn down intensity of sky in dark mode

This commit is contained in:
Stewart Allen 2022-01-19 14:16:26 -05:00
commit cae667f840
2 changed files with 12 additions and 3 deletions

View file

@ -33,11 +33,11 @@ function init() {
// setup default workspace
space.useDefaultKeys(false);
space.init($('container'), delta => { }, ortho);
space.sky.set({
grid: false,
color: dark ? 0 : 0xffffff
});
space.init($('container'), delta => { }, ortho);
platform.set({
volume: false,
round: false,
@ -474,7 +474,10 @@ function set_darkmode(dark) {
mesh.material.wireframe.color.set(0,0,0);
$('app').classList.remove('dark');
}
sky.set({ color: dark ? 0 : 0xffffff });
sky.set({
color: dark ? 0 : 0xffffff,
ambient: { intensity: dark ? 0.6 : 1 }
});
platform.set({
grid: dark ? {
colorMajor: 0x666666,

View file

@ -35,6 +35,7 @@
lightIntensity = 0.3,
initialized = false,
alignedTracking = false,
skyAmbient,
skyGridColor = 0xcccccc,
skyMaterial = undefined,
skyGridMaterial = undefined,
@ -923,6 +924,11 @@
if (grid) Space.sky.showGrid(grid);
if (color !== undefined) Space.sky.setColor(color);
if (gridColor !== undefined) Space.sky.setGridColor(gridColor);
if (skyAmbient && opt.ambient) {
let { color, intensity } = opt.ambient;
if (color) skyAmbient.color.set(color);
if (intensity) skyAmbient.intensity = intensity;
}
}
function setPlatform(opt = {}) {
@ -1186,7 +1192,7 @@
viewControl.noKeys = true;
viewControl.maxDistance = 1000;
SCENE.add(new THREE.AmbientLight(0x707070));
SCENE.add(skyAmbient = new THREE.AmbientLight(0x707070));
light1 = addLight( 200, 250, 200, lightIntensity * 1.15);
light2 = addLight(-200, 250, -200, lightIntensity * 0.95);