fix pocket step down to match pocket bottom
fix pocket tool initial offset
This commit is contained in:
parent
641697467f
commit
c9b8f1a175
1 changed files with 7 additions and 1 deletions
|
|
@ -948,6 +948,12 @@ class OpPocket extends CamOp {
|
|||
return slice;
|
||||
}
|
||||
function clearZ(polys, z, down) {
|
||||
if (down) {
|
||||
// adjust step down to a value <= down that
|
||||
// ends on the lowest z specified
|
||||
let diff = zTop - z;
|
||||
down = diff / Math.ceil(diff / down);
|
||||
}
|
||||
let zs = down ? base.util.lerp(zTop, z, down) : [ z ];
|
||||
if (expand) polys = POLY.offset(polys, expand);
|
||||
let zpro = 0, zinc = pinc / (polys.length * zs.length);
|
||||
|
|
@ -958,7 +964,7 @@ class OpPocket extends CamOp {
|
|||
POLY.subtract([ poly ], shadow, clip);
|
||||
let slice = newSliceOut(z);
|
||||
slice.camTrace = { tool, rate, plunge };
|
||||
POLY.offset(clip, -toolOver, {
|
||||
POLY.offset(clip, [ -toolDiam / 2, -toolOver ], {
|
||||
count:999, outs: slice.camLines = [], flat:true, z
|
||||
});
|
||||
if (tabs) {
|
||||
|
|
|
|||
Loading…
Reference in a new issue