fix for missed shadow in some outline cases. fix for missing inner polys in outline some routing cases
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2 changed files with 3 additions and 1 deletions
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@ -478,6 +478,7 @@
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fromPoint.z += ease;
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}
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fromPoint = depthOutlinePath(fromPoint, depth + 1, levels, radius, emitter, dir, ease);
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fromPoint = depthOutlinePath(fromPoint, depth + 1, levels, radius, emitter, !dir, ease);
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return fromPoint;
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}, {weight: false});
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return start;
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