fix for missed shadow in some outline cases. fix for missing inner polys in outline some routing cases
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d5023bddf3
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2 changed files with 3 additions and 1 deletions
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@ -1108,6 +1108,7 @@
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let real = ops.map(rec => rec.op).filter(op => op);
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let rough = real.filter(op => op.type === 'rough').length > 0;
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let outline = real.filter(op => op.type === 'outline').length > 0;
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let outlineOut = real.filter(op => op.type === 'outline' && op.outside).length > 0;
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let minStepDown = real
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@ -1118,7 +1119,7 @@
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let tshadow = [];
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let tzindex = slicer.interval(minStepDown, { fit: true, off: 0.01, down: true, flats: true });
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let complex = tzindex.length > 50 || widget.vertices.length > 1000000;
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let skipTerrain = unsafe || (!rough && !outlineOut && complex);
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let skipTerrain = unsafe || (!rough && !outline && complex);
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if (skipTerrain) {
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console.log("skipping terrain generation");
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@ -478,6 +478,7 @@
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fromPoint.z += ease;
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}
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fromPoint = depthOutlinePath(fromPoint, depth + 1, levels, radius, emitter, dir, ease);
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fromPoint = depthOutlinePath(fromPoint, depth + 1, levels, radius, emitter, !dir, ease);
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return fromPoint;
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}, {weight: false});
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return start;
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