filter shadow slivers on high poly models, add W ghost/wire hotkeys

This commit is contained in:
Stewart Allen 2025-12-27 19:11:55 -05:00
commit c3638262d0
5 changed files with 36 additions and 17 deletions

View file

@ -703,7 +703,18 @@ class Widget {
let minZabove = Math.min(Infinity, ...zover);
let shadow = this.#computeShadowAt(z - 0.005, minZabove);
if (minZabove < Infinity) {
shadow = POLY.union([...shadow, ...shadows[minZabove]], 0.001, true, { wasm: false });
shadow = POLY.union([...shadow, ...shadows[minZabove]], 0, true, { wasm: false });
// cull interior sliver voids
for (let poly of shadow) {
if (poly.inner) {
poly.inner = poly.inner.filter(inr => {
let A = inr.area();
let P = inr.perimeter();
let R = (2 * A / P);
return R > 0.05;
});
}
}
}
return shadows[z] = POLY.setZ(shadow, z);
}