filter shadow slivers on high poly models, add W ghost/wire hotkeys
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5 changed files with 36 additions and 17 deletions
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@ -703,7 +703,18 @@ class Widget {
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let minZabove = Math.min(Infinity, ...zover);
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let shadow = this.#computeShadowAt(z - 0.005, minZabove);
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if (minZabove < Infinity) {
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shadow = POLY.union([...shadow, ...shadows[minZabove]], 0.001, true, { wasm: false });
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shadow = POLY.union([...shadow, ...shadows[minZabove]], 0, true, { wasm: false });
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// cull interior sliver voids
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for (let poly of shadow) {
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if (poly.inner) {
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poly.inner = poly.inner.filter(inr => {
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let A = inr.area();
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let P = inr.perimeter();
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let R = (2 * A / P);
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return R > 0.05;
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});
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}
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}
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}
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return shadows[z] = POLY.setZ(shadow, z);
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}
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