add Z refining passes to complement XY smoothing in pocket contours
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5 changed files with 44 additions and 5 deletions
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@ -456,7 +456,9 @@ base.paths = {
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tip2tipEmit,
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shapeToPath,
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pointsToPath,
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pathTo3D
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pathTo3D,
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vertexNormal: calc_vertex,
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segmentNormal: calc_normal
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};
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});
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