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js/kiri-slicer.js
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781
js/kiri-slicer.js
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/** Copyright 2014-2017 Stewart Allen -- All Rights Reserved */
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"use strict";
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var gs_kiri_slicer = exports;
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(function() {
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if (!self.kiri) self.kiri = {};
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if (self.kiri.slicer) return;
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var slicer = self.kiri.slicer = {
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slice: slice,
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sliceWidget: sliceWidget
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};
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var KIRI = self.kiri,
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BASE = self.base,
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CONF = BASE.config,
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UTIL = BASE.util,
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POLY = BASE.polygons,
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time = UTIL.time,
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newSlice = KIRI.newSlice,
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newOrderedLine = BASE.newOrderedLine;
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/**
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* Convenience method. Gets a Widget's points and calls slice()
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*
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* @param {Widget} widget
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* @param {Object} options
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* @param {Function} ondone callback when slicing complete
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* @param {Function} onupdate callback on incremental updates
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*/
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function sliceWidget(widget, options, ondone, onupdate) {
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slice(widget.getPoints(), widget.getBoundingBox(), options, ondone, onupdate);
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}
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/**
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* Given an array of points as triples, a bounding box and a set of
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* slicing controls, emit an array of Slice objects to the ondone()
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* function. onupdate() will be called with two parameters (% completion
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* and an optional message) so that the UI can report progress to the user.
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*
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* @param {Array} points vertex array
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* @param {Bounds} bounds bounding box for points
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* @param {Object} options slicing parameters
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* @param {Function} ondone callback when slicing done
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* @param {Function} onupdate callback to report slicing progress
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*/
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function slice(points, bounds, options, ondone, onupdate) {
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var topoMode = options.topo,
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ox = 0,
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oy = 0;
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// handle rotating meshes for CAM finishing.
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// slicer expects things just so, so we alter
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// geometry to satisfy
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if (options.swapX || options.swapY) {
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points = points.slice();
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var btmp = new THREE.Box3(),
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pref = {},
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cached;
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btmp.setFromPoints(points);
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if (options.swapX) ox = -btmp.max.x;
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if (options.swapY) oy = -btmp.max.y;
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// array re-uses points so we need
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// to be careful not to alter a point
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// more than once
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for (var p, index=0; index<points.length; index++) {
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p = points[index];
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cached = pref[p.key];
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// skip points already altered
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if (cached) {
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points[index] = cached;
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continue;
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}
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cached = p.clone();
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if (options.swapX) cached.swapXZ();
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else if (options.swapY) cached.swapYZ();
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cached.rekey();
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pref[p.key] = cached;
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points[index] = cached;
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}
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// update temp bounds from new points
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btmp.setFromPoints(points);
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for (var p, index=0; index<points.length; index++) {
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p = points[index];
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if (p.mod === 1) continue;
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p.mod = 1;
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p.z -= btmp.min.z;
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}
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// update temp bounds from points with altered Z
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btmp.setFromPoints(points);
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bounds = btmp;
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}
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var zMin = options.zmin || Math.floor(bounds.min.z),
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zMax = options.zmax || Math.ceil(bounds.max.z),
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zInc = options.height,
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zOff = true ? zInc / 2 : 0,
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zIndexes = [],
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zList = {},
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zFlat = {},
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zScale,
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zPos,
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timeStart = time(),
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slices = [],
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zSum = 0.0,
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buckets = [],
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i, j = 0, k, p1, p2, p3, px,
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CPRO = KIRI.driver.CAM.process;
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// gather z-index stats
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// these are used for auto-slicing in laser
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// and to flats detection in CAM mode
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for (i = 0; i < points.length;) {
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p1 = points[i++];
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p2 = points[i++];
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p3 = points[i++];
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zSum += (Math.abs(p1.z - p2.z) + Math.abs(p2.z - p3.z) + Math.abs(p3.z - p1.z));
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// laser auto-detect z slice points
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if (zInc === 0) {
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zList[UTIL.round(p1.z,5)] = 1;
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zList[UTIL.round(p2.z,5)] = 1;
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zList[UTIL.round(p3.z,5)] = 1;
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}
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// cam auto-detect flats
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if (options.cam) {
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if (p1.z === p2.z && p2.z === p3.z && p1.z > bounds.min.z) {
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var zkey = p1.z < bounds.max.z ? p1.z + 0.001 : p1.z,
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area = Math.abs(UTIL.area2(p1,p2,p3))/2;
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if (!zFlat[zkey]) {
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zFlat[zkey] = area;
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} else {
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zFlat[zkey] += area;
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}
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}
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}
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}
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/** bucket polygons into z-bounded groups */
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var bucketCount = Math.max(1, Math.ceil(zMax / (zSum / points.length)) - 1);
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zScale = 1 / (zMax / bucketCount);
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if (bucketCount > 1) {
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// create empty buckets
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for (i = 0; i < bucketCount + 1; i++) buckets.push([]);
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// copy triples into all matching z-buckets
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for (i = 0; i < points.length;) {
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p1 = points[i++];
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p2 = points[i++];
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p3 = points[i++];
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var zm = Math.min(p1.z, p2.z, p3.z),
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zM = Math.max(p1.z, p2.z, p3.z),
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bm = Math.floor(zm * zScale),
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bM = Math.ceil(zM * zScale);
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for (j = bm; j < bM; j++) {
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buckets[j].push(p1);
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buckets[j].push(p2);
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buckets[j].push(p3);
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}
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}
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}
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// create zIndexes array (0 = auto-detect)
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if (zInc === 0) {
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// find unique z-index offsets for slicing
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var key, zl = [];
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for (key in zList) {
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if (!zList.hasOwnProperty(key)) continue;
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zl.push(parseFloat(key));
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}
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zl.sort(function(a,b) { return a - b});
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for (i = 0; i < zl.length-1; i++) {
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zIndexes.push((zl[i] + zl[i+1]) / 2);
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}
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zIndexes.sort(function(a,b) { return a - b});
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} else if (options.cam) {
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// re-divide slice height so that top and
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// bottom slices fall exactly on those faces
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zInc = (zMax - zMin) / (Math.floor(zMax / zInc) + 1);
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for (i = zMin; i < zMax; i += zInc) {
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zIndexes.push(i);
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}
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for (key in zFlat) {
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// todo make threshold for flat detection configurable
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if (!zFlat.hasOwnProperty(key) || zFlat[key] < 100) continue;
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key = parseFloat(key);
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if (!zIndexes.contains(key) && key >= zMin) zIndexes.push(key);
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}
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// sort top down
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zIndexes.sort(function(a,b) {
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return b-a;
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});
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} else {
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// FDM is the simplest case. Just offset and slice at
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// predicable offsets. First offset is half a slice height.
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// this was once configurable, but that turned out not to be
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// terribly useful. In future, first layer height may be
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// adjusted separately, but that would also require other
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// settings changes (flow rate, etc).
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// ... only this one special case for first layer :)
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if (options.firstHeight) {
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zIndexes.push(options.firstHeight / 2);
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zMin = options.firstHeight;
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}
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for (i = zMin + zOff; i < zMax; i += zInc) {
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zIndexes.push(i);
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}
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}
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// create a Slice for each z offset in the zIndexes array
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for (var i = 0; i < zIndexes.length; i++) {
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zPos = zIndexes[i];
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sliceZ(zPos);
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// kill slicing if onupdate() returns 42
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if (onupdate(i / zIndexes.length) === 42) {
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return ondone(null);
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}
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}
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// for cam, mark top and bottom as mandatory (hasFlats)
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if (options.cam && slices.length > 0) {
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slices[0].hasFlats = true;
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slices[slices.length-1].hasFlats = true;
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}
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// connect slices into linked list for island/bridge projections
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for (i=1; i<slices.length; i++) {
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slices[i-1].up = slices[i];
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slices[i].down = slices[i-1];
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}
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slices.slice_time = time() - timeStart;
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// pass Slices array back to ondone function
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ondone(slices);
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/** ***** SLICING FUNCTIONS ***** */
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/**
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* given a point, append to the correct
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* 'where' objec tarray (on, over or under)
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*
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* @param {Point} p
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* @param {number} z offset
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* @param {Obejct} where
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*/
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function checkUnderOverOn(p, z, where) {
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var delta = p.z - z;
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if (Math.abs(delta) < CONF.precision_slice_z) { // on
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where.on.push(p);
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} else if (delta < 0) { // under
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where.under.push(p);
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} else { // over
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where.over.push(p);
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}
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}
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/**
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* Given a point over and under a z offset, calculate
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* and return the intersection point on that z plane
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*
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* @param {Point} over
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* @param {Point} under
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* @param {number} z offset
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* @returns {Point} intersection point
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*/
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function intersectPoints(over, under, z) {
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var ip = [];
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for (var i = 0; i < over.length; i++) {
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for (var j = 0; j < under.length; j++) {
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ip.push(over[i].intersectZ(under[j], z));
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}
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}
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return ip;
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}
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/**
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* Ensure points are unique with a cache/key algorithm
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*/
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function getCachedPoint(phash, p) {
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var cached = phash[p.key];
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if (!cached) {
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phash[p.key] = p;
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return p;
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}
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return cached;
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}
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/**
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* Given two points and hints about their edges,
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* return a new Line object with points sorted
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* lexicographically by key. This allows for future
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* line de-duplication and joins.
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*
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* @param {Object} phash
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* @param {Point} p1
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* @param {Point} p2
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* @param {boolean} [coplanar]
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* @param {boolean} [edge]
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* @returns {Line}
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*/
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function makeZLine(phash, p1, p2, coplanar, edge) {
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p1 = getCachedPoint(phash, p1);
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p2 = getCachedPoint(phash, p2);
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var line = newOrderedLine(p1,p2);
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line.coplanar = coplanar || false;
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line.edge = edge || false;
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return line;
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}
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/**
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* process a single z-slice on a single mesh and
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* add to slices array
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*
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* @param {number} z
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*/
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function sliceZ(z) {
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var phash = {},
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lines = [],
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slice = newSlice(z, options.view ? options.view.newGroup() : null),
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bucket = bucketCount == 1 ? points : buckets[Math.floor(z * zScale)];
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if (!bucket) return;
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// iterate over matching buckets for this z offset
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for (var i = 0; i < bucket.length;) {
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p1 = bucket[i++];
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p2 = bucket[i++];
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p3 = bucket[i++];
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var where = {under: [], over: [], on: []};
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checkUnderOverOn(p1, z, where);
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checkUnderOverOn(p2, z, where);
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checkUnderOverOn(p3, z, where);
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if (where.under.length === 3 || where.over.length === 3) {
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// does not intersect
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} else if (where.on.length === 2) {
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// one side of triangle is on the Z plane
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lines.push(makeZLine(phash, where.on[0], where.on[1], false, true));
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} else if (where.on.length === 3) {
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// triangle is coplanar with Z
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//lines.push(makeZLine(phash, where.on[0], where.on[1], true));
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//lines.push(makeZLine(phash, where.on[1], where.on[2], true));
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//lines.push(makeZLine(phash, where.on[2], where.on[0], true));
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} else if (where.under.length === 0 || where.over.length === 0) {
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// does not intersect (but one point is on the plane)
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} else {
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// compute two point intersections and construct line
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var line = intersectPoints(where.over, where.under, z);
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if (line.length < 2 && where.on.length === 1) {
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line.push(where.on[0]);
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}
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if (line.length === 2) {
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lines.push(makeZLine(phash, line[0], line[1]));
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} else {
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console.log({msg: "invalid ips", line: line, where: where});
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}
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}
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}
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// allow empty slices in CAM swap mode (for topos w/ gaps)
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if (lines.length == 0 && !(options.swapX || options.swapY)) return;
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slice.index = slices.length;
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slice.lines = removeDuplicateLines(lines);
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// annotate slices with cam flats for finishing waterlines
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if (options.cam) slice.hasFlats = zFlat[z] > 0;
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// for topo slices, we just need the raw lines
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if (!topoMode) {
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slice.groups = connectLines(slice.lines, slices.length);
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POLY.nest(slice.groups).forEach(function(top) { slice.addTop(top) });
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}
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// fixup un-rotates polygons for CAM
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if (options.swapX || options.swapY) {
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var move = {x:ox, y:oy, z:0};
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slice.camMode = options.swapX ? CPRO.FINISH_X : CPRO.FINISH_Y;
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if (topoMode) {
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var lines = slice.lines, llen = lines.length, idx, line;
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// shared points causing problems
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for (idx=0; idx<llen; idx++) { line = lines[idx];
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line.p1 = line.p1.clone();
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line.p2 = line.p2.clone();
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}
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for (idx=0; idx<llen; idx++) { line = lines[idx];
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if (options.swapX) {
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line.p1.swapXZ();
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line.p2.swapXZ();
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} else {
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line.p1.swapYZ();
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line.p2.swapYZ();
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}
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line.p1.move(move);
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line.p2.move(move);
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}
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} else {
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slice.tops.forEach(function(top) {
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top.poly.swap(options.swapX, options.swapY);
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top.poly.move(move);
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top.poly.inner = null;
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});
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drape(slice, options.swapX, options.swapY);
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}
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}
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slices.push(slice);
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}
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}
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/**
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* Given an array of input lines (line soup), find the path through
|
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* joining line ends that encompasses the greatest area without self
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* interesection. Eliminate used points and repeat. Unjoined lines
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* are permitted and handled after all other cases are handled.
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*
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* @param {Line[]} input
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* @param {number} [index]
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||||
* @returns {Array}
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*/
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||||
function connectLines(input, index) {
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// map points to all other points they're connected to
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||||
var DBUG = BASE.debug,
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||||
CONF = BASE.config,
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||||
pmap = {},
|
||||
points = [],
|
||||
output = [],
|
||||
connect = [],
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||||
search = 1,
|
||||
nextMod = 1,
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||||
debug = (BASE.debug.get('z-index') === index) && BASE.debug.get('connect'),
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bridge = CONF.bridgeLineGapDistance,
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p1, p2;
|
||||
|
||||
function cachedPoint(p) {
|
||||
var cp = pmap[p.key];
|
||||
if (cp) return cp;
|
||||
points.push(p);
|
||||
pmap[p.key] = p;
|
||||
p.mod = nextMod++; // unique seq ID for points
|
||||
p.toString = function() { return this.mod }; // point array concat
|
||||
return p;
|
||||
}
|
||||
|
||||
function addConnected(p1, p2) {
|
||||
if (!p1.group) p1.group = [ p2 ];
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||||
else p1.group.push(p2);
|
||||
}
|
||||
|
||||
function sliceAtTerm(path, term) {
|
||||
var idx, len = path.length;
|
||||
for (idx = 0; idx < len-1; idx++) {
|
||||
if (path[idx] === term) {
|
||||
return path.slice(idx);
|
||||
}
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
||||
/**
|
||||
* using minimal recursion, follow points through connected lines
|
||||
* to form candidate output paths.
|
||||
*/
|
||||
function findPathsMinRecurse(point, path, paths, from) {
|
||||
var stack = [ ];
|
||||
if (paths.length > 10000) {
|
||||
DBUG.log("excessive path options @ "+paths.length+" #"+input.length);
|
||||
return;
|
||||
}
|
||||
for (;;) {
|
||||
stack.push(point);
|
||||
|
||||
var last = point,
|
||||
links = point.group;
|
||||
|
||||
path.push(point);
|
||||
// use del to mark traversed path
|
||||
point.del = true;
|
||||
// set so point isn't used in another polygon search
|
||||
point.pos = search++;
|
||||
// seed path with two points to prevent redundant opposing seeks
|
||||
if (path.length === 1) {
|
||||
from = point;
|
||||
point = links[0];
|
||||
continue;
|
||||
}
|
||||
|
||||
if (links.length > 2) {
|
||||
// TODO optimize when > 2 and limit to left-most and right-most branches
|
||||
// for now, pursue all possible branches
|
||||
links.forEach(function(nextp) {
|
||||
// do not backtrack
|
||||
if (nextp === from) {
|
||||
return;
|
||||
}
|
||||
if (nextp.del) {
|
||||
paths.push(sliceAtTerm(path,nextp));
|
||||
} else {
|
||||
findPathsMinRecurse(nextp, path.slice(), paths, point);
|
||||
}
|
||||
});
|
||||
break;
|
||||
} else {
|
||||
point = links[0] === from ? links[1] : links[0];
|
||||
from = last;
|
||||
// hit an open end
|
||||
if (!point) {
|
||||
path.open = true;
|
||||
paths.push(path);
|
||||
break;
|
||||
}
|
||||
// hit a point previously in the path (or start)
|
||||
if (point.del) {
|
||||
paths.push(sliceAtTerm(path,point));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (var i=0; i<stack.length; i++) stack[i].del = false;
|
||||
// stack.forEach(function(p) { p.del = false });
|
||||
}
|
||||
|
||||
// emit a polygon if it can be cleaned and still have 2 or more points
|
||||
function emit(poly) {
|
||||
poly = poly.clean();
|
||||
if (poly.length > 2) output.push(poly.clean());
|
||||
// if (poly.length > 2) output.push(poly);
|
||||
}
|
||||
|
||||
// given an array of paths, emit longest to shortest
|
||||
// eliminating points from the paths as they are emitted
|
||||
// shorter paths any point eliminated are eliminated as candidates.
|
||||
function emitLongestAsPolygon(paths) {
|
||||
var longest = null,
|
||||
emitted = 0,
|
||||
closed = 0,
|
||||
open = 0;
|
||||
|
||||
paths.forEach(function(path, index) {
|
||||
// use longest perimeter vs longest path?
|
||||
if (!longest || path.length > longest.length) longest = path;
|
||||
if (!path.open) closed++; else open++;
|
||||
});
|
||||
|
||||
if (debug) DBUG.log({closed:closed, open:open});
|
||||
// it gets more complicated with multiple possible output paths
|
||||
if (closed > 1 && open === 0) {
|
||||
// add polygon to path (for area sorting)
|
||||
paths.forEach(function(path) { path.poly = BASE.newPolygon().addPoints(path) });
|
||||
|
||||
// sort descending by area VS (length below -- better in most cases)
|
||||
// paths.sort(function(a,b) { return b.poly.area() - a.poly.area() });
|
||||
|
||||
// sort descending by length
|
||||
paths.sort(function(a,b) { return b.poly.length - a.poly.length });
|
||||
|
||||
if (debug) DBUG.log({paths:paths});
|
||||
|
||||
// emit polygons largest to smallest
|
||||
// omit polygon if it intersects previously emitted (has del points)
|
||||
paths.forEach(function(path) {
|
||||
if (path.length < 3) return;
|
||||
var len = path.length, i;
|
||||
for (i = 0; i < len; i++) if (path[i].del) return;
|
||||
for (i = 0; i < len; i++) path[i].del = true;
|
||||
emit(path.poly);
|
||||
emitted++;
|
||||
});
|
||||
|
||||
if (debug) DBUG.log({longest:longest.length, paths:paths.length, closed:closed, emitted:emitted});
|
||||
} else {
|
||||
if (longest.open) {
|
||||
connect.push(longest);
|
||||
} else {
|
||||
emit(BASE.newPolygon().addPoints(longest));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// create point map, unique point list and point group arrays
|
||||
input.forEach(function(line) {
|
||||
p1 = cachedPoint(line.p1.round(7));
|
||||
p2 = cachedPoint(line.p2.round(7));
|
||||
addConnected(p1,p2);
|
||||
addConnected(p2,p1);
|
||||
});
|
||||
|
||||
// first trace paths starting at dangling endpoinds (bad polygon soup)
|
||||
points.forEach(function(point) {
|
||||
// must not have been used and be a dangling end
|
||||
if (point.pos === 0 && point.group.length === 1) {
|
||||
var path = [],
|
||||
paths = [];
|
||||
findPathsMinRecurse(point, path, paths);
|
||||
if (paths.length > 0) emitLongestAsPolygon(paths);
|
||||
}
|
||||
});
|
||||
|
||||
// for each point, find longest path back to self
|
||||
points.forEach(function(point) {
|
||||
// must not have been used or be at a split
|
||||
if (point.pos === 0 && point.group.length === 2) {
|
||||
var path = [],
|
||||
paths = [];
|
||||
findPathsMinRecurse(point, path, paths);
|
||||
if (paths.length > 0) emitLongestAsPolygon(paths);
|
||||
}
|
||||
});
|
||||
|
||||
// return true if points are deemed "close enough" close a polygon
|
||||
function close(p1,p2) {
|
||||
return p1.distToSq2D(p2) <= 0.01;
|
||||
}
|
||||
|
||||
// reconnect dangling/open polygons to closest endpoint
|
||||
for (var i=0; i<connect.length; i++) {
|
||||
|
||||
var array = connect[i],
|
||||
last = array[array.length-1],
|
||||
tmp, dist, j;
|
||||
|
||||
if (!bridge) {
|
||||
emit(BASE.newPolygon().addPoints(array).setOpen());
|
||||
continue;
|
||||
}
|
||||
|
||||
if (array.delete) continue;
|
||||
|
||||
loop: for (var merged=0;;) {
|
||||
var closest = { dist:Infinity };
|
||||
for (j=i+1; j<connect.length; j++) {
|
||||
tmp = connect[j];
|
||||
if (tmp.delete) continue;
|
||||
dist = last.distToSq2D(tmp[0]);
|
||||
if (dist < closest.dist && dist <= bridge) {
|
||||
closest = {
|
||||
dist: dist,
|
||||
array: tmp
|
||||
}
|
||||
}
|
||||
dist = last.distToSq2D(tmp[tmp.length-1]);
|
||||
if (dist < closest.dist && dist <= bridge) {
|
||||
closest = {
|
||||
dist: dist,
|
||||
array: tmp,
|
||||
reverse: true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (tmp = closest.array) {
|
||||
if (closest.reverse) tmp.reverse();
|
||||
tmp.delete = true;
|
||||
array.appendAll(tmp);
|
||||
last = array[array.length-1];
|
||||
merged++;
|
||||
// tail meets head (closed)
|
||||
if (close(array[0], last)) {
|
||||
emit(BASE.newPolygon().addPoints(array));
|
||||
break loop;
|
||||
}
|
||||
} else {
|
||||
// no more closest polys (open set)
|
||||
emit(BASE.newPolygon().addPoints(array));
|
||||
break loop;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
/**
|
||||
* eliminate duplicate lines and interior-only lines (coplanar)
|
||||
*
|
||||
* lines are sorted using lexicographic point keys such that
|
||||
* they are comparable even if their points are reversed. hinting
|
||||
* for deletion, co-planar and suspect shared edge is detectable at
|
||||
* this time.
|
||||
*
|
||||
* @param {Line[]} lines
|
||||
* @returns {Line[]}
|
||||
*/
|
||||
function removeDuplicateLines(lines) {
|
||||
var output = [],
|
||||
tmplines = [],
|
||||
points = [],
|
||||
pmap = {};
|
||||
|
||||
function cachePoint(p) {
|
||||
var cp = pmap[p.key];
|
||||
if (cp) return cp;
|
||||
points.push(p);
|
||||
pmap[p.key] = p;
|
||||
return p;
|
||||
}
|
||||
|
||||
function addLinesToPoint(point, line) {
|
||||
cachePoint(point);
|
||||
if (!point.group) point.group = [ line ];
|
||||
else point.group.push(line);
|
||||
}
|
||||
|
||||
// mark duplicates for deletion preserving edges
|
||||
lines.sort(function (l1, l2) {
|
||||
if (l1.key === l2.key) {
|
||||
l1.del = !l1.edge;
|
||||
l2.del = !l2.edge;
|
||||
return 0;
|
||||
}
|
||||
return l1.key < l2.key ? -1 : 1;
|
||||
});
|
||||
|
||||
// associate points with their lines, cull deleted
|
||||
lines.forEach(function(line) {
|
||||
if (!line.del) {
|
||||
tmplines.push(line);
|
||||
addLinesToPoint(line.p1, line);
|
||||
addLinesToPoint(line.p2, line);
|
||||
}
|
||||
});
|
||||
|
||||
// merge collinear lines
|
||||
points.forEach(function(point) {
|
||||
if (point.group.length != 2) return;
|
||||
var l1 = point.group[0],
|
||||
l2 = point.group[1];
|
||||
if (l1.isCollinear(l2)) {
|
||||
l1.del = true;
|
||||
l2.del = true;
|
||||
// find new endpoints that are not shared point
|
||||
var p1 = l1.p1 != point ? l1.p1 : l1.p2,
|
||||
p2 = l2.p1 != point ? l2.p1 : l2.p2,
|
||||
newline = base.newOrderedLine(p1,p2);
|
||||
// remove deleted lines from associated points
|
||||
p1.group.remove(l1);
|
||||
p1.group.remove(l2);
|
||||
p2.group.remove(l1);
|
||||
p2.group.remove(l2);
|
||||
// associate new line with points
|
||||
p1.group.push(newline);
|
||||
p2.group.push(newline);
|
||||
// add new line to lines array
|
||||
newline.edge = l1.edge || l2.edge;
|
||||
tmplines.push(newline);
|
||||
}
|
||||
});
|
||||
|
||||
// mark duplicates for deletion
|
||||
// but preserve one if it's an edge
|
||||
tmplines.sort(function (l1, l2) {
|
||||
if (l1.key === l2.key) {
|
||||
l1.del = true;
|
||||
l2.del = !l2.edge;
|
||||
return 0;
|
||||
}
|
||||
return l1.key < l2.key ? -1 : 1;
|
||||
});
|
||||
|
||||
// create new line array culling deleted
|
||||
tmplines.forEach(function(line) {
|
||||
if (!line.del) {
|
||||
output.push(line);
|
||||
line.p1.group = null;
|
||||
line.p2.group = null;
|
||||
}
|
||||
});
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
})();
|
||||
Loading…
Reference in a new issue