resolve perverse transparency issues with forced renderOrder

This commit is contained in:
Stewart Allen 2020-11-13 23:09:53 -05:00
commit ba13531297
5 changed files with 18 additions and 11 deletions

View file

@ -252,6 +252,7 @@
opacity: solid_opacity
})
);
mesh.renderOrder = 1;
// fix invalid normals
geometry.computeFaceNormals();
geometry.computeVertexNormals();