resolve perverse transparency issues with forced renderOrder
This commit is contained in:
parent
9522821232
commit
ba13531297
5 changed files with 18 additions and 11 deletions
|
|
@ -252,6 +252,7 @@
|
|||
opacity: solid_opacity
|
||||
})
|
||||
);
|
||||
mesh.renderOrder = 1;
|
||||
// fix invalid normals
|
||||
geometry.computeFaceNormals();
|
||||
geometry.computeVertexNormals();
|
||||
|
|
|
|||
Loading…
Reference in a new issue