normalize util.bound to Box3 extensions
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1cdfcab55f
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4 changed files with 7 additions and 8 deletions
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@ -75,9 +75,7 @@
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this.boundingBox = null;
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this.computeBoundingBox();
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}
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let bbox = this.boundingBox;
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// bbox.dim = bbox.max.clone().sub(bbox.min);
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return bbox;
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return this.boundingBox;
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};
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BP.moveMesh = function(x = 0, y = 0, z = 0) {
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@ -396,12 +396,12 @@ let util = mesh.util = {
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z: box.max.y
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}
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};
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bnd.size = {
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bnd.size = bnd.dim = {
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x: bnd.max.x - bnd.min.x,
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y: bnd.max.y - bnd.min.y,
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z: bnd.max.z - bnd.min.z
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};
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bnd.center = {
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bnd.center = bnd.mid = {
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x: (bnd.max.x + bnd.min.x) / 2,
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y: -(bnd.max.y + bnd.min.y) / 2,
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z: (bnd.max.z + bnd.min.z) / 2
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@ -103,6 +103,7 @@ mesh.model = class MeshModel extends mesh.object {
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meh.castShadow = true;
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meh.renderOrder = 1;
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// center vertices then restore mesh object position
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// still this doesn't work. scale broken for bounding boxes
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// let mid = meh.getBoundingBox().mid;
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// geo.moveMesh(-mid.x, -mid.y, -mid.x);
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// this.move(mid.x, mid.y, mid.x);
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@ -145,10 +145,10 @@ mesh.object = class MeshObject {
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world.remove(helper);
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}
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if (this._showBounds) {
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let { center, size } = this.bounds;
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let { mid, dim } = this.bounds;
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let b3 = new THREE.Box3().setFromCenterAndSize(
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new THREE.Vector3(center.x, center.y, center.z),
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new THREE.Vector3(size.x, size.y, size.z)
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new THREE.Vector3(mid.x, mid.y, mid.z),
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new THREE.Vector3(dim.x, dim.y, dim.z)
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);
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let helper = this._boundsBox = new THREE.Box3Helper(b3, 0x555555);
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world.add(helper);
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