disable some skipTerrain conditions
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5506567ecf
commit
b5291cf7f2
2 changed files with 5 additions and 3 deletions
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@ -1193,7 +1193,7 @@
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let tshadow = [];
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let tzindex = slicer.interval(minStepDown, { fit: true, off: 0.01, down: true, flats: true });
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let complex = tzindex.length > 50 || widget.vertices.length > 1000000;
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let skipTerrain = unsafe || (!rough && !outline && !drill && complex);
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let skipTerrain = unsafe;// || (!rough && !outline && !drill && complex);
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if (skipTerrain) {
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console.log("skipping terrain generation");
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@ -1206,7 +1206,7 @@
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tshadow = POLY.union(tshadow.slice().appendAll(data.tops).appendAll(shadowAt), 0.01, true);
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tslices.push(data.slice);
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data.slice.shadow = tshadow;
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if (false) {
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if (true) {
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const slice = data.slice;
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sliceAll.push(slice);
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slice.output()
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@ -23,7 +23,9 @@ let models = [];
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let api = mesh.api = {
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models: {
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all: models,
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get all() {
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return models.slice();
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},
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add: (list, group = new THREE.Group()) => {
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if (!Array.isArray(list)) {
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