circularity needs dedup for high density faces

This commit is contained in:
Stewart Allen 2025-11-26 13:09:00 -05:00
commit b526791762

View file

@ -594,7 +594,7 @@ export function cylinder_poly_find(widget, face) {
let zmid = (zmin + zmax) / 2;
let cylVerts = new Float32Array(faces.length * 9);
let opts = {
dedup: false,
dedup: true,
edges: false,
over: true
};