change home/front default rotation in belt mode
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20e0f0d722
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2 changed files with 9 additions and 2 deletions
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@ -729,6 +729,9 @@
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UI.deviceRound.checked = dev.bedRound;
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UI.deviceOrigin.checked = dev.outputOriginCenter || dev.originCenter;
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// change home default in belt mode
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API.const.SPACE.view.setHome(dev.bedBelt ? Math.PI/2 : 0);
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// add extruder selection buttons
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if (dev.extruders) {
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let ext = API.lists.extruders = [];
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@ -19,6 +19,7 @@
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panX = 0,
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panY = 0,
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panZ = 0,
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home = 0,
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gridZOff = 0,
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platformZOff = 0,
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perspective = 35,
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@ -938,9 +939,9 @@
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},
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view: {
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top: function() { tweenCam({left: 0, up: 0, panX, panY, panZ}) },
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top: function() { tweenCam({left: home, up: 0, panX, panY, panZ}) },
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back: function() { tweenCam({left: PI, up: PI2, panX, panY, panZ}) },
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home: function() { tweenCam({left: 0, up: PI4, panX, panY, panZ}) },
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home: function() { tweenCam({left: home, up: PI4, panX, panY, panZ}) },
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front: function() { tweenCam({left: 0, up: PI2, panX, panY, panZ}) },
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right: function() { tweenCam({left: PI2, up: PI2, panX, panY, panZ}) },
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left: function() { tweenCam({left: -PI2, up: PI2, panX, panY, panZ}) },
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@ -962,6 +963,9 @@
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viewControl.setTarget(v);
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refresh();
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},
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setHome: function(r) {
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home = r || 0;
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}
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},
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mouse: {
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