add CAM helical clockwise, reverse, and entry params
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5 changed files with 94 additions and 8 deletions
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@ -65,6 +65,10 @@
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"camHelicalForceStartAngle": false,
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"camHelicalStartAngle": 0,
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"camHelicalOffsetOverride": 0,
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"camHelicalEntry": false,
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"camHelicalEntryOffset":0,
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"camHelicalReverse": false,
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"camHelicalClockwise": true,
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"camFlipAxis": "X",
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"camFlipOther": "",
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"camTabsWidth": 20,
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@ -529,6 +529,10 @@ export const conf = {
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camHelicalForceStartAngle: false,
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camHelicalStartAngle: 0,
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camHelicalOffsetOverride: 0,
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camHelicalEntry: false,
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camHelicalEntryOffset:0,
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camHelicalReverse: false,
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camHelicalClockwise: true,
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camFlipAxis: "X",
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camFlipOther: "",
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camLaserEnable: ["M321"],
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@ -535,6 +535,10 @@ export function createPopOps() {
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finish: 'camHelicalBottomFinish',
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startAng:'camHelicalStartAngle',
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offOver: 'camHelicalOffsetOverride',
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entry: 'camHelicalEntry',
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entryOffset: 'camHelicalEntryOffset',
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reverse: 'camHelicalReverse',
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clockwise:'camHelicalClockwise',
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thru: 'camHelicalThru',
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forceStartAng:'camHelicalForceStartAngle',
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fromTop: 'camHelicalFromStockTop',
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@ -549,7 +553,12 @@ export function createPopOps() {
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startAng: UC.newInput(LANG.ch_stra_s, {title:LANG.ch_stra_l, convert:UC.toDegsFloat, bound:UC.bound(-360,360),show:() => env.poppedRec.forceStartAng}),
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offOver: UC.newInput(LANG.cc_offd_s, {title:LANG.cc_offd_l, convert:UC.toFloat, units:true, bound:UC.bound(0,Infinity)}),
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sep: UC.newBlank({class:"pop-sep"}),
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finish: UC.newBoolean(LANG.ch_fini_s,undefined, { title:LANG.ch_fini_l }),
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entry: UC.newBoolean(LANG.ch_entr_s,undefined, {title:LANG.ch_entr_l}),
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entryOffset: UC.newInput(LANG.ch_ento_s, {title:LANG.ch_ento_l, convert:UC.toFloat, units:true, show:() => env.poppedRec.entry}),
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reverse: UC.newBoolean(LANG.ch_rvrs_s,undefined, {title:LANG.ch_rvrs_l}),
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clockwise:UC.newBoolean(LANG.ch_clkw_s,undefined, {title:LANG.ch_clkw_l}),
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sep: UC.newBlank({class:"pop-sep"}),
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finish: UC.newBoolean(LANG.ch_fini_s,undefined, { title:LANG.ch_fini_l ,show: ()=>!env.poppedRec.reverse}),
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forceStartAng: UC.newBoolean(LANG.ch_fsta_s, undefined, {title:LANG.ch_fsta_l }),
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fromTop: UC.newBoolean(LANG.cd_ftop_s,undefined, {title:LANG.cd_ftop_l}),
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sep: UC.newBlank({class:"pop-sep"}),
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@ -24,6 +24,11 @@ export class OpHelical extends CamOp {
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down,
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thru,
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finish,
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clockwise,
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reverse,
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entry,
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entryOffset,
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} = op;
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let {stock} = settings
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@ -59,7 +64,7 @@ export class OpHelical extends CamOp {
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let radAdd,
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zBottom = zmin - thru,
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clockwise = true,
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numSegs = faces.length / 2,
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poly = newPolygon().setOpen();
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@ -122,7 +127,8 @@ export class OpHelical extends CamOp {
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let toBottom = currentZ - zBottom,
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ofFull = toBottom / down,
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ofCircle = ofFull * (2 * Math.PI),
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finalAngle = startAngle + ofCircle,
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cwMultiplier = clockwise ? -1 : 1,
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finalAngle = startAngle + (ofCircle*cwMultiplier),
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finalEnd = center
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.clone()
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.setZ(zBottom)
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@ -134,19 +140,75 @@ export class OpHelical extends CamOp {
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)
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);
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// console.log({down,toBottom,ofFull,ofCircle,finalAngle,finalEnd});
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console.log({down,toBottom,ofFull,ofCircle,startAngle,finalAngle,finalEnd});
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//circle down to final point
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poly.addPoints(
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arcToPath(startPoint.setZ(currentZ), finalEnd, numSegs , {
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clockwise: !clockwise,
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clockwise,
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radius,
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center,
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})
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);
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//if settings dictate, do a full circle at the bottom
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if(finish){
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//if starting at the bottom, reverse poly
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if (reverse){
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poly.reverse();
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}
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if ( entry ){
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//get first z of poly to use for entry
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let firstZ = poly.first().z;
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//create new pointArray
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let entry =[newPoint(0,0,0)];
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//add center point
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let entryCenter = center.clone().setZ(firstZ)
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console.log({firstZ,entry,})
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//if doing a curved enter, add more
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if ( entryOffset > 0 ){
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if(entryOffset > radius){
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console.error("entryOffset must be less than radius of helix");
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}else{
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//calculate entry center
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let lineOut = radius - entryOffset;
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let centerOffset = (entryOffset**2 + 2*entryOffset*lineOut) / (2*(entryOffset + lineOut));
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//add entry points
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entry.push(...
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newPoint(0,-lineOut,0),
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arcToPath(
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newPoint(0,-lineOut,0),
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newPoint(radius,0,0),
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128,
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{
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clockwise:false,
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radius:lineOut,
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center:newPoint(centerOffset,0,0)
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}
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),
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newPoint(radius,0,0),
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)
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}
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}
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//for each point
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entry = entry.map(p => {
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//rotate by start angle
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// add to hole center
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// TODO: there's totally a way to do this with a matrix
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p.y *= clockwise ? 1 : -1
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p.rotate(startAngle)
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return p.add(entryCenter)
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})
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//append to start of poly
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poly = newPolygon().setOpen().addPoints(entry).addPoints(poly.points);
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}
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//if doing a finish pass, do a full circle at the bottom
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if(finish && !reverse){
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poly.addPoints(
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arcToPath(finalEnd, finalEnd, numSegs, {
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clockwise,
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@ -619,7 +619,14 @@ self.lang['en-us'] = {
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ch_selc_l: ["select a cylinder face", "inner holes that are too small","will be ignored."],
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ch_fini_s: "bottom finish pass",
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ch_fini_l: ["trace a circle at bottom of helix","used for hole clearing"],
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ch_entr_s: "enter from center",
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ch_entr_l: ["start cut from center of cylinder","gently arcing in horisontaly", "instead of plunging"],
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ch_ento_s: "center entry offset",
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ch_ento_l: ["offset from path for curved entry","usually thread depth if threadmilling","in workspace units","0 for a linear entry"],
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ch_rvrs_s: "reverse",
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ch_rvrs_l: ["reverse helical z-axis direction","low-Z to high-Z when checked","useful for thread milling","not recomended for other operations"],
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ch_clkw_s: "clockwise",
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ch_clkw_l: ["reverse helical rotation around cylinder","clockwise when checked"],
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// CNC FLIP
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cf_menu: "flip",
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