improve true shadow performance for outline and rough
This commit is contained in:
parent
a8f15e174a
commit
b2a7046160
4 changed files with 9 additions and 5 deletions
|
|
@ -114,6 +114,7 @@ class OpRough extends CamOp {
|
|||
indices = indices.filter(v => v >= workarea.bottom_z);
|
||||
// console.log('indices', ...indices, {zBottom});
|
||||
|
||||
let lsz;
|
||||
let cnt = 0;
|
||||
let tot = 0;
|
||||
await slicer.slice(indices, { each: data => {
|
||||
|
|
@ -125,9 +126,10 @@ class OpRough extends CamOp {
|
|||
if (data.z > workarea.top_z) {
|
||||
return;
|
||||
}
|
||||
data.shadow = trueShadow ? shadowAt(data.z) : shadow.clone(true);
|
||||
data.shadow = trueShadow ? shadowAt(data.z, lsz) : shadow.clone(true);
|
||||
data.slice.shadow = data.shadow;
|
||||
slices.push(data.slice);
|
||||
lsz = data.z;
|
||||
progress(0.25 + 0.25 * (++cnt / tot));
|
||||
}, progress: (index, total) => {
|
||||
tot = total;
|
||||
|
|
|
|||
Loading…
Reference in a new issue