fix cam rendering and lines in fdm

This commit is contained in:
Stewart Allen 2022-10-16 18:10:17 -04:00
commit b075388702
2 changed files with 15 additions and 12 deletions

View file

@ -88,18 +88,21 @@ class Stack {
renderLayer(layer, group) {
function addPoly(vertices, poly) {
// unroll native polys into points
if (poly.id) {
poly = {
open: poly.open,
points: poly.points.map(p => [p.x, p.y, p.z]).flat().toFloat32()
};
}
const points = poly.points, len = points.length;
for (let i=1; i<len; i++) {
const p1 = points[i-1];
const p2 = points[i];
vertices.push(new THREE.Vector3(p1.x, p1.y, p1.z));
vertices.push(new THREE.Vector3(p2.x, p2.y, p2.z));
for (let i=3; i<len; i += 3) {
vertices.push(new THREE.Vector3(points[i-3], points[i-2], points[i-1]));
vertices.push(new THREE.Vector3(points[i+0], points[i+1], points[i+2]));
}
if (!poly.open) {
const p1 = points[points.length-1];
const p2 = points[0];
vertices.push(new THREE.Vector3(p1.x, p1.y, p1.z));
vertices.push(new THREE.Vector3(p2.x, p2.y, p2.z));
vertices.push(new THREE.Vector3(points[0], points[1], points[2]));
vertices.push(new THREE.Vector3(points[len-3], points[len-2], points[len-1]));
}
}
@ -137,7 +140,7 @@ class Stack {
}
// for now, line segments inherit the last color
for (let i=0, il=lines.length; i<il; i += 3) {
vert.push(new THREE.Vector3(lines[i], lines[i+1], lines[i+1]));
vert.push(new THREE.Vector3(lines[i], lines[i+1], lines[i+2]));
}
// ensure at least one group using the default color settings
if (grp.length === 0) {