fix rotation to world axis
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9bb758f323
commit
af6ae4ed32
2 changed files with 8 additions and 2 deletions
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@ -51,8 +51,7 @@ let selection = {
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rotate(dx = 0, dy = 0, dz = 0) {
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rotate(dx = 0, dy = 0, dz = 0) {
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for (let s of selected) {
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for (let s of selected) {
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let { x, y, z } = s.rotation();
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s.rotate(dx, dy, dz);
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s.rotation(x + dx, y + dy, z + dz);
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}
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}
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return selection;
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return selection;
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},
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},
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@ -57,6 +57,7 @@ mesh.object = class MeshObject {
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moto.Space.update();
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moto.Space.update();
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}
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}
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// use with caution. frames of reference interfere.
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rotation() {
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rotation() {
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let rot = this.object().rotation;
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let rot = this.object().rotation;
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if (arguments.length === 0) {
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if (arguments.length === 0) {
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@ -66,6 +67,12 @@ mesh.object = class MeshObject {
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moto.Space.update();
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moto.Space.update();
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}
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}
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rotate(x = 0, y = 0, z = 0) {
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if (x) this.object().rotateOnWorldAxis(new THREE.Vector3(1,0,0), x);
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if (y) this.object().rotateOnWorldAxis(new THREE.Vector3(0,1,0), y);
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if (z) this.object().rotateOnWorldAxis(new THREE.Vector3(0,0,1), z);
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}
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position() {
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position() {
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let pos = this.object().position;
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let pos = this.object().position;
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if (arguments.length === 0) {
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if (arguments.length === 0) {
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