animation fast fordward without render. preserve tabs and object meta-data on duplication

This commit is contained in:
Stewart Allen 2020-12-08 16:04:01 -05:00
commit af1ab0e572
9 changed files with 80 additions and 21 deletions

View file

@ -19,7 +19,6 @@
## `C` cosmetic, `F` functional, `P` performance, `B` bug fix
* `B` normals possibly inverted on faces in 2D to 3D conversion
* `F` right click / context menu (object deletion, etc)
* `F` detect and report slow framerates
* `P` duplicate objects should share same slice data unless rotated or scaled
* `P` optimize object import to vertices + indexes to save memory
@ -66,7 +65,7 @@
* `B` outside cutting direction in roughing mode inverted
* `B` top clearing operations should use linear, not offset, passes
* `B` on rotation, tabs dissociate from parts whose center changes with rotation
* `F` duplicating a part should duplicate added features like tabs
* `F` option to use part / STL coordinate space to determine X,Y origin
* `F` validate muti-part layout and spacing exceeds largest outside tool diameter
* `F` skip "thru" holes checkbox for roughing and outlining
* `F` polygon simplification option in tracing (for image derived maps)
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* `F` add support for tapered ball mills
* `F` warn when part > stock or cuts go outside bed
* `F` animation should clear the mesh in areas where the cuts go through the stock?
* `F` show render progress bar or %
* `P` detect render message backlog and pause or warn
* `P` redo all path route / planning in prepare to account for terrain before camOut
* `P` fast forward animation with "chunking" or "skip animation"
# Laser