animation fast fordward without render. preserve tabs and object meta-data on duplication
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9 changed files with 80 additions and 21 deletions
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notes.md
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notes.md
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@ -19,7 +19,6 @@
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## `C` cosmetic, `F` functional, `P` performance, `B` bug fix
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* `B` normals possibly inverted on faces in 2D to 3D conversion
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* `F` right click / context menu (object deletion, etc)
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* `F` detect and report slow framerates
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* `P` duplicate objects should share same slice data unless rotated or scaled
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* `P` optimize object import to vertices + indexes to save memory
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@ -66,7 +65,7 @@
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* `B` outside cutting direction in roughing mode inverted
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* `B` top clearing operations should use linear, not offset, passes
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* `B` on rotation, tabs dissociate from parts whose center changes with rotation
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* `F` duplicating a part should duplicate added features like tabs
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* `F` option to use part / STL coordinate space to determine X,Y origin
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* `F` validate muti-part layout and spacing exceeds largest outside tool diameter
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* `F` skip "thru" holes checkbox for roughing and outlining
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* `F` polygon simplification option in tracing (for image derived maps)
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@ -89,10 +88,8 @@
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* `F` add support for tapered ball mills
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* `F` warn when part > stock or cuts go outside bed
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* `F` animation should clear the mesh in areas where the cuts go through the stock?
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* `F` show render progress bar or %
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* `P` detect render message backlog and pause or warn
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* `P` redo all path route / planning in prepare to account for terrain before camOut
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* `P` fast forward animation with "chunking" or "skip animation"
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# Laser
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