re-add base flow rate multiplier for belt mode fixes #444
This commit is contained in:
parent
52d62137d4
commit
ae65cd2b07
3 changed files with 5 additions and 0 deletions
|
|
@ -263,6 +263,7 @@ export const conf = {
|
|||
firstLayerBedTemp: 0,
|
||||
firstLayerBeltBump: 0,
|
||||
firstLayerBeltLead: 3,
|
||||
firstLayerBeltFact: 1,
|
||||
firstLayerBrim: 0,
|
||||
firstLayerBrimGap: 0,
|
||||
firstLayerBrimIn: 0,
|
||||
|
|
|
|||
|
|
@ -134,6 +134,7 @@ export function menu() {
|
|||
firstLayerFanSpeed: newInput(LANG.ou_fans_s, {title:LANG.ou_fans_l, convert:toInt, bound:bound(0,255), show:isBelt}),
|
||||
firstLayerYOffset: newInput(LANG.fl_zoff_s, {title:LANG.fl_zoff_l, convert:toFloat, show:isBelt}),
|
||||
firstLayerFlatten: newInput(LANG.fl_flat_s, {title:LANG.fl_flat_l, convert:toFloat, show:isBelt}),
|
||||
firstLayerBeltFact: newInput(LANG.fl_mult_s, {title:LANG.fl_mult_l, convert:toFloat, bound:bound(0, 2), show:isBelt}),
|
||||
firstLayerRate: newInput(LANG.fl_rate_s, {title:LANG.fl_rate_l, convert:toFloat}),
|
||||
firstLayerFillRate: newInput(LANG.fl_frat_s, {title:LANG.fl_frat_l, convert:toFloat, show:isNotBelt}),
|
||||
separator: newBlank({ class:"set-sep", driven, show:isBelt }),
|
||||
|
|
|
|||
|
|
@ -682,6 +682,7 @@ export async function fdm_prepare(widgets, settings, update) {
|
|||
|
||||
for (let rec of layer) {
|
||||
overate = rec.overate >= 0 ? rec.overate : overate;
|
||||
let bmult = params.firstLayerBeltFact ?? 1;
|
||||
let brate = params.firstLayerRate || firstLayerRate;
|
||||
let point = rec.point;
|
||||
let belty = rec.belty = -point.y + (point.z * belt.slope);
|
||||
|
|
@ -695,6 +696,8 @@ export async function fdm_prepare(widgets, settings, update) {
|
|||
// apply base speed to segments touching belt
|
||||
rec.speed = params.firstLayerRate || Math.min(rec.speed, lowrate);
|
||||
rec.fan = params.firstLayerFanSpeed;
|
||||
// apply base flowrate multiplier to segments touching belt
|
||||
rec.emit *= bmult;
|
||||
minx = Math.min(minx, point.x, lastout.point.x);
|
||||
maxx = Math.max(maxx, point.x, lastout.point.x);
|
||||
maxy = Math.max(maxy, point.y);
|
||||
|
|
|
|||
Loading…
Reference in a new issue