enable support detection for belt mode
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22bd1b11ef
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6 changed files with 20 additions and 9 deletions
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@ -1243,6 +1243,7 @@
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}
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FDM.supports = function(settings, widget) {
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let isBelt = settings.device.bedBelt;
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let process = settings.process;
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let size = process.sliceSupportSize;
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let min = process.sliceSupportArea || 1;
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@ -1250,7 +1251,9 @@
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buf.setAttribute('position', new THREE.BufferAttribute(widget.vertices, 3));
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let mat = new THREE.MeshBasicMaterial();
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let geo = new THREE.Geometry().fromBufferGeometry(buf);
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let angle = (Math.PI / 180) * settings.process.sliceSupportAngle;
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let rad = (Math.PI / 180);
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let deg = (180 / Math.PI);
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let angle = rad * settings.process.sliceSupportAngle;
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let thresh = -Math.sin(angle);
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let dir = new THREE.Vector3(0,0,-1)
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let add = [];
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@ -1299,7 +1302,12 @@
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point.added = true;
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}
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}
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geo.faces.filter(f => f.normal.z < thresh).forEach(face => {
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let filter = isBelt ? (f) => {
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return f.normal.z < thresh && f.normal.y < -0.001;
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} : (f) => {
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return f.normal.z < thresh;
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};
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geo.faces.filter(filter).forEach(face => {
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let a = geo.vertices[face.a];
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let b = geo.vertices[face.b];
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let c = geo.vertices[face.c];
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