start drag snapping with models

This commit is contained in:
Stewart Allen 2024-07-26 16:28:52 -04:00
commit a6be28907c
7 changed files with 70 additions and 41 deletions

View file

@ -16,6 +16,7 @@ const { MeshPhongMaterial, MeshBasicMaterial, LineBasicMaterial } = THREE;
const { BufferGeometry, BufferAttribute, DoubleSide, Mesh } = THREE;
const { mesh, moto } = root;
const { space } = moto;
const { api } = mesh;
const mapp = mesh;
const worker = moto.client.fn;
@ -129,6 +130,43 @@ mesh.model = class MeshModel extends mesh.object {
return this.mesh.matrixWorld;
}
drag(opt = {}) {
let { start, delta, offset, end } = opt;
let { snap, snapon } = api.prefs.map.space;
if (start) {
let mid = this.bounds.mid;
this._save = {
pos: Object.assign({},mid),
start: Object.assign({},mid),
}
} else if (end) {
delete this._save;
} else if (offset) {
let { pos, start } = this._save;
let target = {
x: start.x + offset.x,
y: start.y + offset.y,
z: start.z + offset.z
};
if (snapon && snap) {
target.x = Math.round(target.x / snap) * snap;
target.y = Math.round(target.y / snap) * snap;
target.z = Math.round(target.z / snap) * snap;
}
delta = {
x: target.x - pos.x,
y: target.y - pos.y,
z: target.z - pos.z
};
pos.x += delta.x;
pos.y += delta.y;
pos.z += delta.z;
}
if (delta) {
this.move(delta.x, delta.y, delta.z);
}
}
// override and translate mesh
move(x = 0, y = 0, z = 0) {
let attr = this.attributes;