start drag snapping with models

This commit is contained in:
Stewart Allen 2024-07-26 16:28:52 -04:00
commit a6be28907c
7 changed files with 70 additions and 41 deletions

View file

@ -213,9 +213,7 @@ const selection = {
},
drag(opt = {}) {
for (let s of selection.sketches()) {
s.drag(opt);
}
selected.forEach(s => s.drag(opt));
return selection;
},

View file

@ -284,18 +284,18 @@ api.settings = function() {
}),
]);
// const set5 = h.div([
// h.label({ class: "header", _: 'snap'}),
// h.label('value'),
// h.input({ type: "text", size: 5, value: parseFloat(space.snap || 1),
// onchange: ev => call.set_snap_value(ev.target.value)
// }),
// h.label('enabled'),
// h.input({ type: "checkbox",
// onchange: ev => prefs.save( space.snapon = !space.snapon ),
// [ space.snapon === true ? 'checked' : 'unchecked' ] : 1
// }),
// ]);
const set5 = h.div([
h.label({ class: "header", _: 'snap'}),
h.label('value'),
h.input({ type: "text", size: 5, value: parseFloat(space.snap || 1),
onchange: ev => call.set_snap_value(ev.target.value)
}),
h.label('enabled'),
h.input({ type: "checkbox",
onchange: ev => prefs.save( space.snapon = !space.snapon ),
[ space.snapon === true ? 'checked' : 'unchecked' ] : 1
}),
]);
modal.show('settings', h.div({ class: "settings" }, [ set1, set2, set3, set4, set5 ] ));
}

View file

@ -156,8 +156,9 @@ mesh.group = class MeshGroup extends mesh.object {
}
// ok, this is confusing, but necessary for now :/
// todo: obsolete?
setSelected() {
super.select();
// super.select();
return this;
}
};

View file

@ -16,6 +16,7 @@ const { MeshPhongMaterial, MeshBasicMaterial, LineBasicMaterial } = THREE;
const { BufferGeometry, BufferAttribute, DoubleSide, Mesh } = THREE;
const { mesh, moto } = root;
const { space } = moto;
const { api } = mesh;
const mapp = mesh;
const worker = moto.client.fn;
@ -129,6 +130,43 @@ mesh.model = class MeshModel extends mesh.object {
return this.mesh.matrixWorld;
}
drag(opt = {}) {
let { start, delta, offset, end } = opt;
let { snap, snapon } = api.prefs.map.space;
if (start) {
let mid = this.bounds.mid;
this._save = {
pos: Object.assign({},mid),
start: Object.assign({},mid),
}
} else if (end) {
delete this._save;
} else if (offset) {
let { pos, start } = this._save;
let target = {
x: start.x + offset.x,
y: start.y + offset.y,
z: start.z + offset.z
};
if (snapon && snap) {
target.x = Math.round(target.x / snap) * snap;
target.y = Math.round(target.y / snap) * snap;
target.z = Math.round(target.z / snap) * snap;
}
delta = {
x: target.x - pos.x,
y: target.y - pos.y,
z: target.z - pos.z
};
pos.x += delta.x;
pos.y += delta.y;
pos.z += delta.z;
}
if (delta) {
this.move(delta.x, delta.y, delta.z);
}
}
// override and translate mesh
move(x = 0, y = 0, z = 0) {
let attr = this.attributes;

View file

@ -352,10 +352,14 @@ mesh.sketch = class MeshSketch extends mesh.object {
drag(opt = {}) {
let { items } = this;
if (opt.start) {
let { start, delta, end } = opt;
if (start) {
let selected = items.filter(i => i.selected);
this.dragging = opt.start.sketch_item ? selected : opt.start;
} else if (opt.end) {
this.dragging = start.sketch_item ? selected : start;
// } else if (offset) {
} else if (delta) {
this.move(delta.x, delta.y, delta.z);
} else if (end) {
this.dragging = undefined;
} else {
console.log({ invalid_sketch_drag: opt });