add optional device images
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5 changed files with 53 additions and 11 deletions
18
notes.md
18
notes.md
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@ -24,38 +24,38 @@
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## `C` cosmetic, `F` functional, `P` performance, `B` bug fix
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* `F` mesh / stl export (like w/ images, rotate, scale, future cleanup ops)
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* `F` detect and report slow framerates
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* `F` right click / context menu (object deletion, etc)
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* `F` detect and report slow framerates
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* `P` duplicate objects should share same slice data unless rotated or scaled
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* `P` optimize object import to vertices + indexes to save memory
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* `P` allow selection to me decimated on demand (context menu?)
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* `P` improve decimation speed by avoiding in/out of Point?
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* `P` optimize object import to vertices + indexes to save memory
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* `P` client/worker interface normalization
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# FDM
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* `B` sparse infill should follow polys between intersect points
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* `B` fix adaptive slicing with multi-extruder
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* `B` fix supports with grouped parts
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* `B` multi-extruder rendering of raft fails to offset the rest of the print
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* `B` multi-extruder purge blocks fail to generate properly for rafts
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* `F` control layer start position
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* `F` redo auto supports to use poly faces rather than deltas
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* `F` control for size of purge block (with 0=disabled)
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* `F` control layer start position
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* `F` add separate fill speed control
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* `F` polishing and other non-planar work
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* `F` gradient infill https://www.youtube.com/watch?v=hq53gsYREHU&feature=emb_logo
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* `F` feather sharp tips by reducing extrusion in area of overlap
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* `F` first layer segment large flat areas for better fill reliability
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* `F` feather sharp tips by reducing extrusion in area of overlap
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* `F` enable purge blocks when quick layers are detected
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* `F` option to support interior bridges when 0% infill
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* `F` trim support offset from layer below
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* `F` calculate filament use per extruder per print
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* `F` first layer support speed should be same as shell speed
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* `F` apply finish speed to exposed top and underside flat areas
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* `F` expand internal supporting flats / solids before projection
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* `F` first layer support speed should be same as shell speed
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* `F` trim support offset from layer below
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* `F` option to support interior bridges when 0% infill
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* `F` calculate filament use per extruder per print
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* `P` implement infill clipping in wasm
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* `P` solid fill the tops of supports for down facing flats
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* `P` sparse infill should follow polys between intersect points
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# SLA
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@ -32,6 +32,8 @@
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"progress": "M117 {progress}% layer {layer} / {layers}"
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},
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"settings":{
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"image_url": "gridbot.png",
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"image_scale": 0.7,
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"origin_center": false,
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"bed_width": 300,
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"bed_depth": 300,
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@ -101,6 +101,8 @@
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noclone: valueOf(code.no_clone, false),
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mode: mode || code.mode || '',
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internal: 0,
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imageURL: valueOf(set.image_url, ""),
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imageScale: valueOf(set.image_scale, 0.75),
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bedHeight: valueOf(set.bed_height, 2.5),
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bedWidth: valueOf(set.bed_width, 300),
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bedDepth: valueOf(set.bed_depth, 175),
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@ -247,6 +249,8 @@
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d:{
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new: true,
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mode: "",
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deviceName: "",
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imageURL: "",
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internal: 0,
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bedWidth: 300,
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bedDepth: 175,
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@ -337,9 +341,10 @@
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// device defaults SLA:Device
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d:{
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new: true,
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deviceName: "",
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noclone: false,
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mode: "",
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deviceName: "",
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imageURL: "",
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noclone: false,
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internal: 0,
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bedWidth: 150,
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bedDepth: 150,
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@ -380,6 +385,8 @@
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d:{
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new: true,
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mode: "",
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deviceName: "",
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imageURL: "",
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internal: 0,
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bedWidth: 300,
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bedDepth: 175,
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@ -468,6 +475,8 @@
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d:{
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new: true,
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mode: "",
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deviceName: "",
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imageURL: "",
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internal: 0,
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bedWidth: 300,
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bedDepth: 175,
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@ -46,7 +46,8 @@
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platform = API.platform,
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selection = API.selection;
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let deviceLock = false,
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let deviceImage = null,
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deviceLock = false,
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selectedTool = null,
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editTools = null,
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maxTool = 0,
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@ -733,6 +734,36 @@
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}
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API.conf.save();
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if (deviceImage) {
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SPACE.world.remove(deviceImage);
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deviceImage = null;
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}
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if (dev.imageURL) {
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new THREE.TextureLoader().load(dev.imageURL, texture => {
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if (deviceImage) {
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SPACE.world.remove(deviceImage);
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deviceImage = null;
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}
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if (!texture) {
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return;
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}
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let { width, height } = texture.image;
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let scale = dev.imageScale || 0.75;
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let dev_ratio = dev.bedWidth / dev.bedDepth;
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let img_ratio = width / height;
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if (dev_ratio > img_ratio) {
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scale *= dev.bedDepth / height;
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} else {
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scale *= dev.bedWidth / width;
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}
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let geometry = new THREE.PlaneBufferGeometry(width * scale, height * scale, 1),
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material = new THREE.MeshBasicMaterial({ map: texture, transparent: true }),
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mesh = new THREE.Mesh(geometry, material);
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mesh.position.z = -dev.bedHeight;
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SPACE.world.add(deviceImage = mesh);
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});
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}
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} catch (e) {
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console.log({error:e, device:code, devicename});
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API.show.alert(`invalid or deprecated device: "${devicename}"`, 10);
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BIN
web/kiri/gridbot.png
Normal file
BIN
web/kiri/gridbot.png
Normal file
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After Width: | Height: | Size: 742 KiB |
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