add coastline move routes

This commit is contained in:
Stewart Allen 2026-01-01 00:22:37 -05:00
commit a24c1b6653
3 changed files with 44 additions and 15 deletions

View file

@ -5,6 +5,7 @@ import { Tool } from './tool.js';
import { generate as Topo } from './topo3.js'; import { generate as Topo } from './topo3.js';
import { newPoint } from '../../../geo/point.js'; import { newPoint } from '../../../geo/point.js';
import { newPolygon } from '../../../geo/polygon.js'; import { newPolygon } from '../../../geo/polygon.js';
import { newSlice } from '../../core/slice.js';
import { tip2tipEmit } from '../../../geo/paths.js'; import { tip2tipEmit } from '../../../geo/paths.js';
function createFilter(op, origin, axis) { function createFilter(op, origin, axis) {
@ -112,6 +113,14 @@ class OpContour extends CamOp {
state state
}); });
if (this.debug && topo.coastline) {
console.log('coastline', topo.coastline);
const dbs = newSlice(-1);
const dbo = dbs.output();
dbo.setLayer("coastline", { line: 0x0000dd }).addPolys(topo.coastline);
addSlices([ dbs ])
}
// computed if set to 0 // computed if set to 0
this.tolerance = topo.tolerance; this.tolerance = topo.tolerance;
} }

View file

@ -190,12 +190,6 @@ export async function prepare_one(widget, settings, print, firstPoint, update) {
contouring = bool; contouring = bool;
toolDiamMove = step ?? tool.getStepSize(currentOp.step) * 2; toolDiamMove = step ?? tool.getStepSize(currentOp.step) * 2;
if (bool) setTravelBoundary(); if (bool) setTravelBoundary();
if (coast) {
for (let poly of coast) {
// poly.points = poly.points.map(pt => toWorkCoords(pt));
}
console.log({ coast_to_work: coast });
}
} }
function setSpindle(speed) { function setSpindle(speed) {
@ -385,6 +379,11 @@ export async function prepare_one(widget, settings, print, firstPoint, update) {
.annotate({ slice: p.slice }); .annotate({ slice: p.slice });
} }
/**
* when moving between contour endpoints, check if we can
* instead route around the bounding area of the contour
* whih we call the coastline.
*/
function coastlineMove(point) { function coastlineMove(point) {
let from = toWidgetCoords(printPoint); let from = toWidgetCoords(printPoint);
let to = toWidgetCoords(point); let to = toWidgetCoords(point);
@ -397,9 +396,6 @@ export async function prepare_one(widget, settings, print, firstPoint, update) {
let { points } = poly; let { points } = poly;
for (let i=0; i<points.length; i++) { for (let i=0; i<points.length; i++) {
let pt = points[i]; let pt = points[i];
if (!pt) {
continue;
}
let dist = from.distTo2D(pt); let dist = from.distTo2D(pt);
if (dist < start.dist) { if (dist < start.dist) {
start.dist = dist; start.dist = dist;
@ -419,8 +415,33 @@ export async function prepare_one(widget, settings, print, firstPoint, update) {
if (start.poly !== end.poly || start.pos === end.pos) { if (start.poly !== end.poly || start.pos === end.pos) {
return false; return false;
} }
let pdist = end.pos - start.pos; let { poly } = start;
console.log({ can_route: [ start, end ], pdist }); let { points } = poly;
let pl = poly.length;
let sp = start.pos, ep = end.pos;
let adist = Math.abs(ep - sp);
let bdist = ep > sp ?
sp + (pl - ep):
ep + (pl - sp);
let dir = 1;
let dist;
if (adist < bdist) {
dist = adist;
if (ep < sp) {
dir = -1;
}
} else {
dist = bdist;
if (ep < sp) {
ep += pl;
} else {
sp += pl;
dir = -1;
}
}
for (let i=sp, d=0; d < dist; i += dir, d++) {
layerPush(toWorkCoords(points[i % pl]), 1, 0, tool);
}
return true; return true;
} }
@ -509,7 +530,7 @@ export async function prepare_one(widget, settings, print, firstPoint, update) {
// contouring logic // contouring logic
if (isMove && contouring) { if (isMove && contouring) {
if (coastline && deltaXY < toolDiamMove * 5 && coastlineMove(point)) { if (coastline && deltaXY < 5 && coastlineMove(point)) {
// console.log('coastline move'); // console.log('coastline move');
} else if (deltaXY > toolDiamMove) { } else if (deltaXY > toolDiamMove) {
upAndOver = true; upAndOver = true;

View file

@ -172,11 +172,10 @@ export class Topo {
let paths = POLY.flatten(clipTo).map(poly => poly.points.map(p => [ p.x, p.y ]).flat().toFloat32()); let paths = POLY.flatten(clipTo).map(poly => poly.points.map(p => [ p.x, p.y ]).flat().toFloat32());
let coastline = await gpu.generateToolpaths({ let coastline = await gpu.generateToolpaths({
paths, paths,
step: toolStep / 2, step: 1,
zFloor: zBottom - 1 zFloor: zBottom
}); });
this.coastline = coastline.paths.map(arr => newPolygon().fromArray([0,...arr])); this.coastline = coastline.paths.map(arr => newPolygon().fromArray([0,...arr]));
console.log({ coastline: this.coastline, clipTo });
gpu.terminate(); gpu.terminate();
let { numScanlines, pointsPerLine, pathData } = output; let { numScanlines, pointsPerLine, pathData } = output;