loops are now set in ranges much more intuitively

This commit is contained in:
Stewart Allen 2021-04-18 21:50:38 -04:00
commit a20ba0a163
8 changed files with 59 additions and 22 deletions

View file

@ -1802,7 +1802,8 @@
fdmSep: UC.newBlank({class:"pop-sep", modes:FDM}),
outputPeelGuard: UC.newInput(LANG.ag_peel_s, {title:LANG.ag_peel_l, convert:UC.toInt, modes:FDM, comma:true, show:isBelt}),
gcodePauseLayers: UC.newInput(LANG.ag_paws_s, {title:LANG.ag_paws_l, modes:FDM, comma:true, show:isNotBelt}),
outputLoopLayers: UC.newInput(LANG.ag_loop_s, {title:LANG.ag_loop_l, modes:FDM, comma:true, show:isBelt}),
// outputLoopLayers: UC.newInput(LANG.ag_loop_s, {title:LANG.ag_loop_l, modes:FDM, comma:true, show:isBelt}),
outputLoops: UC.newInput(LANG.ag_loop_s, {title:LANG.ag_loop_l, convert:UC.toInt, bound:UC.bound(0,1000), modes:FDM, show:isBelt}),
outputLayerRetract: UC.newBoolean(LANG.ad_lret_s, onBooleanClick, {title:LANG.ad_lret_l, modes:FDM}),
outputPurgeTower: UC.newBoolean(LANG.ad_purg_s, onBooleanClick, {title:LANG.ad_purg_l, modes:FDM, show:isMultiHead}),