sample path code to replace noodles (missing end mitering)
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047229f1e4
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1 changed files with 128 additions and 4 deletions
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@ -14,6 +14,90 @@
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KIRI.Layer = Layer;
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KIRI.newLayer = function(view) { return new Layer(view) };
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// from https://jsfiddle.net/qcm6g290/22/
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// https://discourse.threejs.org/t/simple-rectangular-geometry-extrusion-anyone/743/6
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function ProfiledContourGeometry(profileShape, contour, contourClosed) {
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contourClosed = contourClosed !== undefined ? contourClosed : true;
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let profileGeometry = new THREE.ShapeBufferGeometry(profileShape);
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profileGeometry.rotateX(Math.PI * .5);
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let profile = profileGeometry.attributes.position;
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let profilePoints = new Float32Array(profile.count * contour.length * 3);
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for (let i = 0; i < contour.length; i++) {
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let v1 = new THREE.Vector2().subVectors(contour[i - 1 < 0 ? contour.length - 1 : i - 1], contour[i]);
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let v2 = new THREE.Vector2().subVectors(contour[i + 1 == contour.length ? 0 : i + 1], contour[i]);
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let angle = v2.angle() - v1.angle();
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let halfAngle = angle * .5;
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let hA = halfAngle;
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let tA = v2.angle() + Math.PI * .5;
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if (!contourClosed){
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if (i == 0 || i == contour.length - 1) {hA = Math.PI * .5;}
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if (i == contour.length - 1) {tA = v1.angle() - Math.PI * .5;}
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}
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let shift = Math.tan(hA - Math.PI * .5);
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let shiftMatrix = new THREE.Matrix4().set(
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1, 0, 0, 0, -shift, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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);
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let tempAngle = tA;
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let rotationMatrix = new THREE.Matrix4().set(
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Math.cos(tempAngle), -Math.sin(tempAngle), 0, 0,
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Math.sin(tempAngle), Math.cos(tempAngle), 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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);
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let translationMatrix = new THREE.Matrix4().set(
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1, 0, 0, contour[i].x,
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0, 1, 0, contour[i].y,
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0, 0, 1, 0,
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0, 0, 0, 1,
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);
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let cloneProfile = profile.clone();
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cloneProfile.applyMatrix4(shiftMatrix);
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cloneProfile.applyMatrix4(rotationMatrix);
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cloneProfile.applyMatrix4(translationMatrix);
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profilePoints.set(cloneProfile.array, cloneProfile.count * i * 3);
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}
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let fullProfileGeometry = new THREE.BufferGeometry();
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fullProfileGeometry.setAttribute("position", new THREE.BufferAttribute(profilePoints, 3));
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let index = [];
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let lastCorner = contourClosed == false ? contour.length - 1: contour.length;
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for (let i = 0; i < lastCorner; i++) {
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for (let j = 0; j < profile.count; j++) {
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let currCorner = i;
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let nextCorner = i + 1 == contour.length ? 0 : i + 1;
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let currPoint = j;
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let nextPoint = j + 1 == profile.count ? 0 : j + 1;
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let a = nextPoint + profile.count * currCorner;
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let b = currPoint + profile.count * currCorner;
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let c = currPoint + profile.count * nextCorner;
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let d = nextPoint + profile.count * nextCorner;
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index.push(a, b, d);
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index.push(b, c, d);
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}
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}
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fullProfileGeometry.setIndex(index);
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fullProfileGeometry.computeVertexNormals();
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return fullProfileGeometry;
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}
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function materialFor(layer, color, mesh, linewidth) {
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let m = mcache[color];
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if (!m) {
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@ -141,6 +225,15 @@
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LP.noodle = function(poly, offset, color, traceColor, open) {
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if (!poly) return;
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// if (!Array.isArray(poly)) {
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// poly = [ poly ];
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// }
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// poly.forEach(p => {
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// this.add(color, {path: p, offset});
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// });
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// return;
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if (Array.isArray(poly)) {
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poly = POLY.flatten(poly, [], true);
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} else {
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@ -245,18 +338,49 @@
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for (let key in bycolor) {
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if (!bycolor.hasOwnProperty(key)) continue;
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let arr = [], mat = materialFor(this, parseInt(key), true);
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let sarr = [], mat = materialFor(this, parseInt(key), true);
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let parr = [];
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bycolor[key].forEach(function(obj) {
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if (obj.solid) {
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addSolid(arr, obj.solid);
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addSolid(sarr, obj.solid);
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}
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if (obj.path) {
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parr.append(obj);
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}
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});
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if (arr.length > 0) {
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if (parr.length > 0) {
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parr.forEach(obj => {
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let poly = obj.path;
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let offx = obj.offset;
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let offy = 0.1;
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let profile = new THREE.Shape();
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profile.moveTo(-offx, -offy);
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profile.lineTo(-offx, offy);
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profile.lineTo( offx, offy);
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profile.lineTo( offx, -offy);
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let contour = [];
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poly.points.forEach(p => {
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contour.push(new THREE.Vector2(p.x, p.y));
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});
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// contour.push(contour[0]);
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let geo = ProfiledContourGeometry(profile, contour, true);
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let mesh = new THREE.Mesh(geo, mat);
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mesh.position.z = poly.points[0].z;
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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this.solids.add(mesh);
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});
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}
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if (sarr.length > 0) {
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let geo = new THREE.BufferGeometry();
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geo.setAttribute('position', new THREE.BufferAttribute(arr.toFloat32(), 3));
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geo.setAttribute('position', new THREE.BufferAttribute(sarr.toFloat32(), 3));
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geo.computeFaceNormals();
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geo.computeVertexNormals();
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