change sla supports
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1 changed files with 346 additions and 266 deletions
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@ -2,6 +2,7 @@
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import { util } from '../../../../geo/base.js';
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import { slicer } from '../../../../geo/slicer.js';
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import { newPoint } from '../../../../geo/point.js';
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import { newPolygon } from '../../../../geo/polygon.js';
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import { polygons as POLY } from '../../../../geo/polygons.js';
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import { newSlice, newTop } from '../../../core/slice.js';
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@ -126,6 +127,11 @@ export function sla_slice(settings, widget, onupdate, ondone) {
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widget.union = union;
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widget.lastraft = lastraft;
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}
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// keep logical slice indices aligned with array positions. newSlice()
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// defaults index to 0, and support routing addresses widget.slices[index].
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slices.forEach((slice, index) => {
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slice.index = index;
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});
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// re-connect slices into linked list for island/bridge projections
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for (let i=1; i<slices.length; i++) {
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slices[i-1].up = slices[i];
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@ -156,8 +162,10 @@ export function sla_slice(settings, widget, onupdate, ondone) {
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}, "shells");
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forSlices(slices, 10, (slice) => {
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if (slice.synth) return;
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layerDiff(slice, 0.000001, {
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layerDiff(slice, {
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sla: true,
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area: 0.000001,
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thick: 0,
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fakedown: !process.slaOpenBase
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});
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}, "delta");
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@ -268,312 +276,384 @@ function doRender(widget) {
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}
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function computeSupports(widget, process, progress) {
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let area = widget.union.reduce((t,p) => { return t + p.areaDeep() }, 0),
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perim = widget.union.reduce((t,p) => { return t + p.perimeter() }, 0),
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slices = widget.slices,
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length = slices.length,
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tot_mass = 0, // total widget "mass"
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tot_bear = 0; // total "mass-bearing" area
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let slices = widget.slices,
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baseIndex = widget.lastraft ? widget.lastraft.index : 0,
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spacing = supportSpacing(process),
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points = Math.bound(process.slaSupportPoints || 8, 5, 16),
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tipRadius = Math.bound(process.slaSupportSize * 0.35, 0.12, 0.45),
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branchRadius = Math.bound(process.slaSupportSize * 0.55, tipRadius, 0.75),
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trunkRadius = Math.bound(process.slaSupportSize * 0.85, branchRadius, 1.25),
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segmentLayers = Math.max(4, Math.round(2 / process.slaSlice)),
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contacts = collectSupportContacts(slices, process, spacing, tipRadius),
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levels = new Map();
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let ops = slices.filter(slice => !slice.synth);
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slices.forEach(slice => {
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delete slice.supports;
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delete slice.pillars;
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});
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// compute total "mass" by slice
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ops.forEach(slice => {
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slice.mass = slice.unioned.reduce((t,p) => { return t + p.areaDeep() }, 0);
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if (slice.up && slice.up.bridges) {
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slice.bear = slice.up.bridges.reduce((t,p) => { return t + p.areaDeep() }, 0);
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slice.bear_up = slice.up.bridges;
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tot_bear += slice.bear;
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contacts.sort((a, b) => {
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if (b.slice.index !== a.slice.index) return b.slice.index - a.slice.index;
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return b.area - a.area;
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});
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if (contacts.length === 0) {
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progress(1);
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return;
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}
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contacts.forEach(contact => {
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routeSupportTree({
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slices,
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baseIndex,
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levels,
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contact,
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process,
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points,
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tipRadius,
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branchRadius,
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trunkRadius,
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segmentLayers,
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spacing
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});
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progress(1 / contacts.length);
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});
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}
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function collectSupportContacts(slices, process, spacing, tipRadius) {
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let contacts = [],
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minArea = Math.max(0.01, tipRadius * tipRadius),
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minDist = Math.max(tipRadius * 2.25, spacing * 0.35);
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slices.forEach(slice => {
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if (slice.synth || !slice.bridges?.length) return;
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let points = [],
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bridges = unsupportedBridgePolys(slice, process, minArea);
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bridges.forEach(poly => {
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if (poly.areaDeep() < minArea) return;
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sampleBridgePolygon(poly, slice.z, spacing, points);
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});
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points = dedupePoints(points, minDist);
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points.forEach(point => {
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contacts.push({
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slice,
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point,
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area: point.supportArea || 0
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});
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});
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});
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return contacts;
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}
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function unsupportedBridgePolys(slice, process, minArea) {
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if (!slice.down?.tops?.length) return slice.bridges;
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let selfSupport = supportSelfDistance(process),
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lower = POLY.expand(slice.down.topPolys().clone(true), selfSupport, slice.z, [], 1, undefined, undefined, minArea);
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if (!lower.length) return slice.bridges;
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let unsupported = [];
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POLY.subtract(slice.bridges, lower, unsupported, null, slice.z, minArea, { wasm: true });
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return unsupported;
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}
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function supportSelfDistance(process) {
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return Math.max(
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process.slaSlice * 1.25,
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process.slaSupportSize * 0.08
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);
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}
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function sampleBridgePolygon(poly, z, spacing, points) {
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let flats = poly.clone(true).flattenTo([]),
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emitted = 0;
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flats.forEach(flat => {
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let area = flat.areaDeep(),
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center = flat.center();
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if (center && center.isInPolygon(flat)) {
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center.z = z;
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center.supportArea = area;
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points.push(center);
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emitted++;
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}
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flat.forEachSegment((p1, p2) => {
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let dist = p1.distTo2D(p2);
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if (dist <= 0) return;
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let count = Math.max(1, Math.ceil(dist / spacing));
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for (let i=0; i<count; i++) {
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let point = p1.offsetPointTo(p2, (dist * (i + 0.5)) / count);
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point.z = z;
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point.supportArea = area;
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points.push(point);
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emitted++;
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}
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});
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});
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if (!emitted && poly.length) {
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let center = poly.center();
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center.z = z;
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center.supportArea = poly.areaDeep();
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points.push(center);
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}
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}
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function routeSupportTree(args) {
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let {
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slices, baseIndex, levels, contact, process, points,
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tipRadius, branchRadius, trunkRadius, segmentLayers, spacing
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} = args;
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let current = {
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sliceIndex: contact.slice.index,
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point: contact.point,
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radius: tipRadius
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};
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while (current.sliceIndex > baseIndex) {
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let nextIndex = nextSupportLevel(current.sliceIndex, baseIndex, segmentLayers),
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depth = (contact.slice.index - nextIndex) / Math.max(contact.slice.index - baseIndex, 1),
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vertical = (current.sliceIndex - nextIndex) * process.slaSlice,
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maxMove = maxTreeMove(vertical),
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radius = lerp(branchRadius, trunkRadius, depth),
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target = {
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sliceIndex: nextIndex,
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point: treeTargetPoint(current.point, contact.point, depth, spacing, maxMove),
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radius
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},
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fit = fitSegmentTarget(slices, current, target, radius, contact.slice.index, maxMove),
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mergeSearch = mergeSearchRadius(spacing, radius, depth, maxMove),
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merge = findMergeNode(levels, nextIndex, fit.point, mergeSearch);
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target.point = fit.point;
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if (merge && current.point.distTo2D(merge.point) <= maxMove) {
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let mergeCollisions = segmentCollisions(slices, current, merge,
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Math.max(radius, merge.radius), contact.slice.index);
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if (mergeCollisions === 0) {
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target = merge;
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target.merged = true;
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target.radius = Math.max(target.radius, radius);
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} else {
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addLevelNode(levels, target);
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}
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} else {
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slice.bear = 0;
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}
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tot_mass += slice.mass;
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});
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let mass_per_bear = (tot_mass / tot_bear) * (1 / process.slaSupportDensity);
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// console.log({tot_mass, tot_bear, ratio: tot_mass / tot_bear, mass_per_bear});
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let first;
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ops.slice().map((s,i) => {
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if (!first && s.bear) {
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s.ord_first = first = true;
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}
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// 30x lowest to 1x highest
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s.ord_weight = Math.pow(30,((ops.length - i) / ops.length));
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return s;
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}).sort((a,b) => {
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if (a.ord_first) return -1;
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if (b.ord_first) return 1;
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return (b.bear * b.ord_weight) - (a.bear * a.ord_weight);
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}).forEach((slice, index) => {
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slice.ord_bear = index;
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})
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let rem_mass = tot_mass,
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rem_bear = tot_bear;
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// compute remaining mass, bearing surface, for each slice
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let run, runLast, runCount = 0, runList = [];
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ops.forEach(slice => {
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slice.rem_mass = rem_mass;
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slice.rem_bear = rem_bear;
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// slice.can_bear = slice.mass * mass_per_bear;
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slice.can_bear = slice.bear * mass_per_bear;
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rem_mass -= slice.mass;
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rem_bear -= slice.bear;
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});
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let ord = ops.sort((a,b) => {
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return a.ord_bear - b.ord_bear;
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});
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rem_mass = tot_mass;
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rem_bear = tot_bear;
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// in order of load bearing capability, select layer
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// and recompute the requirements on the slices below
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for (let i=0; i<ord.length; i++) {
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let slice = ord[i],
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bearing = Math.min(slice.can_bear, slice.rem_mass);
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// remove from slices below the amount of mass they have to bear
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for (let j=slice.index - 1; j>ops[0].index; j--) {
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slices[j].rem_mass -= bearing;
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addLevelNode(levels, target);
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}
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// remove total mass left to bear
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rem_mass -= bearing;
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slice.can_emit = true;
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if (rem_mass <= 0) {
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// console.log({break: i, of: ord.length});
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emitSupportSegment({
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slices,
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points,
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from: current,
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to: target
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});
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if (target.merged) {
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break;
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}
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}
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let seq = 0,
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seqLast = 0,
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spacing = (1 - process.slaSupportDensity) * 10,
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size = Math.bound(process.slaSupportSize / 2, 0.25, 1);
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// compute and project support pillars
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slices.forEach((slice,index) => {
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if (slice.can_emit) {
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if (seq === 0 || slice.index - seqLast > 5) {
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slice.bear_up.map(p => {
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return p.clone(true).setZ(slice.z);
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}).forEach(p => {
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projectSupport(process, slice, p, size, spacing);
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});
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seq++;
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} else if (seq > 5) {
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seq = 0;
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} else {
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seq++;
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}
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seqLast = slice.index;
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}
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progress(1 / slices.length);
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});
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// union support pillars
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slices.forEach(slice => {
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if (slice.supports) {
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slice.supports = POLY.union(slice.supports, 0, true);
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}
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});
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}
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function projectSupport(process, slice, poly, size, spacing) {
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let flat = poly.circularityDeep() > 0.1,
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arr = [ poly ];
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// insetting polys produces arrays. consume til gone
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while (arr.length) {
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poly = arr.shift();
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let out = [],
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seg = [],
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per = poly.perimeter(),
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crit = 0,
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polys = poly.clone(true).flattenTo([]);
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polys.forEach(p => p.forEachSegment((p1, p2) => {
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let rec = {dist: p1.distTo2D(p2), p1, p2};
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if (rec.dist >= spacing || slice.ord_first) crit++;
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seg.push(rec);
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}));
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seg.sort((a,b) => {
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return b.dist - a.dist;
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});
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// emit all critical (long) segments. min 3
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while (seg.length && (crit > 0 || out.length < 3)) {
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let {dist, p1, p2} = seg.shift();
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if (dist >= spacing) {
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// spaced along line
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let num = Math.ceil(dist / spacing) + 1,
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step = dist / num,
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pt = p1;
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while (num-- >= 0) {
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out.push(pt);
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pt = pt.offsetPointTo(p2, step);
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}
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crit--;
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} else {
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// line midpoint
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out.push(p1.offsetPointTo(p2, dist / 2));
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}
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}
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// drop points too close to other pillars
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if (!slice.ord_first)
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drop: for (let i=0; i<out.length; i++) {
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for (let j=i+1; j<out.length; j++) {
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if (out[i].distTo2D(out[j]) <= size) {
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out[i] = null;
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continue drop;
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}
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}
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if (slice.pillars) slice.pillars.forEach(rec => {
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if (out[i] && out[i].distTo2D(rec.point) <= size) {
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out[i] = null;
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}
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});
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}
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// mark support pillar for each point
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out.filter(p => p !== null)
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.forEach(p => {
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let track = projectPillar(process, slice, p, size, []);
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// find stunted pillars terminating on a face (not raft or merged)
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if (track.length && !(track.max || track.synth || track.merged)) {
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// remove stunted pillar
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track.forEach(rec => {
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let sp = rec.slice.supports;
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let rp = sp.indexOf(rec.pillar);
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if (rp >= 0) sp.splice(rp,1);
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});
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}
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});
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// inset polygon for flat area support
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if (flat) poly.offset(Math.max(0.2, 1 - process.slaSupportDensity), arr);
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current = target;
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}
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}
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function projectPillar(process, slice, point, size, track) {
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function emitSupportSegment(args) {
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let { slices, points, from, to } = args,
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span = Math.max(1, from.sliceIndex - to.sliceIndex);
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for (let index=from.sliceIndex; index>=to.sliceIndex; index--) {
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let t = (from.sliceIndex - index) / span,
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slice = slices[index],
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radius = lerp(from.radius, to.radius, t),
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point = interpolatePoint(from.point, to.point, t, slice.z);
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addSupportCircle(slice, point, radius, points);
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}
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}
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function addSupportCircle(slice, point, radius, points) {
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let support = newPolygon()
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.centerCircle(point, radius, points, true)
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.setZ(slice.z);
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if (!slice.supports) slice.supports = [];
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if (!slice.pillars) slice.pillars = [];
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slice.supports.push(support);
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}
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let points = process.slaSupportPoints,
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pillar = newPolygon()
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.centerCircle(point, size/2, points, true)
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.setZ(slice.z),
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max = process.slaSupportSize,
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inc = process.slaSlice/2,
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end = false, // center intersects
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over = [], // overlapping points
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safe = [], // non-overlapping points
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low = slice.index < process.slaSupportGap + process.slaSupportLayers;
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function findMergeNode(levels, sliceIndex, point, radius) {
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let nodes = levels.get(sliceIndex);
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if (!nodes) return;
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track.min = track.min ? Math.min(track.min, size) : size;
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track.max = (track.max ? true : false) || size >= max;
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track.synth = track.synth || slice.synth;
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slice.tops.forEach(t => {
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if (track.length > 3 && point.isInPolygon(t.poly)) {
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end = true;
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let best, bestDist = Infinity;
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for (let node of nodes) {
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let dist = point.distTo2D(node.point);
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if (dist < bestDist && dist <= radius) {
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best = node;
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bestDist = dist;
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}
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pillar.points.forEach(p => {
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let isin = p.isInPolygon(t.poly);// || p.nearPolygon(t.poly, 0.001);
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if (isin) {
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over.push(p);
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} else {
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safe.push(p);
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}
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});
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}
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return best;
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}
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function addLevelNode(levels, node) {
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let nodes = levels.get(node.sliceIndex);
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if (!nodes) levels.set(node.sliceIndex, nodes = []);
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nodes.push(node);
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}
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function nextSupportLevel(currentIndex, baseIndex, segmentLayers) {
|
||||
let aboveBase = currentIndex - baseIndex;
|
||||
if (aboveBase <= segmentLayers) return baseIndex;
|
||||
return baseIndex + Math.floor((aboveBase - 1) / segmentLayers) * segmentLayers;
|
||||
}
|
||||
|
||||
function supportCollides(slice, point, radius) {
|
||||
if (slice.synth || !slice.tops?.length) return false;
|
||||
let radius2 = radius * radius;
|
||||
return slice.tops.some(top => {
|
||||
let poly = top.poly;
|
||||
return point.isInPolygon(poly) || point.nearPolygon(poly, radius2, true);
|
||||
});
|
||||
}
|
||||
|
||||
if (end) {
|
||||
// backtrack shrinking pillars to point if
|
||||
// not landing on the base and size is max'd
|
||||
if (!slice.synth && track.max) {
|
||||
let nusize = track.min;
|
||||
while (track.length) {
|
||||
let prec = track.pop(),
|
||||
npil = newPolygon()
|
||||
.centerCircle(prec.point, nusize/2, points, true)
|
||||
.setZ(prec.slice.z),
|
||||
spos = prec.slice.supports.indexOf(prec.pillar);
|
||||
// if we find our old pillar, replace
|
||||
if (spos >= 0) {
|
||||
prec.slice.supports[spos] = npil;
|
||||
nusize += inc;
|
||||
}
|
||||
if (nusize > prec.size) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
function fitSegmentTarget(slices, from, to, radius, contactIndex, maxMove) {
|
||||
let candidates = segmentTargetCandidates(from.point, to.point, maxMove),
|
||||
best = to.point,
|
||||
bestCollisions = Infinity,
|
||||
bestScore = Infinity;
|
||||
|
||||
for (let candidate of candidates) {
|
||||
let fit = {
|
||||
sliceIndex: to.sliceIndex,
|
||||
point: candidate,
|
||||
radius: to.radius
|
||||
};
|
||||
let collisions = segmentCollisions(slices, from, fit, radius, contactIndex);
|
||||
let score = collisions * 10000 + to.point.distTo2D(candidate) * 10 + from.point.distTo2D(candidate);
|
||||
if (collisions < bestCollisions || (collisions === bestCollisions && score < bestScore)) {
|
||||
best = candidate;
|
||||
bestCollisions = collisions;
|
||||
bestScore = score;
|
||||
if (collisions === 0) break;
|
||||
}
|
||||
return track;
|
||||
}
|
||||
|
||||
let nextpoint = point;
|
||||
return {
|
||||
point: best,
|
||||
collisions: bestCollisions
|
||||
};
|
||||
}
|
||||
|
||||
if (over.length) {
|
||||
// move toward average of safe (non-overlapping) points
|
||||
if (safe.length) {
|
||||
let x = 0, y = 0;
|
||||
safe.forEach(p => { x += p.x; y += p.y });
|
||||
x /= safe.length;
|
||||
y /= safe.length;
|
||||
nextpoint = point.offsetPointTo({x, y, z:slice.z}, inc);
|
||||
function segmentTargetCandidates(from, point, maxMove) {
|
||||
let out = [
|
||||
point,
|
||||
newPoint(from.x, from.y, point.z)
|
||||
],
|
||||
dirs = [
|
||||
[1, 0], [-1, 0], [0, 1], [0, -1],
|
||||
[0.707, 0.707], [-0.707, 0.707],
|
||||
[0.707, -0.707], [-0.707, -0.707]
|
||||
];
|
||||
|
||||
for (let scale of [0.5, 1]) {
|
||||
let dist = maxMove * scale;
|
||||
for (let dir of dirs) {
|
||||
out.push(newPoint(
|
||||
point.x + dir[0] * dist,
|
||||
point.y + dir[1] * dist,
|
||||
point.z
|
||||
));
|
||||
}
|
||||
// once max'ed out, can only shrink in size
|
||||
if (track.max) {
|
||||
size -= inc;
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
function mergeSearchRadius(spacing, radius, depth, maxMove) {
|
||||
return Math.max(
|
||||
radius * 2,
|
||||
Math.min(spacing * (0.35 + depth * 0.65), maxMove)
|
||||
);
|
||||
}
|
||||
|
||||
function segmentCollisions(slices, from, to, radius, contactIndex) {
|
||||
let span = Math.max(1, from.sliceIndex - to.sliceIndex),
|
||||
collisions = 0;
|
||||
|
||||
for (let index=from.sliceIndex; index>=to.sliceIndex; index--) {
|
||||
if (index >= contactIndex - 2) continue;
|
||||
let slice = slices[index],
|
||||
t = (from.sliceIndex - index) / span,
|
||||
point = interpolatePoint(from.point, to.point, t, slice.z);
|
||||
if (supportCollides(slice, point, radius)) {
|
||||
collisions++;
|
||||
}
|
||||
} else if (!track.max || low) {
|
||||
size += inc;
|
||||
if (low) max += (process.slaSupportGap * process.slaSlice * 2);
|
||||
}
|
||||
|
||||
if (size < track.min) {
|
||||
return track;
|
||||
}
|
||||
return collisions;
|
||||
}
|
||||
|
||||
// let close = [];
|
||||
// for (let i=0; i<slice.pillars.length; i++) {
|
||||
// let p = slice.pillars[i].point;
|
||||
// let d = point.distTo2D(p);
|
||||
// // terminate if we're inside another pillar
|
||||
// if (d < inc) {
|
||||
// track.merged = true;
|
||||
// return track;
|
||||
// }
|
||||
// if (d <= process.slaSupportSize * 1.5) {
|
||||
// close.push(p);
|
||||
// }
|
||||
// }
|
||||
// if (close.length) {
|
||||
// let newp = point.clone();
|
||||
// close.forEach(p => {
|
||||
// newp.x += p.x;
|
||||
// newp.y += p.y;
|
||||
// });
|
||||
// newp.x /= (close.length + 1);
|
||||
// newp.y /= (close.length + 1);
|
||||
// nextpoint = point.offsetPointTo(newp, inc);
|
||||
// }
|
||||
function supportSpacing(process) {
|
||||
return Math.max(
|
||||
process.slaSupportSize * 2.5,
|
||||
2 + (1 - process.slaSupportDensity) * 8
|
||||
);
|
||||
}
|
||||
|
||||
slice.supports.push(pillar);
|
||||
slice.pillars.push({point, pillar, size});
|
||||
track.push({slice, point, pillar, size});
|
||||
if (slice.down) {
|
||||
projectPillar(process, slice.down, nextpoint, Math.min(size, max), track);
|
||||
}
|
||||
return track;
|
||||
function maxTreeMove(vertical) {
|
||||
// Keep branches printable by capping horizontal drift to about 18 degrees.
|
||||
return Math.max(0.05, vertical * 0.3249);
|
||||
}
|
||||
|
||||
function dedupePoints(points, minDist) {
|
||||
let out = [];
|
||||
points.sort((a, b) => (b.supportArea || 0) - (a.supportArea || 0));
|
||||
points.forEach(point => {
|
||||
if (!out.some(existing => existing.distTo2D(point) < minDist)) {
|
||||
out.push(point);
|
||||
}
|
||||
});
|
||||
return out;
|
||||
}
|
||||
|
||||
function treeTargetPoint(point, _origin, depth, spacing, maxMove) {
|
||||
let grid = spacing * (2 + depth * 3),
|
||||
target = {
|
||||
x: Math.round(point.x / grid) * grid,
|
||||
y: Math.round(point.y / grid) * grid
|
||||
},
|
||||
blend = Math.min(0.5, 0.12 + depth * 0.35);
|
||||
|
||||
return limitTreeMove(point, newPoint(
|
||||
lerp(point.x, target.x, blend),
|
||||
lerp(point.y, target.y, blend),
|
||||
point.z
|
||||
), maxMove);
|
||||
}
|
||||
|
||||
function limitTreeMove(from, to, maxMove) {
|
||||
let dist = from.distTo2D(to);
|
||||
if (dist <= maxMove) return to;
|
||||
return from.offsetPointTo(to, maxMove);
|
||||
}
|
||||
|
||||
function interpolatePoint(from, to, t, z) {
|
||||
return newPoint(
|
||||
lerp(from.x, to.x, t),
|
||||
lerp(from.y, to.y, t),
|
||||
z
|
||||
);
|
||||
}
|
||||
|
||||
function lerp(a, b, t) {
|
||||
return a + (b - a) * t;
|
||||
}
|
||||
|
||||
function fillPolys(slice, settings) {
|
||||
|
|
|
|||
Loading…
Reference in a new issue