move arcToPath to paths file

This commit is contained in:
bakedpotatolord 2025-05-27 12:58:18 -06:00
commit 9d11874002
2 changed files with 96 additions and 82 deletions

View file

@ -6,10 +6,11 @@
// dep: geo.base
// dep: geo.point
gapp.register("geo.paths", [], (root, exports) => {
const { base } = root;
const { util, config } = base;
const { util, config, newPoint } = base;
const { sqr, numOrDefault } = util;
const DEG2RAD = Math.PI / 180;
@ -526,6 +527,91 @@ function shapeToPath(shape, points, closed) {
return {index, faces};
}
/**
* Generate a list of points approximating a circular arc.
*
* @param {number} radius - the radius of the arc. If undefined, will use the
* start and end points to infer the radius.
* @param {boolean} clockwise - whether the arc is clockwise or counter-clockwise.
* @param {Point} start - the starting point of the arc.
* @param {Point} end - the ending point of the arc.
* @param {number} [arcdivs=Math.PI / 24] - the angular increment to use when
* generating the points.
*
* @return {Array<Point>} an array of points representing the arc.
*/
function arcToPath( radius, clockwise, start, end,arcdivs=Math.PI / 24) {
console.log({radius, clockwise, start, end, arcdivs});
let center = { x:0, y:0, r:0 };
if (end.x === undefined && end.x === end.y) {
// bambu generates loop z or wipe loop arcs in place
// console.log({ skip_empty_arc: rec });
return;
}
// G0G1(false, [`X${rec.x}`, `Y${rec.y}`, `E1`]);return;
if (end.I !== undefined && end.J !== undefined) {
center.x = start.x + end.I;
center.y = start.y + end.J;
center.r = Math.sqrt(end.I*end.I + end.J*end.J);
} else if (radius !== undefined) {
let pd = { x: end.x - start.x, y: end.y - start.y }; //position delta
let dst = Math.sqrt(pd.x * pd.x + pd.y * pd.y) / 2; // distance
let pr2;
if (Math.abs(dst - radius) < 0.001) {
// center point radius
pr2 = { x: (end.x + start.x) / 2, y: (end.y + start.y) / 2};
} else {
// triangulate
pr2 = base.util.center2pr({
x: start.x,
y: start.y
}, {
x: end.x,
y: end.y
}, radius, clockwise);
}
center.x = pr2.x;
center.y = pr2.y;
center.r = radius;
} else {
console.log({malfomed_arc: {radius, clockwise, start, end}});
}
// line angles
let a1 = Math.atan2(center.y - start.y, center.x - start.x) + Math.PI;
let a2 = Math.atan2(center.y - end.y, center.x - end.x) + Math.PI;
let ad = base.util.thetaDiff(a1, a2, clockwise);
let steps = Math.max(Math.floor(Math.abs(ad) / arcdivs), 3);
let step = (Math.abs(ad) > 0.001 ? ad : Math.PI * 2) / steps;
let rot = a1 + step;
let da = Math.abs(a1 - a2);
let dx = start.x - end.x;
let dy = start.y - end.y;
let dd = Math.sqrt(dx * dx + dy * dy);
// LOG({index, da, dd, first: pos, last: rec, center, a1, a2, ad, step, steps, rot, line});
// G0G1(false, [`X${center.x}`, `Y${center.y}`, `E1`]);
// under 1 degree arc and 5mm, convert to straight line
if (da < 0.005 && dd < 5) {
G0G1(false, [`X${end.x}`, `Y${end.y}`, `E1`]);
return;
}
let arr = [] // point accumulator
for (let i=0; i<=steps-2; i++) {
arr.push(newPoint(
center.x + Math.cos(rot) * center.r,
center.y + Math.sin(rot) * center.r));
rot += step;
}
return arr
}
class FloatPacker {
constructor(size, factor) {
this.size = size;
@ -565,6 +651,7 @@ base.paths = {
shapeToPath,
pointsToPath,
pathTo3D,
arcToPath,
vertexNormal: calc_vertex,
segmentNormal: calc_normal
};

View file

@ -11,6 +11,7 @@ gapp.register("kiri.print", [], (root, evets) => {
const { base, kiri } = self;
const { paths, util, newPoint } = base;
const { arcToPath } = paths;
const { numOrDefault } = util;
const { beltfact } = kiri.consts;
const XAXIS = new THREE.Vector3(1,0,0);
@ -287,97 +288,23 @@ class Print {
console.log(...[...arguments].map(o => Object.clone(o)));
}
function arcToPoints( radius, clockwise, start, end,arcdivs=Math.PI / 24) {
console.log({radius, clockwise, start, end, arcdivs});
let center = { x:0, y:0, r:0 };
if (end.x === undefined && end.x === end.y) {
// bambu generates loop z or wipe loop arcs in place
// console.log({ skip_empty_arc: rec });
return;
}
// G0G1(false, [`X${rec.x}`, `Y${rec.y}`, `E1`]);return;
if (end.I !== undefined && end.J !== undefined) {
center.x = start.x + end.I;
center.y = start.y + end.J;
center.r = Math.sqrt(end.I*end.I + end.J*end.J);
} else if (radius !== undefined) {
let pd = { x: end.x - start.x, y: end.y - start.y }; //position delta
let dst = Math.sqrt(pd.x * pd.x + pd.y * pd.y) / 2; // distance
let pr2;
if (Math.abs(dst - radius) < 0.001) {
// center point radius
pr2 = { x: (end.x + start.x) / 2, y: (end.y + start.y) / 2};
} else {
// triangulate
pr2 = base.util.center2pr({
x: start.x,
y: start.y
}, {
x: end.x,
y: end.y
}, radius, clockwise);
}
center.x = pr2.x;
center.y = pr2.y;
center.r = radius;
} else {
console.log({malfomed_arc: {radius, clockwise, start, end}});
}
// line angles
let a1 = Math.atan2(center.y - start.y, center.x - start.x) + Math.PI;
let a2 = Math.atan2(center.y - end.y, center.x - end.x) + Math.PI;
let ad = base.util.thetaDiff(a1, a2, clockwise);
let steps = Math.max(Math.floor(Math.abs(ad) / arcdivs), 3);
let step = (Math.abs(ad) > 0.001 ? ad : Math.PI * 2) / steps;
let rot = a1 + step;
let da = Math.abs(a1 - a2);
let dx = start.x - end.x;
let dy = start.y - end.y;
let dd = Math.sqrt(dx * dx + dy * dy);
// LOG({index, da, dd, first: pos, last: rec, center, a1, a2, ad, step, steps, rot, line});
// G0G1(false, [`X${center.x}`, `Y${center.y}`, `E1`]);
// under 1 degree arc and 5mm, convert to straight line
if (da < 0.005 && dd < 5) {
G0G1(false, [`X${end.x}`, `Y${end.y}`, `E1`]);
return;
}
let arr = [] // point accumulator
for (let i=0; i<=steps-2; i++) {
arr.push(newPoint(
center.x + Math.cos(rot) * center.r,
center.y + Math.sin(rot) * center.r));
rot += step;
}
return arr
}
/**
* Handles G2 and G3 arcs, which are circular arcs.
* @param {boolean} g2 - Whether this is a G2 or G3 arc. G2 is a clockwise arc, G3 is a counter-clockwise arc.
* @param {string[]} line - The line of the g-code file that contains the G2 or G3 command.
* @param {number} index - The line number of the g-code file that contains the G2 or G3 command.
*/
function G2G3(g2, line, index) {
console.log({index, g2, line});
const rec = {};
line.forEach(tok => {
rec[tok.charAt(0).toLowerCase()] = parseFloat(tok.substring(1));
});
pos.x = pos.X;
pos.y = pos.Y;
arcToPoints(rec.r, g2, pos, rec, 0.02).forEach(np => {
arcToPath(rec.r, g2, pos, rec, 0.02).forEach(np => {
G0G1(false, [`X${np.x}`, `Y${np.y}`, `E1`]);
})
G0G1(false, [`X${rec.x}`, `Y${rec.y}`, `E1`]);
pos.X = rec.x;
pos.Y = rec.y;
}