fix multi-widget stock bounds after load. fix first point on first widget in multi-widget setup. fix first move not cut

This commit is contained in:
Stewart Allen 2020-06-14 20:03:00 -04:00
commit 9a865f957a
4 changed files with 14 additions and 20 deletions

View file

@ -38,8 +38,6 @@
"facing",
"drilling"
],
MIN = Math.min,
MAX = Math.max,
HPI = Math.PI/2,
SLICER = KIRI.slicer,
newLine = BASE.newLine,
@ -468,7 +466,7 @@
gridy,
gridi, // index
gridv, // value
zMin = MAX(bounds.min.z, outp.camZBottom) + 0.0001,
zMin = Math.max(bounds.min.z, outp.camZBottom) + 0.0001,
x, y, tv, ltv;
// for each Y slice, find z grid value (x/z swapped)
@ -857,7 +855,7 @@
anyFinish = procFinish || procFinishX || procFinishY,
procFacing = proc.roughingOn && proc.camZTopOffset,
procDrill = proc.drillingOn && proc.drillDown && proc.drillDownSpeed,
sliceDepth = MAX(0.1, MIN(proc.roughingDown, proc.finishingDown) / 3) * units,
sliceDepth = Math.max(0.1, Math.min(proc.roughingDown, proc.finishingDown) / 3) * units,
pocketOnlyRough = proc.camPocketOnlyRough,
pocketOnlyFinish = proc.camPocketOnlyFinish,
addTabsRough = procRough && proc.camTabsOn && !pocketOnlyRough,
@ -866,7 +864,7 @@
tabHeight = proc.camTabsHeight * units,
mesh = widget.mesh,
bounds = widget.getBoundingBox(),
zMin = MAX(bounds.min.z, proc.camZBottom) * units,
zMin = Math.max(bounds.min.z, proc.camZBottom) * units,
roughingStock = proc.roughingStock * units,
shellRough,
shellFinish,
@ -982,7 +980,7 @@
zstep = proc.roughingDown * units;
while (zpos >= ztop) {
zpos = zpos - MIN(zstep, zpos - ztop);
zpos = zpos - Math.min(zstep, zpos - ztop);
const slice = newSlice(zpos, mesh.newGroup ? mesh.newGroup() : null);
slice.camMode = CPRO.FACING;
@ -1363,7 +1361,7 @@
// before first point, move cutting head to point above it
layerPush(point.clone().setZ(zmax), 0, 0, tool.number);
// then set that as the lastPoint
lastPoint = newPoint(origin.x, origin.y, point.z);
lastPoint = point;
}
let deltaXY = lastPoint.distTo2D(point),
@ -1389,7 +1387,7 @@
} //else (TODO verify no else here b/c above could change isMove)
// move over things
if ((deltaXY > toolDiam || (deltaZ > toolDiam && deltaXY > tolerance)) && (isMove || absDeltaZ >= tolerance)) {
let maxz = toolProfile ? MAX(
let maxz = toolProfile ? Math.max(
getTopoZPathMax(
widget,
toolProfile,
@ -1399,7 +1397,7 @@
point.y - wmy) + zadd,
point.z,
lastPoint.z) : zmax,
mustGoUp = MAX(maxz - point.z, maxz - lastPoint.z) >= tolerance,
mustGoUp = Math.max(maxz - point.z, maxz - lastPoint.z) >= tolerance,
clearz = maxz;
// up if any point between higher than start/finish
if (mustGoUp) {
@ -1415,7 +1413,7 @@
}
// synth new plunge rate
if (deltaZ <= -tolerance) {
let threshold = MIN(deltaXY / 2, absDeltaZ),
let threshold = Math.min(deltaXY / 2, absDeltaZ),
modifier = threshold / absDeltaZ;
if (threshold && modifier && deltaXY > tolerance) {
// use modifier to speed up long XY move plunge rates
@ -1827,13 +1825,11 @@
points++;
moveTo({
tool: out.tool,
point: { x: 0, y: 0, z: newpos.z },
speed: maxZd
point: { x: 0, y: 0, z: newpos.z }
});
moveTo({
tool: out.tool,
point: { x: newpos.x, y: newpos.y, z: newpos.z },
speed: maxXYd
point: { x: newpos.x, y: newpos.y, z: newpos.z }
});
points--;
return;