split cam ops

This commit is contained in:
Stewart Allen 2025-07-05 10:49:09 -04:00
commit 9a74e5aca8
17 changed files with 1993 additions and 1846 deletions

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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
import { CamOp } from './op.js';
import { Tool } from './tool.js';
import { newPoint } from '../../geo/point.js';
import { tip2tipEmit } from '../../geo/paths.js';
function createFilter(op) {
let filter = slices => slices;
if (op.filter) {
try {
const obj = eval(`( ${op.filter.join('\n')} )`);
let idx = 0;
if (obj && obj.slices) {
const nadd = [];
filter = function(slices) {
for (let slice of slices) {
if (obj.slices(slice, idx++)) {
nadd.push(slice);
}
}
return nadd;
};
}
} catch (e) {
console.log('filter parse error', e, op.filter);
}
}
return filter;
}
class OpContour extends CamOp {
constructor(state, op) {
super(state, op);
}
async slice(progress) {
let { op, state } = this;
let { addSlices } = state;
let filter = createFilter(op);
// we need topo for safe travel moves when roughing and outlining
// not generated when drilling-only. then all z moves use bounds max.
// also generates x and y contouring when selected
let topo = await Topo({
// onupdate: (update, msg) => {
onupdate: (index, total, msg) => {
progress(index / total, msg);
},
ondone: (slices) => {
slices = filter(slices);
this.sliceOut = slices;
addSlices(slices);
},
contour: op,
state: state
});
// computed if set to 0
this.tolerance = topo.tolerance;
}
prepare(ops, progress) {
let { op, state, sliceOut } = this;
let { settings, widget } = state;
let { process } = settings;
let { setTolerance, setTool, setSpindle, setPrintPoint } = ops;
let { camOut, polyEmit, newLayer, printPoint, lastPoint } = ops;
let { bounds, zmax } = ops;
let toolDiam = this.toolDiam = new Tool(settings, op.tool).fluteDiameter();
let stepover = toolDiam * op.step * 2;
let depthFirst = process.camDepthFirst;
let depthData = [];
setTool(op.tool, op.rate, process.camFastFeedZ);
setSpindle(op.spindle);
setTolerance(this.tolerance);
printPoint = newPoint(bounds.min.x,bounds.min.y,zmax);
for (let slice of sliceOut) {
// ignore debug slices
if (!slice.camLines) {
continue;
}
let polys = [], poly, emit;
slice.camLines.forEach(function (poly) {
if (depthFirst) poly = poly.clone(true);
polys.push({first:poly.first(), last:poly.last(), poly:poly});
});
if (depthFirst) {
depthData.appendAll(polys);
} else {
printPoint = tip2tipEmit(polys, printPoint, function(el, point, count) {
poly = el.poly;
if (poly.last() === point) {
poly.reverse();
}
poly.forEachPoint(function(point, pidx) {
camOut(point.clone(), pidx > 0, stepover);
}, false);
});
newLayer();
}
}
if (depthFirst) {
printPoint = tip2tipEmit(depthData, printPoint, function(el, point, count) {
let poly = el.poly;
if (poly.last() === point) {
poly.reverse();
}
poly.forEachPoint(function(point, pidx) {
camOut(point.clone(), pidx > 0, stepover);
}, false);
newLayer();
return lastPoint();
});
}
setPrintPoint(printPoint);
}
}
export { OpContour };

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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
import { CamOp } from './op.js';
import { Tool } from './tool.js';
import { newPolygon } from '../../geo/polygon.js';
import { newSlice } from '../../kiri/slice.js';
import { newPoint } from '../../geo/point.js';
class OpDrill extends CamOp {
constructor(state, op) {
super(state, op);
}
async slice(progress) {
let { op, state } = this;
let { settings, addSlices, widget, updateToolDiams } = state;
let { zBottom, zThru, thruHoles, color } = state;
let { drills, drillThrough} = op
let drillTool = new Tool(settings, op.tool),
drillToolDiam = drillTool.fluteDiameter(),
sliceOut = this.sliceOut = [];
updateToolDiams(drillToolDiam);
const allDrills = drills[widget.id] ?? []
// drill points to use center (average of all points) of the polygon
allDrills.forEach((drill)=> {
if(!drill.selected){
return
}
let slice = newSlice(0);
if (op.mark) {
// replace depth with single down peck
drill.depth = op.down
}
drill.zBottom = drill.z - drill.depth;
// for thru holes, follow z thru when set
if ((op.thru>0) ) {
drill.zBottom -= op.thru;
}
const poly = newPolygon()
poly.points.push(newPoint(drill.x, drill.y, drill.z))
poly.points.push(newPoint(drill.x, drill.y, drill.zBottom))
// poly.points.pop();
slice.camTrace = { tool: op.tool, rate: op.feed, plunge: op.rate };
slice.camLines = [poly];
slice.output()
.setLayer("drill", {face: color, line: color})
.addPolys(slice.camLines);
addSlices(slice);
sliceOut.push(slice);
});
}
prepare(ops, progress) {
let { op, state } = this;
let { settings, widget, addSlices, updateToolDiams } = state;
let { setTool, setSpindle, setDrill, emitDrills } = ops;
setTool(op.tool, undefined, op.rate);
setDrill(op.down, op.lift, op.dwell,op.thru);
setSpindle(op.spindle);
emitDrills(this.sliceOut.map(slice => slice.camLines).flat());
}
}
export { OpDrill };

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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
import { CamOp } from './op.js';
export class OpGCode extends CamOp {
constructor(state, op) {
super(state, op);
}
prepare(ops, progress) {
ops.addGCode(this.op.gcode);
}
}

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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
import { CamOp } from './op.js';
export class OpIndex extends CamOp {
constructor(state, op) {
super(state, op);
}
async slice() {
let { op, state } = this;
if (!state.isIndexed) {
throw 'index op requires indexed stock';
}
let { widget, updateSlicer, computeShadows, setAxisIndex } = state;
this.degrees = setAxisIndex(op.degrees, op.absolute);
// force recompute of topo
widget.topo = undefined;
updateSlicer();
await computeShadows();
}
prepare(ops, progress) {
const { lastPoint, zmax, zclear, camOut, stock } = ops;
let last = lastPoint();
if (last) {
// max point of stock corner radius when rotating (safe z when indexing)
const rzmax = (Math.max(stock.y, stock.z) * Math.sqrt(2)) / 2 + zclear;
const zmove = Math.max(rzmax, zmax);
// move above rotating stock
camOut(last = last.clone().setZ(zmove), 0);
// issue rotation command
camOut(last = last.clone().setY(0).setA(this.degrees), 0);
}
}
}

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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
import { CamOp } from './op.js';
export class OpLaserOff extends CamOp {
constructor(state, op) {
super(state, op);
}
prepare(ops, progress) {
const { printPoint, zmax, camOut } = ops;
this.op.silent = true;
ops.addGCode(this.op.disable);
ops.setLasering(false);
camOut(printPoint.clone().setZ(zmax), 0);
}
}

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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
import { CamOp } from './op.js';
export class OpLaserOn extends CamOp {
constructor(state, op) {
super(state, op);
}
prepare(ops, progress) {
const { printPoint, setPrintPoint, setTool, zmax, camOut } = ops;
this.op.silent = true;
setTool(0);
ops.addGCode(this.op.enable);
ops.setLasering(true, this.op.power);
}
}

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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
import { CamOp } from './op.js';
import { Tool } from './tool.js';
import { newPoint } from '../../geo/point.js';
function createFilter(op) {
let filter = slices => slices;
if (op.filter) {
try {
const obj = eval(`( ${op.filter.join('\n')} )`);
let idx = 0;
if (obj && obj.slices) {
const nadd = [];
filter = function(slices) {
for (let slice of slices) {
if (obj.slices(slice, idx++)) {
nadd.push(slice);
}
}
return nadd;
};
}
} catch (e) {
console.log('filter parse error', e, op.filter);
}
}
return filter;
}
class OpLathe extends CamOp {
constructor(state, op) {
super(state, op);
}
async slice(progress) {
let { op, state } = this;
let { addSlices } = state;
let filter = createFilter(op);
this.topo = await Topo4({
op,
state,
onupdate: (pct, msg) => {
progress(pct, msg);
},
ondone: (slices) => {
slices = filter(slices);
this.slices = slices;
addSlices(slices, false);
}
});
}
prepare(ops, progress) {
let { op, state, slices, topo } = this;
let { settings } = state;
let { setTool, setSpindle, setPrintPoint } = ops;
let { camOut, newLayer, printPoint } = ops;
let { zmax } = ops;
let toolDiam = new Tool(settings, op.tool).fluteDiameter();
let stepover = toolDiam * op.step * 2;
let rez = topo.resolution;
setTool(op.tool, op.rate, op.plunge);
setSpindle(op.spindle);
// start top center, X = 0, Y = 0 closest to 4th axis chuck
printPoint = newPoint(0, 0, zmax);
for (let slice of slices) {
// ignore debug slices
if (!slice.camLines) {
continue;
}
let last;
for (let path of slice.camLines) {
let latent;
path.forEachPoint((point, pidx) => {
if (last) {
const dz = Math.abs(last.z - point.z);
if (dz < rez) {
// latent point should still be included in
// preview b/c arcs would look like straight lines
latent = point.clone();
return;
}
if (latent) {
camOut(latent, true, stepover);
latent = undefined;
}
}
camOut(last = point.clone(), pidx > 0, stepover);
}, false);
if (latent) {
camOut(latent, true, stepover);
}
}
newLayer();
}
// move to safe height and reset A axis
let last = ops.lastPoint();
let amax = (Math.round(last.a / 360) * 360).round(2);
// camOut(last = last.clone().setZ(zmax), 0);
// camOut(last = last.clone().setA(amax), 0);
newLayer();
ops.addGCode([`G0 Z${zmax.round(2)}`,`G0 A${amax}`,"G92 A0"]);
setPrintPoint(last);
}
}
export { OpLathe };

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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
import { CamOp } from './op.js';
import { Tool } from './tool.js';
import { newPolygon } from '../../geo/polygon.js';
import { newSlice } from '../../kiri/slice.js';
import { polygons as POLY } from '../../geo/polygons.js';
class OpLevel extends CamOp {
constructor(state, op) {
super(state, op);
}
async slice(progress) {
let { op, state } = this;
let { settings, widget, addSlices } = state;
let { updateToolDiams, tabs, cutTabs } = state;
let { bounds, zMax, ztOff, color, tshadow } = state;
let { stock } = settings;
let toolDiam = new Tool(settings, op.tool).fluteDiameter();
let stepOver = this.stepOver = toolDiam * op.step;
let z = zMax + ztOff - op.down;
updateToolDiams(toolDiam);
let points = [];
let clear = op.stock ?
[ newPolygon().centerRectangle({x:0,y:0,z:0}, stock.x, stock.y) ] :
POLY.outer(POLY.offset(tshadow, toolDiam * (op.over || 0)));
POLY.fillArea(clear, 90, stepOver, points);
let lines = this.lines = [];
for (let i=0; i<points.length; i += 2) {
let slice = newSlice(z);
lines.push( newPolygon().setOpen().addPoints([ points[i], points[i+1] ]).setZ(z) );
slice.output()
.setLayer("level", {face: color, line: color})
.addPolys(this.lines);
addSlices(slice);
}
}
prepare(ops, progress) {
let { op, state, lines, stepOver } = this;
let { setTool, setSpindle, printPoint, setPrintPoint } = ops;
let { polyEmit, newLayer, tip2tipEmit, camOut } = ops;
setTool(op.tool, op.rate);
setSpindle(op.spindle);
lines = lines.map(p => { return { first: p.first(), last: p.last(), poly: p } });
printPoint = tip2tipEmit(lines, printPoint, (el, point, count) => {
let poly = el.poly;
if (poly.last() === point) {
poly.reverse();
}
poly.forEachPoint((point, pidx) => {
camOut(point.clone(), true, stepOver);
}, false);
});
setPrintPoint(printPoint);
newLayer();
}
}
export { OpLevel };

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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
import { CamOp } from './op.js';
import { Tool } from './tool.js';
import { newPolygon } from '../../geo/polygon.js';
import { newSlice } from '../../kiri/slice.js';
import { polygons as POLY } from '../../geo/polygons.js';
import { util as base_util } from '../../geo/base.js';
import { poly2polyEmit } from '../../geo/paths.js';
import { newPoint } from '../../geo/point.js';
class OpOutline extends CamOp {
constructor(state, op) {
super(state, op);
}
async slice(progress) {
let { op, state } = this;
let { settings, widget, slicer, addSlices, tshadow, thruHoles, unsafe, color } = state;
let { updateToolDiams, tabs, cutTabs, cutPolys, workarea, zMax } = state;
let { process, stock } = settings;
if (op.down <= 0) {
throw `invalid step down "${op.down}"`;
}
let toolDiam = this.toolDiam = new Tool(settings, op.tool).fluteDiameter();
updateToolDiams(toolDiam);
let shadow = [];
let slices = [];
let intopt = {
off: 0.01,
fit: true,
down: true,
min: Math.max(0, workarea.bottom_z),
max: workarea.top_z
};
let indices = slicer.interval(op.down, intopt);
let trueShadow = process.camTrueShadow === true;
// shift out first (top-most) slice
indices.shift();
// add flats to shadow
const flats = Object.keys(slicer.zFlat)
.map(v => (parseFloat(v) - 0.01).round(5))
.filter(v => v > 0 && indices.indexOf(v) < 0);
indices = indices.appendAll(flats).sort((a,b) => b-a);
let cnt = 0;
let tot = 0;
if (op.outside && !op.inside) {
// console.log({outline_bypass: indices, down: op.down});
indices.forEach((ind,i) => {
if (flats.indexOf(ind) >= 0) {
// exclude flats
return;
}
let slice = newSlice(ind);
slice.shadow = shadow.clone(true);
slices.push(slice);
});
} else
await slicer.slice(indices, { each: data => {
shadow = unsafe ? data.tops : POLY.union(shadow.slice().appendAll(data.tops), 0.01, true);
if (flats.indexOf(data.z) >= 0) {
// exclude flats injected to complete shadow
return;
}
data.shadow = trueShadow ? shadowAt(widget, data.z) : shadow.clone(true);
data.slice.shadow = data.shadow;
// data.slice.tops[0].inner = data.shadow;
// data.slice.tops[0].inner = POLY.setZ(tshadow.clone(true), data.z);
slices.push(data.slice);
// data.slice.xray();
// onupdate(0.2 + (index/total) * 0.1, "outlines");
progress(0.5 + 0.5 * (++cnt / tot));
}, progress: (index, total) => {
tot = total;
progress((index / total) * 0.5);
} });
shadow = POLY.union(shadow.appendAll(state.shadow.base), 0.01, true);
// start slices at top of stock when `clear top` enabled
if (op.top) {
let first = slices[0];
let zlist = slices.map(s => s.z);
for (let z of indices.filter(v => v >= zMax)) {
if (zlist.contains(z)) {
continue;
}
let add = first.clone(true);
add.tops.forEach(top => top.poly.setZ(add.z));
add.shadow = first.shadow.clone(true);
add.z = z;
slices.splice(0,0,add);
}
}
// extend cut thru (only when z bottom is 0)
if (workarea.bottom_z < 0) {
let last = slices[slices.length-1];
for (let zneg of base_util.lerp(0, -workarea.bottom_cut, op.down)) {
if (!last) continue;
let add = last.clone(true);
add.tops.forEach(top => top.poly.setZ(add.z));
add.shadow = last.shadow.clone(true);
add.z -= zneg;
slices.push(add);
}
}
slices.forEach(slice => {
let tops = slice.shadow;
// outside only (use tshadow for entire cut)
if (op.outside) {
tops = tshadow;
}
if (op.omitthru) {
// eliminate thru holes from shadow
for (let hole of thruHoles) {
for (let top of tops) {
if (!top.inner) continue;
top.inner = top.inner.filter(innr => {
return !innr.isEquivalent(hole, false, 0.1);
});
}
}
}
if (op.omitvoid) {
for (let top of tops) {
delete top.inner;
}
}
let offset = POLY.expand(tops, toolDiam / 2, slice.z);
if (!(offset && offset.length)) {
return;
}
// when pocket only, drop first outer poly
// if it matches the shell and promote inner polys
if (op.inside) {
let shell = POLY.expand(tops.clone(), toolDiam / 2);
offset = POLY.filter(offset, [], function(poly) {
if (poly.area() < 1) {
return null;
}
for (let sp=0; sp<shell.length; sp++) {
// eliminate shell only polys
if (poly.isEquivalent(shell[sp])) {
if (poly.inner) return poly.inner;
return null;
}
}
return poly;
});
} else {
if (op.wide) {
let stepover = toolDiam * op.step;
let wideCuts = [] //accumulator for wide cuts
for (let c = (op.steps || 1); c > 0; c--){
offset.slice().forEach(op => {
// clone removes inners but the real solution is
// to limit expanded shells to through holes
let wideCut = POLY.expand([op.clone(true)], stepover*c, slice.z, [], 1);
wideCut.forEach(cut =>{ //set order of cuts when wide
cut.order = c
if(cut.inner) cut.inner.forEach(inn =>{ inn.order = c })
});
wideCuts.push(...wideCut)
});
}
offset.appendAll(wideCuts);
}
}
if (op.dogbones && !op.wide) {
addDogbones(offset, toolDiam / 5);
}
if (tabs) {
tabs.forEach(tab => {
tab.off = POLY.expand([tab.poly], toolDiam / 2).flat();
});
offset = cutTabs(tabs, offset, slice.z);
}
if (process.camStockClipTo && stock.x && stock.y && stock.center) {
let rect = newPolygon().centerRectangle({x:0,y:0}, stock.x, stock.y);
offset = cutPolys([rect], offset, slice.z, true);
}
// offset.xout(`slice ${slice.z}`);
slice.camLines = offset;
});
// when top expand fails above, it creates an empty slice
slices = slices.filter(s => s.camLines);
// project empty up and render
for (let slice of slices) {
if (false) slice.output()
.setLayer("slice", {line: 0xaaaa00}, false)
.addPolys(slice.topPolys())
slice.output()
.setLayer("outline", {face: color, line: color})
.addPolys(slice.camLines);
}
addSlices(slices);
this.sliceOut = slices;
}
prepare(ops, progress) {
let { op, state, sliceOut } = this;
let { setTool, setSpindle, setPrintPoint } = ops;
let { polyEmit, depthOutlinePath } = ops;
let { camOut, newLayer, printPoint } = ops;
let { settings, widget } = state;
let { process, controller } = settings;
let easeDown = process.camEaseDown;
let toolDiam = this.toolDiam;
let cutdir = op.ov_conv;//process.camConventional;
let depthFirst = process.camDepthFirst;
let depthData = [];
setTool(op.tool, op.rate, op.plunge);
setSpindle(op.spindle);
// printpoint becomes NaN in engine mode. not sure why but this fixes it
if(Object.values(printPoint).some(v=>Number.isNaN(v))){
printPoint = newPoint(0,0,0);
}
for (let slice of sliceOut) {
let polys = [], t = [], c = [];
let lines =POLY.flatten(slice.camLines)
// console.log(lines);
lines.forEach((poly)=> {
poly.order = poly.order ?? 0;
let child = poly.parent;
if (depthFirst) { poly = poly.clone(); poly.parent = child ? 1 : 0 }
if (child) c.push(poly); else t.push(poly);
poly.layer = depthData.layer;
polys.push(poly);
});
// set cut direction on outer polys
POLY.setWinding(t, cutdir);
// set cut direction on inner polys
POLY.setWinding(c, !cutdir);
if (depthFirst) {
depthData.push(polys);
} else {
let orderSplit = {}
polys.forEach(poly => {
if(poly.order in orderSplit) orderSplit[poly.order].push(poly);
else orderSplit[poly.order] = [poly];
})
Object.entries(orderSplit) //split the polys by order
.sort((a,b) => -(a[0] - b[0] )) //sort by order (highest first)
.forEach(([order, orderPolys]) => { // emit based on closest for each order
let polyLast;
// console.log({order, orderPolys});
printPoint = poly2polyEmit(orderPolys, printPoint, function(poly, index, count) {
polyLast = polyEmit(poly, index, count, polyLast);
}, { swapdir: false });
})
newLayer();
}
}
if (depthFirst) {
let flatLevels = depthData.map(level => {
return POLY.flatten(level.clone(true), [], true).filter(p => !(p.depth = 0));
}).filter(l => l.length > 0);
if (flatLevels.length && flatLevels[0].length) {
// start with the smallest polygon on the top
printPoint = flatLevels[0]
.sort((a,b) => { return a.area() - b.area() })[0]
.average();
// experimental start of ease down
let ease = op.down && easeDown ? 0.001 : 0;
printPoint = depthOutlinePath(printPoint, 0, flatLevels, toolDiam, polyEmit, false, ease);
printPoint = depthOutlinePath(printPoint, 0, flatLevels, toolDiam, polyEmit, true, ease);
}
}
setPrintPoint(printPoint);
}
}
export { OpOutline };

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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
import { CamOp } from './op.js';
import { Tool } from './tool.js';
import { newPolygon } from '../../geo/polygon.js';
import { newSlice } from '../../kiri/slice.js';
import { polygons as POLY } from '../../geo/polygons.js';
import { util as base_util } from '../../geo/base.js';
import { CAM } from './driver-be.js';
const DEG2RAG = Math.PI / 180;
class OpPocket extends CamOp {
constructor(state, op) {
super(state, op);
}
async slice(progress) {
const pocket = this;
const debug = false;
let { op, state } = this;
let { tool, rate, down, plunge, expand, contour, smooth, tolerance } = op;
let { ov_botz, ov_conv } = op;
let { settings, widget, addSlices, zBottom, zThru, tabs, color } = state;
let { updateToolDiams, cutTabs, healPolys, shadowAt, workarea } = state;
let { process } = settings;
zBottom = ov_botz ? workarea.bottom_stock + ov_botz : zBottom;
// generate tracing offsets from chosen features
let sliceOut;
let pockets = this.pockets = [];
let camTool = new Tool(settings, tool);
let toolDiam = camTool.fluteDiameter();
let toolOver = toolDiam * op.step;
let cutdir = ov_conv;
let engrave = contour && op.engrave;
let zTop = workarea.top_z;
if (contour) {
down = 0;
this.topo = await Topo({
// onupdate: (update, msg) => {
onupdate: (index, total, msg) => {
progress((index / total) * 0.9, msg);
},
ondone: (slices) => {
// console.log({ contour: slices });
},
contour: {
tool,
tolerance,
inside: true,
axis: "-"
},
state: state
});
}
updateToolDiams(toolDiam);
if (tabs) {
tabs.forEach(tab => {
tab.off = POLY.expand([tab.poly], toolDiam / 2).flat();
});
}
function newPocket() {
pockets.push(sliceOut = []);
}
function newSliceOut(z) {
let slice = newSlice(z);
sliceOut.push(slice);
return slice;
}
function clearZ(polys, z, down) {
if (down) {
// adjust step down to a value <= down that
// ends on the lowest z specified
let diff = zTop - z;
down = diff / Math.ceil(diff / down);
}
let zs = down ? base_util.lerp(zTop, z, down) : [ z ];
if (engrave) {
toolDiam = toolOver;
}
if (contour) {
expand = engrave ? 0 : expand;
} else if (expand) {
polys = POLY.offset(polys, expand);
}
let zpro = 0, zinc = 1 / (polys.length * zs.length);
for (let poly of polys) {
newPocket();
for (let z of zs) {
let clip = [], shadow;
if (contour) {
if (smooth) {
clip = POLY.offset(POLY.offset([ poly ], smooth), -smooth);
} else {
clip = [ poly ];
}
} else {
shadow = shadowAt(z);
if (smooth) {
shadow = POLY.setZ(POLY.offset(POLY.offset(shadow, smooth), -smooth), z);
}
POLY.subtract([ poly ], shadow, clip, undefined, undefined, 0);
if (op.outline) {
POLY.clearInner(clip);
}
}
if (clip.length === 0) {
continue;
}
let slice = newSliceOut(z);
let count = engrave ? 1 : 999;
slice.camTrace = { tool, rate, plunge };
if (toolDiam) {
const offs = contour ?
[ expand || (-0.02), -toolOver ] :
[ -toolDiam / 2, -toolOver ];
POLY.offset(clip, offs, {
count, outs: slice.camLines = [], flat:true, z, minArea: 0
});
} else {
// when engraving with a 0 width tip
slice.camLines = clip;
}
if (tabs) {
slice.camLines = cutTabs(tabs, POLY.flatten(slice.camLines, null, true), z);
} else {
slice.camLines = POLY.flatten(slice.camLines, null, true);
}
POLY.setWinding(slice.camLines, cutdir, false);
if (contour) {
slice.camLines = pocket.conform(slice.camLines, op.refine, engrave, pct => {
progress(0.9 + (zpro + zinc * pct) * 0.1, "conform");
});
}
slice.output()
.setLayer("pocket", {line: color}, false)
.addPolys(slice.camLines)
if (debug && shadow) slice.output()
.setLayer("pocket shadow", {line: 0xff8811}, false)
.addPolys(shadow)
if (!contour) {
progress(zpro, "pocket");
}
zpro += zinc;
addSlices(slice);
}
}
}
let surfaces = op.surfaces[widget.id] || [];
let vert = widget.getGeoVertices({ unroll: true, translate: true }).map(v => v.round(4));
// let vert = widget.getVertices().array.map(v => v.round(4));
let outline = [];
let faces = CAM.surface_find(widget, surfaces, (op.follow || 5) * DEG2RAG);
let zmin = Infinity;
let j=0, k=faces.length;
for (let face of faces) {
let i = face * 9;
outline.push(newPolygon()
.add(vert[i++], vert[i++], zmin = Math.min(zmin, vert[i++]))
.add(vert[i++], vert[i++], zmin = Math.min(zmin, vert[i++]))
.add(vert[i++], vert[i++], zmin = Math.min(zmin, vert[i++]))
);
}
zmin = Math.max(zBottom, zmin);
outline = POLY.union(outline, 0.0001, true);
outline = POLY.setWinding(outline, cutdir, false);
outline = healPolys(outline);
if (smooth) {
outline = POLY.offset(POLY.offset(outline, smooth), -smooth);
}
if (outline.length) {
// option to skip interior features (holes, pillars)
if (op.outline) {
POLY.clearInner(outline);
}
if (debug) newSliceOut(zmin).output()
.setLayer("pocket area", {line: 0x1188ff}, false)
.addPolys(outline)
clearZ(outline, zmin + 0.0001, down);
progress(1, "pocket");
}
}
// mold cam output lines to the surface of the topo offset by tool geometry
conform(camLines, refine, engrave, progress) {
const topo = this.topo;
// re-segment polygon to a higher resolution
const hirez = camLines.map(p => p.segment(topo.tolerance * 2));
// walk points and offset from surface taking into account tool geometry
let steps = hirez.length;
let iter = 0;
for (let poly of hirez) {
for (let point of poly.points) {
point.z = engrave ? topo.zAtXY(point.x, point.y) : topo.toolAtXY(point.x, point.y);
}
progress((iter++ / steps) * 0.8);
}
steps = steps * refine;
iter = 0;
// walk points noting z deltas and smoothing z sawtooth patterns
for (let j=0; j<refine; j++) {
for (let poly of hirez) {
const points = poly.points, length = points.length;
let sn = []; // segment normals
for (let i=0; i<length; i++) {
let p1 = points[i];
let p2 = points[(i + 1) % length];
sn.push(segmentNormal(p1, p2));
}
let vn = []; // vertex normals
for (let i=0; i<length; i++) {
let n1 = sn[(i + length - 1) % length];
let n2 = sn[i];
let vi = vertexNormal(n1, n2, 1);
vn.push(vi);
let vl = Math.abs(1 - vi.vl).round(2);
// vl should be close to zero on smooth / continuous curves
// factoring out hard turns, we smooth the z using the weighted
// z values of the points before and after the current point
if (vl === 0) {
let p0 = points[(i + length - 1) % length];
let p1 = points[i];
let p2 = points[(i + 1) % length];
p1.z = (p0.z + p2.z + p1.z) / 3;
}
}
progress((iter++ / steps) * 0.2 + 0.8);
}
}
// return hirez.map(p => p.midpoints(topo.tolerance * 8));
return hirez;
}
prepare(ops, progress) {
let { op, state, pockets } = this;
let { setTool, setSpindle, setTolerance, sliceOutput, getPrintPoint } = ops;
let { process } = state.settings;
setTool(op.tool, op.rate);
setSpindle(op.spindle);
if (this.topo) {
setTolerance(this.topo.tolerance);
}
// eliminate empty pockets
pockets = pockets.filter(p => p.length);
// pockets is an [ array of an [ array of slices ] ]
// each top level array is a pocket containing a [ z layer array of slices ]
// follow each pocket to the next closest one from previous exit
for (;;) {
let printPoint = getPrintPoint();
let min = {
dist: Infinity,
pocket: undefined
};
for (let pocket of pockets.filter(p => !p.used)) {
let poly = pocket[0].camLines.slice().sort((a,b) => b.area() - a.area())[0];
if (!poly) continue;
let find = poly.findClosestPointTo(printPoint);
if (find.distance < min.dist) {
min.pocket = pocket;
min.dist = find.distance;
}
}
if (min.pocket) {
min.pocket.used = true;
sliceOutput(min.pocket, {
cutdir: op.ov_conv,
depthFirst: process.camDepthFirst && !state.isIndexed,
easeDown: op.down && process.easeDown ? op.down : 0,
progress: (n,m) => progress(n/m, "pocket")
});
} else {
break;
}
}
}
}
export { OpPocket };

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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
import { CamOp } from './op.js';
import { Tool } from './tool.js';
import { newPolygon } from '../../geo/polygon.js';
import { newSlice } from '../../kiri/slice.js';
import { newPoint } from '../../geo/point.js';
import { util as base_util } from '../../geo/base.js';
class OpRegister extends CamOp {
constructor(state, op) {
super(state, op);
}
async slice(progress) {
let { op, state } = this;
let { settings, widget, bounds, addSlices, zMax, zThru, color } = state;
let { updateToolDiams } = state;
let tool = new Tool(settings, op.tool);
let sliceOut = this.sliceOut = [];
updateToolDiams(tool.fluteDiameter());
let { stock } = settings,
tz = widget.track.pos.z,
lx = bounds.min.x,
hx = bounds.max.x,
ly = bounds.min.y,
hy = bounds.max.y,
o3 = tool.fluteDiameter() * 2,
mx = (lx + hx) / 2,
my = (ly + hy) / 2,
mz = op.thru || zThru || 0,
dx = (stock.x - (hx - lx)) / 4,
dy = (stock.y - (hy - ly)) / 4,
dz = stock.z,
points = [],
wo = stock.z - bounds.max.z,
z1 = bounds.max.z + wo + tz,
z2 = tz - mz;
if (!(stock.x && stock.y && stock.z)) {
return;
}
switch (op.axis) {
case "X":
case "x":
if (op.points == 3) {
points.push(newPoint(lx - dx, my, 0));
points.push(newPoint(hx + dx, my - o3, 0));
points.push(newPoint(hx + dx, my + o3, 0));
} else {
points.push(newPoint(lx - dx, my, 0));
points.push(newPoint(hx + dx, my, 0));
}
break;
case "Y":
case "y":
if (op.points == 3) {
points.push(newPoint(mx, ly - dy, 0));
points.push(newPoint(mx - o3, hy + dy, 0));
points.push(newPoint(mx + o3, hy + dy, 0));
} else {
points.push(newPoint(mx, ly - dy, 0));
points.push(newPoint(mx, hy + dy, 0));
}
break;
case "-":
let o2 = o3 / 2,
x0 = lx - dx,
x1 = hx + dx,
y0 = ly - dy - o2,
y1 = hy + dy + o2,
x4 = (x1 - x0 - o2) / 4,
y4 = (y1 - y0 - o2 * 3) / 4,
poly, cp, cz;
function start(z) {
cz = z;
cp = {x:x0 + o2 * 0.5, y:y0 + o2 * 1.5};
poly = newPolygon().add(cp.x, cp.y, z);
}
function move(dx, dy) {
cp.x += dx;
cp.y += dy;
poly.add(cp.x, cp.y, cz);
}
function rept(count, tv, fn) {
while (count-- > 0) {
fn(tv, count === 0);
tv = -tv;
}
}
for (let z of base_util.lerp(z1, z2, op.down)) {
let slice = newSlice(z);
addSlices(slice);
sliceOut.push(slice);
start(z);
rept(4, o2, oy => {
move(0, -oy);
move(x4, 0);
});
rept(4, o2, ox => {
move(ox, 0);
move(0, y4);
});
rept(4, o2, oy => {
move(0, oy);
move(-x4, 0);
});
rept(4, o2, ox => {
move(-ox, 0);
move(0, -y4);
});
poly.points.pop();
slice.camTrace = { tool: tool.getID(), rate: op.feed, plunge: op.rate };
slice.camLines = [ poly ];
slice.output()
.setLayer("register", {line: color}, false)
.addPolys(slice.camLines)
}
break;
}
if (points.length) {
let slice = newSlice(0,null), polys = [];
points.forEach(point => {
polys.push(newPolygon()
.append(point.clone().setZ(z1))
.append(point.clone().setZ(z2)));
});
slice.camLines = polys;
slice.output()
.setLayer("register", {face: color, line: color})
.addPolys(polys);
addSlices(slice);
sliceOut.push(slice);
}
}
prepare(ops, progress) {
let { op, state } = this;
let { settings, widget, addSlices, updateToolDiams } = state;
let { setTool, setSpindle, setDrill, emitDrills } = ops;
if (op.axis === '-') {
setTool(op.tool, op.feed, op.rate);
setSpindle(op.spindle);
for (let slice of this.sliceOut) {
ops.emitTrace(slice);
}
} else {
setTool(op.tool, undefined, op.rate);
setDrill(op.down, op.lift, op.dwell);
setSpindle(op.spindle);
emitDrills(this.sliceOut.map(slice => slice.camLines).flat());
}
}
}
export { OpRegister };

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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
import { CamOp } from './op.js';
import { Tool } from './tool.js';
import { newPolygon } from '../../geo/polygon.js';
import { newSlice } from '../../kiri/slice.js';
import { polygons as POLY } from '../../geo/polygons.js';
import { util as base_util } from '../../geo/base.js';
import { poly2polyEmit } from '../../geo/paths.js';
class OpRough extends CamOp {
constructor(state, op) {
super(state, op);
}
async slice(progress) {
let { op, state } = this;
let { settings, slicer, addSlices, unsafe, color } = state;
let { updateToolDiams, thruHoles, tabs, cutTabs, cutPolys } = state;
let { ztOff, zMax, shadowAt, isIndexed} = state;
let { workarea } = state;
let { process, stock } = settings;
if (op.down <= 0) {
throw `invalid step down "${op.down}"`;
}
let roughIn = op.inside;
let roughDown = op.down;
let roughLeave = op.leave || 0;
let roughLeaveZ = op.leavez || 0;
let roughStock = op.all && isIndexed;
let toolDiam = new Tool(settings, op.tool).fluteDiameter();
let trueShadow = process.camTrueShadow === true;
updateToolDiams(toolDiam);
// clear the stock above the area to be roughed out
if (workarea.top_z > workarea.top_part) {
let shadow = state.shadow.base.clone();
let step = toolDiam * op.step;
let inset = roughStock ?
POLY.offset([ newPolygon().centerRectangle(stock.center, stock.x, stock.y) ], step) :
POLY.offset(shadow, roughIn ? step : step + roughLeave + toolDiam / 2);
let facing = POLY.offset(inset, -step, { count: 999, flat: true });
let zdiv = ztOff / roughDown;
let zstep = (zdiv % 1 > 0) ? ztOff / (Math.floor(zdiv) + 1) : roughDown;
if (ztOff === 0) {
// compensate for lack of z top offset in this scenario
ztOff = zstep;
}
let zsteps = Math.round(ztOff / zstep);
let camFaces = this.camFaces = [];
let zstart = zMax + ztOff - zstep;
for (let z = zstart; zsteps > 0; zsteps--) {
let slice = newSlice();
slice.z = z;
slice.camLines = POLY.setZ(facing.clone(true), slice.z + roughLeaveZ);
slice.output()
.setLayer("face", {face: color, line: color})
.addPolys(slice.camLines);
addSlices(slice);
camFaces.push(slice);
z -= zstep;
}
}
// create roughing slices
let flats = [];
let shadow = [];
let slices = [];
let indices = slicer.interval(roughDown, {
down: true, min: 0, fit: true, off: 0.01
});
// shift out first (top-most) slice
indices.shift();
// find flats and add to indices for slicing
if (op.flats) {
let flatArea = (Math.PI * (toolDiam/2) * (toolDiam/2)) / 2;
let flats = Object.entries(slicer.zFlat)
.filter(row => row[1] > flatArea)
.map(row => row[0])
.map(v => parseFloat(v).round(5))
.filter(v => v >= workarea.bottom_z);
flats.forEach(v => {
if (!indices.contains(v)) {
indices.push(v);
}
});
indices = indices.sort((a,b) => { return b - a });
// if layer is not on a flat and next one is,
// then move this layer up to mid-point to previous layer
// this is not perfect. the best method is to interpolate
// between flats so that each step is < step down. on todo list
for (let i=1; i<indices.length-1; i++) {
const prev = indices[i-1];
const curr = indices[i];
const next = indices[i+1];
if (!flats.contains(curr) && flats.contains(next)) {
// console.log('move',curr,'up toward',prev,'b/c next',next,'is flat');
indices[i] = next + ((prev - next) / 2);
}
}
} else {
// add flats to shadow
flats = Object.keys(slicer.zFlat)
.map(v => (parseFloat(v) - 0.01).round(5))
.filter(v => v > 0 && indices.indexOf(v) < 0);
indices = indices.appendAll(flats).sort((a,b) => b-a);
}
indices = indices.filter(v => v >= workarea.bottom_z);
// console.log('indices', ...indices, {zBottom});
let cnt = 0;
let tot = 0;
await slicer.slice(indices, { each: data => {
shadow = unsafe ? data.tops : POLY.union(shadow.slice().appendAll(data.tops), 0.01, true);
if (flats.indexOf(data.z) >= 0) {
// exclude flats injected to complete shadow
return;
}
if (data.z > workarea.top_z) {
return;
}
data.shadow = trueShadow ? shadowAt(data.z) : shadow.clone(true);
data.slice.shadow = data.shadow;
slices.push(data.slice);
progress(0.25 + 0.25 * (++cnt / tot));
}, progress: (index, total) => {
tot = total;
progress((index / total) * 0.25);
} });
if (trueShadow) {
shadow = state.shadow.base.clone(true);
} else {
shadow = POLY.union(shadow.appendAll(state.shadow.base), 0.01, true);
}
// inset or eliminate thru holes from shadow
shadow = POLY.flatten(shadow.clone(true), [], true);
thruHoles.forEach(hole => {
shadow = shadow.map(p => {
if (p.isEquivalent(hole)) {
let po = POLY.offset([p], -(toolDiam / 2 + roughLeave + 0.05));
return po ? po[0] : undefined;
} else {
return p;
}
}).filter(p => p);
});
shadow = POLY.nest(shadow);
if (op.voids) {
// eliminate voids from shadow when "clear voids" enables
for (let s of shadow) s.inner = undefined;
}
// shell = shadow expanded by half tool diameter + leave stock
const sadd = roughIn ? toolDiam / 2 : toolDiam / 2;
const shell = roughStock ?
POLY.offset([ newPolygon().centerRectangle(stock.center, stock.x, stock.y) ], sadd) :
POLY.offset(shadow, sadd + roughLeave);
slices.forEach((slice, index) => {
let offset = [shell.clone(true),slice.shadow.clone(true)].flat();
let flat = POLY.flatten(offset, [], true);
let nest = POLY.setZ(POLY.nest(flat), slice.z);
// inset offset array by 1/2 diameter then by tool overlap %
offset = POLY.offset(nest, [-(toolDiam / 2 + roughLeave), -toolDiam * op.step], {
minArea: Math.min(0.01, toolDiam * op.step / 4),
z: slice.z,
count: 999,
flat: true,
call: (polys, count, depth) => {
// used in depth-first path creation
polys.forEach(p => {
p.depth = depth;
if (p.inner) {
p.inner.forEach(p => p.depth = depth);
}
});
}
}) || [];
// add outside pass if not inside only
if (!roughIn && !roughStock) {
const outside = POLY.offset(shadow.clone(), toolDiam / 2 + roughLeave, {z: slice.z});
if (outside) {
outside.forEach(p => p.depth = -p.depth);
offset.appendAll(outside);
}
}
if (tabs) {
tabs.forEach(tab => {
tab.off = POLY.expand([tab.poly], toolDiam / 2).flat();
});
offset = cutTabs(tabs, offset, slice.z);
}
if (!offset) return;
if (process.camStockClipTo && stock.x && stock.y && stock.center) {
let rect = newPolygon().centerRectangle(stock.center, stock.x, stock.y);
offset = cutPolys([rect], offset, slice.z, true);
}
// elimate double inset on inners
offset.forEach(op => {
if (op.inner) {
let pv1 = op.perimeter();
let newinner = [];
op.inner.forEach(oi => {
let pv2 = oi.perimeter();
let pct = pv1 > pv2 ? pv2/pv1 : pv1/pv2;
if (pct < 0.98) {
newinner.push(oi);
}
});
op.inner = newinner;
}
});
slice.camLines = offset;
if (roughLeaveZ) {
// offset roughing in Z as well to minimize
// tool marks on curved surfaces
// const roughLeaveZ = 1 * Math.min(roughDown, roughLeave / 2);
slice.camLines.forEach(p => {
p.setZ(p.getZ() + roughLeaveZ);
});
}
if (false) slice.output()
.setLayer("slice", {line: 0xaaaa00}, true)
.addPolys(slice.topPolys())
// .setLayer("top shadow", {line: 0x0000aa})
// .addPolys(tshadow)
// .setLayer("rough shadow", {line: 0x00aa00})
// .addPolys(shadow)
.setLayer("rough shell", {line: 0xaa0000})
.addPolys(shell);
progress(0.5 + 0.5 * (index / slices.length));
});
let last = slices[slices.length-1];
if (workarea.bottom_z < 0)
for (let zneg of base_util.lerp(0, -workarea.bottom_cut, op.down)) {
if (!last) continue;
let add = last.clone(true);
add.z -= zneg;
add.camLines = last.camLines.clone(true);
add.camLines.forEach(p => p.setZ(add.z + roughLeaveZ));
// add.tops.forEach(top => top.poly.setZ(add.z));
// add.shadow = last.shadow.clone(true);
slices.push(add);
}
slices.forEach(slice => {
slice.output()
.setLayer("roughing", {face: color, line: color})
.addPolys(slice.camLines);
});
this.sliceOut = slices.filter(slice => slice.camLines);
addSlices(this.sliceOut);
}
prepare(ops, progress) {
let { op, state, sliceOut, camFaces } = this;
let { setTool, setSpindle, setPrintPoint, sliceOutput, polyEmit } = ops;
let { camOut, newLayer, printPoint } = ops;
let { settings } = state;
let { process } = settings;
let easeDown = process.camEaseDown;
let cutdir = op.ov_conv;
let depthFirst = process.camDepthFirst && !state.isIndexed;
let depthData = [];
setTool(op.tool, op.rate, op.plunge);
setSpindle(op.spindle);
// output the clearing of stock above roughing
for (let slice of (camFaces || [])) {
const level = [];
for (let poly of slice.camLines) {
level.push(poly);
if (poly.inner) {
poly.inner.forEach(function(inner) {
level.push(inner);
});
}
}
// set winding specified in output
POLY.setWinding(level, cutdir, false);
poly2polyEmit(level, printPoint, (poly, index, count) => {
printPoint = polyEmit(poly, index, count, printPoint);
});
newLayer();
}
// output the roughing passes
setPrintPoint(printPoint);
sliceOutput(sliceOut, {
cutdir,
depthFirst,
easeDown: op.down && easeDown ? 0.001 : 0,
progress: (n,m) => progress(n/m, "routing")
});
}
}
export { OpRough };

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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
import { CamOp } from './op.js';
import { polygons as POLY } from '../../geo/polygons.js';
/**
* Computes the Part "shadow" and attaches relevant data to the "state" object
*
* The part shadow consists of top-cown layers at which the polygon shadow changes
* shape. For curved or sloped surfaces, this is approximated and paths that clip
* to it should use the next lower layer from current Z to ensure no part collisions.
*
* The shadow at each layer is computed by top-down unioning the part outline with
* the shadow from the layer above.
*
* This operation is injected at the start of the operation chain before processing.
*/
class OpShadow extends CamOp {
constructor(state, op) {
super(state, op);
}
async slice(progress) {
let state = this.state;
let { ops, slicer, widget, unsafe, addSlices, shadowAt } = state;
let realOps = ops.map(rec => rec.op).filter(op => op);
let trueShadow = state.settings.process.camTrueShadow === true;
let minStepDown = realOps
.map(op => (op.down || 3) / (trueShadow ? 1 : 3))
.reduce((a,v) => Math.min(a, v, 1));
let tslices = [];
let tshadow = [];
let tzindex = slicer.interval(minStepDown, {
fit: true, off: 0.01, down: true, flats: true
});
let skipTerrain = unsafe;
if (skipTerrain) {
console.log("skipping terrain generation");
tzindex = [ tzindex.pop() ];
}
let lsz; // only shadow up to bottom of last shadow for progressive union
let cnt = 0;
let tot = 0;
// terrain is the "shadow stack" where index 0 = top of part
// thus array.length -1 = bottom of part
let terrain = await slicer.slice(tzindex, { each: data => {
let shadow = trueShadow ? shadowAt(data.z, lsz) : [];
tshadow = POLY.union(tshadow.slice().appendAll(data.tops).appendAll(shadow), 0.01, true);
tslices.push(data.slice);
// capture current shadow for this slice
data.slice.shadow = tshadow;
if (false) {
const slice = data.slice;
addSlices(slice);
slice.output()
.setLayer("shadow", {line: 0x888800, thin: true })
.addPolys(POLY.setZ(tshadow.clone(true), data.z), { thin: true });
slice.output()
.setLayer("slice", {line: 0x886622, thin: true })
.addPolys(POLY.setZ(data.tops.clone(true), data.z), { thin: true });
// let p1 = [], p2 = [], cp = p1;
// for (let line of data.lines) {
// cp.push(line.p1);
// cp.push(line.p2);
// cp = (cp === p1 ? p2 : p1);
// }
// slice.output()
// .setLayer("lines1", {line: 0x884444, thin: true })
// .addLines(p1, { thin: true });
// slice.output()
// .setLayer("lines2", {line: 0x444488, thin: true })
// .addLines(p2, { thin: true });
}
lsz = data.z;
progress(0.5 + 0.5 * (++cnt / tot));
}, progress: (index, total) => {
tot = total;
progress((index / total) * 0.5);
} });
if (terrain.length === 0) {
throw `invalid widget shadow`;
}
// TODO: deprecate use of separate shadow vars in state
state.center = tshadow[0].bounds.center();
state.tshadow = tshadow; // true shadow (base of part)
state.terrain = terrain; // stack of shadow slices stored in tops
state.tslices = tslices; // raw slicer 'data' layer outputs
state.skipTerrain = skipTerrain;
// TODO: refactor ops to use a unified shadow object
state.shadow = {
base: tshadow, // computed shadow union at base of part
stack: terrain, // stack of shadow slices
slices: tslices, // raw slicer 'data' objects
skip: skipTerrain
};
// identify through holes which are inner/child polygons
// on the bottom-most layer of the shadow stack (tshadow, index == 0)
state.thruHoles = tshadow.map(p => p.inner || []).flat();
}
}
export { OpShadow };

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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
import { CamOp } from './op.js';
import { Tool } from './tool.js';
import { newPolygon } from '../../geo/polygon.js';
import { newSlice } from '../../kiri/slice.js';
import { polygons as POLY } from '../../geo/polygons.js';
import { util as base_util } from '../../geo/base.js';
import { poly2polyEmit } from '../../geo/paths.js';
import { newPoint } from '../../geo/point.js';
class OpTrace extends CamOp {
constructor(state, op) {
super(state, op);
}
async slice(progress) {
const debug = false;
let { op, state } = this;
let { tool, rate, down, plunge, offset, offover, thru } = op;
let { ov_conv } = op;
let { settings, widget, addSlices, zThru, tabs, workarea } = state;
let { updateToolDiams, cutTabs, cutPolys, healPolys, color, shadowAt } = state;
let { process, stock } = settings;
let { camStockClipTo } = process;
if (state.isIndexed) {
throw 'trace op not supported with indexed stock';
}
// generate tracing offsets from chosen features
let zTop = workarea.top_z;
let zBottom = workarea.bottom_z;
let sliceOut = this.sliceOut = [];
let areas = op.areas[widget.id] || [];
let camTool = new Tool(settings, tool);
let toolDiam = camTool.fluteDiameter();
let toolOver = toolDiam * op.step;
let traceOffset = camTool.traceOffset()
let cutdir = ov_conv;
let polys = [];
let reContour = false;
let canRecontour = offset !== 'none' && down === 0;
let stockRect = stock.center && stock.x && stock.y ?
newPolygon().centerRectangle({x:0,y:0}, stock.x, stock.y) : undefined;
updateToolDiams(toolDiam);
if (tabs) {
tabs.forEach(tab => {
tab.off = POLY.expand([tab.poly], toolDiam / 2).flat();
});
}
for (let arr of areas) {
let poly = newPolygon().fromArray(arr);
POLY.setWinding([ poly ], cutdir, false);
polys.push(poly);
let zs = poly.points.map(p => p.z);
let min = Math.min(...zs);
let max = Math.max(...zs);
if (max - min > 0.0001 && canRecontour) {
reContour = true;
}
}
if (false) newSliceOut(0).output()
.setLayer("polys", {line: 0xaaaa00}, false)
.addPolys(polys);
function newSliceOut(z) {
let slice = newSlice(z);
addSlices(slice);
sliceOut.push(slice);
return slice;
}
function minZ(z) {
return zBottom ? Math.max(zBottom, z - thru) : z - thru;
}
function followZ(poly) {
if (op.dogbone) {
addDogbones(poly, toolDiam / 5, !op.revbone);
}
let z = poly.getZ();
let slice = newSliceOut(z);
slice.camTrace = { tool, rate, plunge };
if (tabs) {
slice.camLines = cutTabs(tabs, [poly], z);
} else {
slice.camLines = [ poly ];
}
if (camStockClipTo && stockRect) {
slice.camLines = cutPolys([stockRect], slice.camLines, z, true);
}
if (reContour) {
state.contourPolys(widget, slice.camLines);
}
slice.output()
.setLayer("trace follow", {line: color}, false)
.addPolys(slice.camLines)
}
function clearZnew(polys, z, down) {
if (down) {
// adjust step down to a value <= down that
// ends on the lowest z specified
let diff = zTop - z;
down = diff / Math.ceil(diff / down);
}
let zs = down ? base_util.lerp(zTop, z, down) : [ z ];
let zpro = 0, zinc = 1 / (polys.length * zs.length);
for (let poly of polys) {
// newPocket();
for (let z of zs) {
let clip = [], shadow;
shadow = shadowAt(z);
POLY.subtract([ poly ], shadow, clip, undefined, undefined, 0);
if (op.outline) {
POLY.clearInner(clip);
}
if (clip.length === 0) {
continue;
}
let slice = newSliceOut(z);
let count = 999;
slice.camTrace = { tool, rate, plunge };
if (toolDiam) {
const offs = [ -toolDiam / 2, -toolOver ];
POLY.offset(clip, offs, {
count, outs: slice.camLines = [], flat:true, z, minArea: 0
});
} else {
// when engraving with a 0 width tip
slice.camLines = clip;
}
if (tabs) {
slice.camLines = cutTabs(tabs, POLY.flatten(slice.camLines, null, true), z);
} else {
slice.camLines = POLY.flatten(slice.camLines, null, true);
}
POLY.setWinding(slice.camLines, cutdir, false);
slice.output()
.setLayer("trace", {line: color}, false)
.addPolys(slice.camLines)
if (debug && shadow) slice.output()
.setLayer("trace shadow", {line: 0xff8811}, false)
.addPolys(shadow)
progress(zpro, "trace");
zpro += zinc;
addSlices(slice);
}
}
}
function similar(v1, v2, epsilon = 0.01) {
return Math.abs(v1-v2) <= epsilon;
}
function centerPoly(p1, p2) {
// follow poly with most points
if (p2.length > p1.length) {
let t = p1;
p1 = p2;
p2 = t;
}
let np = newPolygon().setOpen(true);
for (let p of p1.points) {
let q = p2.findClosestPointTo(p);
np.push(p.midPointTo3D(q.point));
}
return np;
}
function centerPolys(polys) {
// select open polys and sort by length
let ptst = polys.filter(p => p.isOpen()).sort((a,b) => b.perimeter() - a.perimeter());
if (ptst.length < 2) {
return polys;
}
let pt = newPoint(0,0,0);
// ensure polys are ordered with start point closest to 0,0
ptst.forEach(p => {
if (p.last().distTo2D(pt) < p.first().distTo2D(pt)) {
p.reverse();
}
});
let pout = polys.filter(p => p.isClosed());
outer: for (let i=0,l=ptst.length; i<l-1; i++) {
let p0 = ptst[i];
if (!p0) continue;
for (let j=i+1; j<l; j++) {
let p1 = ptst[j];
if (!p1) continue;
if (
similar(p0.perimeter(), p1.perimeter(), 0.1) &&
similar(p0.first().distTo2D(p1.first()), toolDiam) &&
similar(p0.last().distTo2D(p1.last()), toolDiam)
) {
pout.push(centerPoly(p0, p1));
ptst[i] = undefined;
ptst[j] = undefined;
continue outer;
}
}
}
pout.appendAll(ptst.filter(p => p));
return pout;
}
// connect selected segments if open and touching
polys = healPolys(polys);
// find center line for open polys spaced by tool diameter
polys = centerPolys(polys);
switch (op.mode) {
case "follow":
let routed = [];
poly2polyEmit(polys, newPoint(0,0,0), (poly, index, count, spoint) => {
routed.push(poly);
});
let output = [];
for (let poly of POLY.nest(routed)) {
let offdist = offset !== 'none' ? offover : 0;
if (!offdist)
switch (offset) {
case "outside": offdist = traceOffset; break;
case "inside": offdist = -traceOffset; break;
} else if (offset === "inside") {
offdist = -offdist;
}
if (offdist) {
let pnew = POLY.offset([poly], offdist, { minArea: 0, open: true });
if (pnew) {
poly = POLY.setZ(pnew, poly.getZ());
} else {
continue;
}
} else {
poly = [ poly ];
}
for (let pi of POLY.flatten(poly, [], true))
if (down) {
let zto = minZ(pi.getZ());
if (zThru && similar(zto,0)) {
zto -= zThru;
}
for (let z of base_util.lerp(zTop, zto, down)) {
output.push(pi.clone().setZ(z));
}
} else {
if (thru) {
pi.setZ(pi.getZ() - thru);
}
output.push(pi);
}
if (!down && op.merge) {
let nest = POLY.nest(output);
let union = POLY.union(nest, 0, true);
output = POLY.flatten(union, [], true);
}
}
for (let poly of output) {
followZ(poly);
}
break;
case "clear":
const zbo = widget.track.top - widget.track.box.d;
let zmap = {};
for (let poly of polys) {
let z = minZ(poly.minZ());
if (offover) {
let pnew = POLY.offset([poly], -offover, { minArea: 0, open: true });
if (pnew) {
poly = POLY.setZ(pnew, poly.getZ());
} else {
continue;
}
} else {
poly = [ poly ];
}
(zmap[z] = zmap[z] || []).appendAll(poly);
}
for (let [zv, polys] of Object.entries(zmap)) {
clearZnew(polys, parseFloat(zv), down);
}
}
}
prepare(ops, progress) {
let { op, state } = this;
let { settings } = state;
let { setTool, setSpindle } = ops;
setTool(op.tool, op.rate);
setSpindle(op.spindle);
for (let slice of this.sliceOut) {
ops.emitTrace(slice);
}
}
}
export { OpTrace };

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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
import { CamOp } from './op.js';
import { newSlice } from '../../kiri/slice.js';
import { Slicer } from './slicer.js';
class OpXRay extends CamOp {
constructor(state, op) {
super(state, op);
}
async slice(progress) {
let { widget, addSlices } = this.state;
let slicer = new Slicer(widget);
let xrayind = Object.keys(slicer.zLine)
.map(v => parseFloat(v).round(5))
.sort((a,b) => a-b);
let xrayopt = { each: data => {
let slice = newSlice(data.z);
slice.addTops(data.tops);
// data.tops.forEach(top => slice.addTop(top));
slice.lines = data.lines;
slice.xray();
addSlices(slice);
}, over: false, flatoff: 0, edges: true, openok: true };
await slicer.slice(xrayind, xrayopt);
// xrayopt.over = true;
// slicer.slice(xrayind, xrayopt);
}
}
export { OpXRay };

20
src2/kiri-mode/cam/op.js Normal file
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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
export class CamOp {
constructor(state, op) {
this.state = state;
this.op = op
}
type() {
return this.op.type;
}
weight() {
return 1;
}
async slice() { }
prepare() { }
}

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