checkpoint rendering refactor. still broken beyond slicing
This commit is contained in:
parent
64380b6ef6
commit
9a3cf79c8b
11 changed files with 1099 additions and 1228 deletions
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@ -6,10 +6,21 @@
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let KIRI = self.kiri,
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BASE = self.base,
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POLY = BASE.polygons,
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UTIL = BASE.util,
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CONF = BASE.config,
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FDM = KIRI.driver.FDM,
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SLICER = KIRI.slicer;
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SLICER = KIRI.slicer,
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fillArea = POLY.fillArea,
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newPoint = BASE.newPoint,
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newSlice = KIRI.newSlice,
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FILL = KIRI.fill,
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FILLFIXED = KIRI.fill_fixed,
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isThin = false;
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function thin(opt) {
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return isThin ? null : opt;
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}
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/**
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* DRIVER SLICE CONTRACT
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@ -45,6 +56,8 @@
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sliceFillAngle = spro.sliceFillAngle,
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view = widget.mesh && widget.mesh.newGroup ? widget.mesh.newGroup() : null;
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isThin = settings.controller.thinRender;
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if (!(sliceHeight > 0 && sliceHeight < 100)) {
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return ondone("invalid slice height");
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}
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@ -109,9 +122,6 @@
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// reset (if necessary) for solids and support projections
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slices.forEach(function(slice) {
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slice.extruder = extruder;
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slice.invalidateFill();
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slice.invalidateSolids();
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slice.invalidateSupports();
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});
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let supportEnabled = spro.sliceSupportEnable && spro.sliceSupportDensity > 0.0,
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@ -124,25 +134,27 @@
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slice.index > slices.length - spro.sliceTopLayers-1 ||
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spro.sliceFillSparse > 0.95
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) && !vaseMode;
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slice.doShells(spro.sliceShells, firstOffset, shellOffset, fillOffset, {
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doShells(slice, spro.sliceShells, firstOffset, shellOffset, fillOffset, {
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vase: vaseMode,
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thin: spro.detectThinWalls
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});
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if (solid) slice.doSolidLayerFill(fillSpacing, sliceFillAngle);
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if (solid) {
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doSolidLayerFill(slice, fillSpacing, sliceFillAngle);
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}
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sliceFillAngle += 90.0;
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}, "offsets");
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// calculations only relevant when solid layers are used
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if (doSolidLayers) {
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forSlices(0.2, 0.34, function(slice) {
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slice.doDiff(minSolid);
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if (slice.index > 0) doDiff(slice, minSolid);
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}, "diff");
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forSlices(0.34, 0.35, function(slice) {
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slice.projectFlats(solidLayers);
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slice.projectBridges(solidLayers);
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projectFlats(slice, solidLayers);
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projectBridges(slice, solidLayers);
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}, "solids");
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forSlices(0.35, 0.5, function(slice) {
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slice.doSolidsFill(fillSpacing, sliceFillAngle, minSolid);
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doSolidsFill(slice, fillSpacing, sliceFillAngle, minSolid);
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sliceFillAngle += 90.0;
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}, "solids");
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}
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@ -150,17 +162,17 @@
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// calculations only relevant when supports are enabled
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if (supportEnabled) {
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forSlices(0.5, 0.7, function(slice) {
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slice.doSupport(spro.sliceSupportOffset, spro.sliceSupportSpan, spro.sliceSupportExtra, supportMinArea, spro.sliceSupportSize, spro.sliceSupportOffset, spro.sliceSupportGap);
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if (slice.index > 0) doSupport(slice, spro.sliceSupportOffset, spro.sliceSupportSpan, spro.sliceSupportExtra, supportMinArea, spro.sliceSupportSize, spro.sliceSupportOffset, spro.sliceSupportGap);
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}, "support");
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forSlices(0.7, 0.8, function(slice) {
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slice.doSupportFill(nozzleSize, spro.sliceSupportDensity, supportMinArea);
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doSupportFill(slice, nozzleSize, spro.sliceSupportDensity, supportMinArea);
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}, "support");
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}
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// sparse layers only present when non-vase mose and sparse % > 0
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if (!vaseMode && spro.sliceFillSparse > 0.0) {
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forSlices(0.8, 1.0, function(slice) {
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slice.doSparseLayerFill({
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doSparseLayerFill(slice, {
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settings: settings,
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process: spro,
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device: sdev,
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@ -369,4 +381,763 @@
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return Math.max(min,Math.min(max,v));
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}
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/**
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* Compute offset shell polygons. For FDM, the first offset is usually half
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* of the nozzle width. Each subsequent offset is a full nozzle width. User
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* parameters control tweaks to these numbers to allow for better shell bonding.
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* The last shell generated is a "fillOffset" shell. Fill lines are clipped to
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* this polygon. Adjusting fillOffset controls bonding of infill to the shells.
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*
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* @param {number} count
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* @param {number} offset1 first offset
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* @param {number} offsetN all subsequent offsets
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* @param {number} fillOffset
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* @param {Obejct} options
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*/
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function doShells(slice, count, offset1, offsetN, fillOffset, options) {
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const opt = options || {};
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slice.solids = [];
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slice.tops.forEach(function(top) {
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let top_poly = [ top.poly ];
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if (slice.index === 0) {
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// console.log({slice_top_0: top_poly, count});
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// segment polygon
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}
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if (opt.vase) {
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// remove top poly inners in vase mode
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top.poly = top.poly.clone(false);
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}
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top.shells = [];
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top.fill_off = [];
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top.fill_lines = [];
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let last = [],
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gaps = [],
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z = top.poly.getZ();
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if (count) {
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// permit offset of 0 for laser and drag knife
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if (offset1 === 0 && count === 1) {
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last = top_poly.clone(true);
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top.shells = last;
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} else {
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if (opt.thin) {
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top.thin_fill = [];
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let oso = {z, count, gaps: [], outs: [], minArea: 0.05};
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POLY.offset(top_poly, [-offset1, -offsetN], oso);
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oso.outs.forEach((polys, i) => {
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polys.forEach(p => {
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p.depth = i;
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if (p.fill_off) {
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p.fill_off.forEach(pi => pi.depth = i);
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}
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top.shells.push(p);
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});
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last = polys;
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});
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// slice.solids.trimmed = slice.solids.trimmed || [];
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oso.gaps.forEach((polys, i) => {
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let off = (i == 0 ? offset1 : offsetN);
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polys = POLY.offset(polys, -off * 0.8, {z, minArea: 0});
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// polys.forEach(p => { slice.solids.trimmed.push(p); });
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top.thin_fill.appendAll(cullIntersections(
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fillArea(polys, 45, off/2, [], 0.01, off*2),
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fillArea(polys, 135, off/2, [], 0.01, off*2),
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// fillArea(polys, 90, off, [], 0.05, off*4),
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// fillArea(polys, 180, off, [], 0.05, off*4),
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));
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gaps = polys;
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});
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} else {
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// standard wall offsetting strategy
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POLY.expand(
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top_poly, // reference polygon(s)
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-offset1, // first inset distance
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z, // set new polys to this z
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top.shells, // accumulator array
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count, // number of insets to perform
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-offsetN, // subsequent inset distance
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// on each new offset trace ...
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function(polys, countNow) {
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last = polys;
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// mark each poly with depth (offset #) starting at 0
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polys.forEach(function(p) {
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p.depth = count - countNow;
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if (p.fill_off) p.fill_off.forEach(function(pi) {
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// use negative offset for inners
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pi.depth = -(count - countNow);
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});
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});
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});
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}
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}
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} else {
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// no shells, just infill, is permitted
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last = [top.poly];
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}
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// generate fill offset poly set from last offset to top.fill_off
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if (fillOffset && last.length > 0) {
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// if gaps present, remove that area from fill inset
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if (gaps.length) {
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let nulast = [];
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POLY.subtract(last, gaps, nulast, null, slice.z);
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last = nulast;
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}
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last.forEach(function(inner) {
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POLY.offset([inner], -fillOffset, {outs: top.fill_off, flat: true, z: slice.z});
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});
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}
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// for diffing
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top.last = last;
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slice.output()
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.setLayer('shells', { face: 0x0000aa, line: 0x0000aa })
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.addPolys(top.shells, thin({ offset: offset1 }))
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.setLayer('slice', { face: 0, line: 0x888800 })
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.addPolys(top.poly)
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.setLayer('offset', { face: 0, line: 0x888888 })
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.addPolys(top.fill_off)
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.setLayer('last', { face: 0, line: 0x008888 })
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.addPolys(top.last)
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;
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});
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};
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/**
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* Create an entirely solid layer by filling all top polygons
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* with an alternating pattern.
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*
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* @param {number} linewidth
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* @param {number} angle
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* @param {number} density
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*/
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function doSolidLayerFill(slice, spacing, angle) {
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if (slice.tops.length === 0 || typeof(angle) != 'number') {
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slice.isSolidLayer = false;
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return;
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}
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const render = slice.output();
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slice.tops.forEach(function(top) {
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const lines = fillArea(top.fill_off, angle, spacing, null);
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top.fill_lines.appendAll(lines);
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render
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.setLayer('fill', { face: 0x0000aa, line: 0x0000aa })
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.addLines(lines, thin({ offset: spacing/2 }));
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});
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slice.isSolidLayer = true;
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};
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/**
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* Take output from pluggable sparse infill algorithm and clip to
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* the bounds of the top polygons and their inner solid areas.
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*/
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function doSparseLayerFill(slice, options) {
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let process = options.process,
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spacing = options.spacing, // spacing space between fill lines
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density = options.density, // density of infill 0.0 - 1.0
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bounds = options.bounds, // bounding box of widget
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height = options.height, // z layer height
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type = options.type || 'hex';
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if (slice.tops.length === 0 || density === 0.0 || slice.isSolidLayer) {
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slice.isSparseFill = false;
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return;
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}
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let tops = slice.tops,
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down = slice.down,
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clib = self.ClipperLib,
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ctyp = clib.ClipType,
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ptyp = clib.PolyType,
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cfil = clib.PolyFillType,
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clip = new clib.Clipper(),
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ctre = new clib.PolyTree(),
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poly,
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polys = [],
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lines = [],
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line = [],
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solids = [],
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// callback passed to pluggable infill algorithm
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target = {
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// slice and slice property access
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slice: function() { return slice },
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zIndex: function() { return slice.index },
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zValue: function() { return slice.z },
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// various option map access
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options: function() { return options },
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lineWidth: function() { return options.lineWidth },
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bounds: function() { return bounds },
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zHeight: function() { return height },
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offset: function() { return spacing },
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density: function() { return density },
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// output functions
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emit: function(x,y) {
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if (isNaN(x)) {
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solids.push(x);
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} else {
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line.push(newPoint(x,y,slice.z));
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slice.isSparseFill = true;
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}
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},
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newline: function() {
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if (line.length > 0) {
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lines.push(line);
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line = [];
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}
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}
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};
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// use specified fill type
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if (type && FILL[type]) {
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FILL[type](target);
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} else {
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console.log({missing_infill: type});
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return;
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}
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// force emit of last line
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target.newline();
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// prepare top infill structure
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tops.forEach(function(top) {
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top.fill_sparse = [];
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polys.appendAll(top.fill_off);
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polys.appendAll(top.solids);
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});
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function ondone() {
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tops.forEach(top => {
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slice.output()
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.setLayer('infill', { face: 0x0000aa, line: 0x0000aa })
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.addPolys(top.fill_sparse, thin({ offset: spacing/2 }))
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});
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}
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// update fill fingerprint for this slice
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slice._fill_finger = POLY.fingerprint(polys);
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let skippable = FILLFIXED[type] ? true : false;
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let miss = false;
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// if the layer below has the same fingerprint,
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// we may be able to clone the infill instead of regenerating it
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if (skippable && slice.fingerprintSame(down)) {
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// the fill fingerprint can slightly different because of solid projections
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if (down._fill_finger && POLY.fingerprintCompare(slice._fill_finger, down._fill_finger)) {
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for (let i=0; i<tops.length; i++) {
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// the layer below may not have infill computed if it's solid
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if (down.tops[i].fill_sparse) {
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tops[i].fill_sparse = down.tops[i].fill_sparse.map(poly => {
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return poly.clone().setZ(slice.z);
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});
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} else {
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miss = true;
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}
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}
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// if any of the fills as missing from below, re-compute
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if (!miss) {
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ondone();
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return;
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}
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}
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}
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let sparse_clip = slice.isSparseFill;
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// solid fill areas
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if (solids.length) {
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tops.forEach(top => {
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if (!top.fill_off) return;
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let masks = top.fill_off.slice();
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if (top.solids) {
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masks = POLY.subtract(masks, top.solids, [], null, slice.z);
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}
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let angl = process.sliceFillAngle * ((slice.index % 2) + 1);
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solids.forEach(solid => {
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let inter = [],
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fillable = [];
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masks.forEach(mask => {
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let p = solid.mask(mask);
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if (p && p.length) inter.appendAll(p);
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});
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// offset fill area to accommodate trace
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if (inter.length) {
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POLY.expand(inter, -options.lineWidth/2, slice.z, fillable);
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}
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// fill intersected areas
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if (inter.length) {
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slice.isSparseFill = true;
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inter.forEach(p => {
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p.forEachSegment((p1, p2) => {
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top.fill_lines.push(p1, p2);
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});
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});
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}
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if (fillable.length) {
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let lines = POLY.fillArea(fillable, angl, options.lineWidth);
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top.fill_lines.appendAll(lines);
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}
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});
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});
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}
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// if only solids were added and no lines to clip
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if (!sparse_clip) {
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ondone();
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return;
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}
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clip.AddPaths(lines, ptyp.ptSubject, false);
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clip.AddPaths(POLY.toClipper(polys), ptyp.ptClip, true);
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if (clip.Execute(ctyp.ctIntersection, ctre, cfil.pftNonZero, cfil.pftEvenOdd)) {
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ctre.m_AllPolys.forEach(function(node) {
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poly = POLY.fromClipperNode(node, slice.z);
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tops.forEach(function(top) {
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// use only polygons inside this top
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if (poly.isInside(top.poly)) {
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top.fill_sparse.push(poly);
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}
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});
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});
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}
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ondone();
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};
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/**
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* Find difference between fill inset poly on two adjacent layers.
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* Used to calculate bridges, flats and then solid projections.
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* 'expand' is used for top offsets in SLA mode
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*/
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function doDiff(slice, minArea, sla) {
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const top = slice,
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down = slice.down,
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topInner = sla ? top.topPolys() : top.topInners(),
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downInner = sla ? down.downPolys() : down.topInners(),
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bridges = top.bridges = [],
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flats = down.flats = [];
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// skip diffing layers that are identical
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if (slice.fingerprintSame(down)) {
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top.bridges = bridges;
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down.flats = flats;
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return;
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}
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POLY.subtract(topInner, downInner, bridges, flats, slice.z, minArea);
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top.output()
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.setLayer('bridges', { face: 0x00aaaa, line: 0x00aaaa })
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.addAreas(bridges)
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down.output()
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.setLayer('flats', { face: 0xaa00aa, line: 0xaa00aa })
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.addAreas(flats)
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};
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/**
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*
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*
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* @param {Polygon[]} polys
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*/
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function addSolidFills(slice, polys) {
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slice.solids.appendAll(polys);
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};
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/**
|
||||
* project bottom flats down
|
||||
*/
|
||||
function projectFlats(slice, count) {
|
||||
if (slice.isSolidLayer || !slice.down || !slice.flats) return;
|
||||
projectSolid(slice, slice.flats, count, false, true);
|
||||
};
|
||||
|
||||
/**
|
||||
* project top bridges up
|
||||
*/
|
||||
function projectBridges(slice, count) {
|
||||
if (slice.isSolidLayer || !slice.up || !slice.bridges) return;
|
||||
projectSolid(slice, slice.bridges, count, true, true);
|
||||
};
|
||||
|
||||
/**
|
||||
* fill projected areas and store line data
|
||||
* @return {boolean} true if filled, false if not
|
||||
*/
|
||||
function doSolidsFill(slice, spacing, angle, minArea) {
|
||||
|
||||
const render = slice.output();
|
||||
|
||||
let minarea = minArea || 1,
|
||||
tops = slice.tops,
|
||||
solids = slice.solids,
|
||||
unioned = POLY.union(solids),
|
||||
isSLA = (spacing === undefined && angle === undefined);
|
||||
|
||||
if (solids.length === 0) return false;
|
||||
if (unioned.length === 0) return false;
|
||||
|
||||
let masks,
|
||||
trims = [],
|
||||
inner = isSLA ? slice.topPolys() : slice.topFillOff();
|
||||
|
||||
// trim each solid to the inner bounds
|
||||
unioned.forEach(function(p) {
|
||||
p.setZ(slice.z);
|
||||
inner.forEach(function(i) {
|
||||
if (p.del) return;
|
||||
masks = p.mask(i);
|
||||
if (masks && masks.length > 0) {
|
||||
p.del = true;
|
||||
trims.appendAll(masks);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// clear old solids and make array for new
|
||||
tops.forEach(top => { top.solids = [] });
|
||||
|
||||
// replace solids with merged and trimmed solids
|
||||
slice.solids = solids = trims;
|
||||
|
||||
// parent each solid polygon inside the smallest bounding top
|
||||
solids.forEach(function(solid) {
|
||||
tops.forEach(function(top) {
|
||||
if (top.poly.overlaps(solid)) {
|
||||
if (!solid.parent || solid.parent.area() > top.poly.area()) {
|
||||
if (solid.areaDeep() < minarea) {
|
||||
// console.log({i:slice.index,cull_solid:solid,area:solid.areaDeep()});
|
||||
return;
|
||||
}
|
||||
solid.parent = top.poly;
|
||||
top.solids.push(solid);
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
// emit solid areas
|
||||
render.setLayer("solids", { face: 0x00dd00 }).addAreas(solids);
|
||||
|
||||
// for SLA to bypass line infill
|
||||
if (isSLA) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// create empty filled line array for each top
|
||||
tops.forEach(function(top) {
|
||||
const tofill = [];
|
||||
const angfill = [];
|
||||
const newfill = [];
|
||||
// determine fill orientation from top
|
||||
solids.forEach(function(solid) {
|
||||
if (solid.parent === top.poly) {
|
||||
if (solid.fillang) {
|
||||
angfill.push(solid);
|
||||
} else {
|
||||
tofill.push(solid);
|
||||
}
|
||||
}
|
||||
});
|
||||
if (tofill.length > 0) {
|
||||
fillArea(tofill, angle, spacing, newfill);
|
||||
top.fill_lines_norm = {angle:angle,spacing:spacing};
|
||||
}
|
||||
if (angfill.length > 0) {
|
||||
top.fill_lines_ang = {spacing:spacing,list:[],poly:[]};
|
||||
angfill.forEach(function(af) {
|
||||
fillArea([af], af.fillang.angle + 45, spacing, newfill);
|
||||
top.fill_lines_ang.list.push(af.fillang.angle + 45);
|
||||
top.fill_lines_ang.poly.push(af.clone());
|
||||
});
|
||||
}
|
||||
|
||||
top.fill_lines.appendAll(newfill);
|
||||
render.setLayer("fill", { line: 0, face: 0 }).addLines(newfill);
|
||||
});
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
/**
|
||||
* calculate external overhangs requiring support
|
||||
* this is done bottom-up
|
||||
*
|
||||
* @param {number} minOffset trigger for unsupported distance
|
||||
* @param {number} maxBridge max length before mid supports added
|
||||
* @param {number} expand outer support clip
|
||||
* @param {number} offset inner support clip
|
||||
* @param {number} gap layers between supports and part
|
||||
*/
|
||||
function doSupport(slice, minOffset, maxBridge, expand, minArea, pillarSize, offset, gap) {
|
||||
let min = minArea || 0.01,
|
||||
size = (pillarSize || 1),
|
||||
mergeDist = size * 3, // pillar merge dist
|
||||
tops = slice.topPolys(),
|
||||
trimTo = tops;
|
||||
|
||||
// creates outer clip offset from tops
|
||||
if (expand) {
|
||||
POLY.expand(tops, expand, slice.z, trimTo = []);
|
||||
}
|
||||
|
||||
// create inner clip offset from tops
|
||||
POLY.expand(tops, offset, slice.z, slice.offsets = []);
|
||||
|
||||
let traces = POLY.flatten(slice.topShells().clone(true)),
|
||||
fill = slice.topFill(),
|
||||
points = [],
|
||||
down = slice.down,
|
||||
down_tops = down.topPolys(),
|
||||
down_traces = POLY.flatten(down.topShells().clone(true));
|
||||
|
||||
// check if point is supported by layer below
|
||||
function checkPointSupport(point) {
|
||||
// skip points close to other support points
|
||||
for (let i=0; i<points.length; i++) {
|
||||
if (point.distTo2D(points[i]) < size/4) return;
|
||||
}
|
||||
let supported = point.isInPolygonOnly(down_tops);
|
||||
if (!supported) down_traces.forEach(function(trace) {
|
||||
trace.forEachSegment(function(p1, p2) {
|
||||
if (point.distToLine(p1, p2) <= minOffset) {
|
||||
return supported = true;
|
||||
}
|
||||
});
|
||||
return supported;
|
||||
});
|
||||
if (!supported) points.push(point);
|
||||
}
|
||||
|
||||
// todo support entire line if both endpoints unsupported
|
||||
// segment line and check if midpoints are supported
|
||||
function checkLineSupport(p1, p2, poly) {
|
||||
let dist, i = 1;
|
||||
if ((dist = p1.distTo2D(p2)) >= maxBridge) {
|
||||
let slope = p1.slopeTo(p2).factor(1/dist),
|
||||
segs = Math.floor(dist / maxBridge) + 1,
|
||||
seglen = dist / segs;
|
||||
while (i < segs) {
|
||||
checkPointSupport(p1.projectOnSlope(slope, i++ * seglen));
|
||||
}
|
||||
}
|
||||
if (poly) checkPointSupport(p2);
|
||||
}
|
||||
|
||||
// check trace line support needs
|
||||
traces.forEach(function(trace) {
|
||||
trace.forEachSegment(function(p1, p2) { checkLineSupport(p1, p2, true) });
|
||||
});
|
||||
|
||||
let supports = [];
|
||||
|
||||
// add offset solids to supports (or fill depending)
|
||||
fill.forEachPair(function(p1,p2) { checkLineSupport(p1, p2, false) });
|
||||
// if (top.bridges) POLY.expand(top.bridges, -maxBridge/2, top.z, supports, 1);
|
||||
|
||||
// skip the rest if no points or supports
|
||||
if (!(points.length || supports.length)) return;
|
||||
|
||||
let pillars = [];
|
||||
|
||||
// TODO project points down instead of unioned pillars
|
||||
// TODO merge point/rect into hull of next nearest (up to maxBridge/2 away)
|
||||
// TODO eliminate unions in favor of progress hulling (using previous w/nearness)
|
||||
// TODO align pillar diamond along line (when doing line checks)
|
||||
|
||||
// for each point, create a bounding rectangle
|
||||
points.forEach(function(point) {
|
||||
pillars.push(BASE.newPolygon().centerRectangle(point, size/2, size/2));
|
||||
});
|
||||
|
||||
// merge pillars and replace with convex hull of outer points (aka smoothing)
|
||||
pillars = POLY.union(pillars).forEach(function(pillar) {
|
||||
supports.push(BASE.newPolygon().createConvexHull(pillar.points));
|
||||
});
|
||||
|
||||
// return top.supports = supports;
|
||||
// then union supports
|
||||
supports = POLY.union(supports);
|
||||
|
||||
// constrain support poly to top polys
|
||||
supports = POLY.trimTo(supports, trimTo);
|
||||
|
||||
let depth = 0;
|
||||
while (down && supports.length > 0) {
|
||||
down.supports = down.supports || [];
|
||||
|
||||
let trimmed = [],
|
||||
culled = [];
|
||||
|
||||
// clip supports to shell offsets
|
||||
POLY.subtract(supports, down.topPolys(), trimmed, null, slice.z, min);
|
||||
|
||||
// set depth hint on support polys for infill density
|
||||
trimmed.forEach(function(trim) {
|
||||
if (trim.area() < 0.1) return;
|
||||
culled.push(trim.setZ(down.z));
|
||||
});
|
||||
|
||||
// exit when no more support polys exist
|
||||
if (culled.length === 0) break;
|
||||
|
||||
// new bridge polys for next pass (skip first layer below)
|
||||
if (depth >= gap) {
|
||||
down.supports.appendAll(culled);
|
||||
// down.output()
|
||||
// .setLayer("support", { line: 0xff0000 })
|
||||
// .addPolys(culled, thin({ offset: 0.4 }))
|
||||
}
|
||||
|
||||
supports = culled;
|
||||
down = down.down;
|
||||
depth++;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* @param {number} linewidth
|
||||
* @param {number} angle
|
||||
* @param {number} density
|
||||
* @param {number} offset
|
||||
*/
|
||||
function doSupportFill(slice, linewidth, density, minArea) {
|
||||
let supports = slice.supports,
|
||||
nsB = [],
|
||||
nsC = [],
|
||||
min = minArea || 0.1;
|
||||
|
||||
// create support clip offset
|
||||
// POLY.expand(slice.gatherTopPolys([]), offset, slice.z, slice.offsets = []);
|
||||
|
||||
if (!supports) return;
|
||||
|
||||
// union supports
|
||||
supports = POLY.union(supports);
|
||||
|
||||
// trim to clip offsets
|
||||
if (slice.offsets) POLY.subtract(supports, slice.offsets, nsB, null, slice.z, min);
|
||||
supports = nsB;
|
||||
|
||||
// also trim to lower offsets, if they exist
|
||||
if (slice.down && slice.down.offsets) {
|
||||
POLY.subtract(nsB, slice.down.offsets, nsC, null, slice.z, min);
|
||||
supports = nsC;
|
||||
}
|
||||
|
||||
if (supports) supports.forEach(function (poly) {
|
||||
// angle based on width/height ratio
|
||||
let angle = (poly.bounds.width() / poly.bounds.height() > 1) ? 90 : 0;
|
||||
// calculate fill density
|
||||
let spacing = linewidth * (1 / density);
|
||||
// inset support poly for fill lines 33% of nozzle width
|
||||
let inset = POLY.offset([poly], -linewidth/3, {flat: true, z: slice.z});
|
||||
// do the fill
|
||||
if (inset.length > 0) {
|
||||
fillArea(inset, angle, spacing, poly.fills = []);
|
||||
if (poly.fills.length);
|
||||
slice.output()
|
||||
.setLayer("support", { line: 0xff0000 })
|
||||
.addLines(poly.fills, thin({ offset: 0.4 }))
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
// re-assign new supports back to slice
|
||||
slice.supports = supports;
|
||||
|
||||
slice.output()
|
||||
.setLayer("support", { line: 0xff0000 })
|
||||
.addPolys(supports, thin({ offset: 0.4 }))
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {Slice} slice
|
||||
* @param {Polygon[]} polys
|
||||
* @param {number} count
|
||||
* @param {boolean} up
|
||||
* @param {boolean} first
|
||||
* @returns {*}
|
||||
*/
|
||||
function projectSolid(slice, polys, count, up, first) {
|
||||
if (!slice || slice.isSolidLayer || count <= 0) {
|
||||
return;
|
||||
}
|
||||
let clones = polys.clone(true);
|
||||
if (first) {
|
||||
clones.forEach(function(p) {
|
||||
p.hintFillAngle();
|
||||
});
|
||||
}
|
||||
addSolidFills(slice, clones);
|
||||
if (count > 0) {
|
||||
if (up) projectSolid(slice.up, polys, count-1, true, false);
|
||||
else projectSolid(slice.down, polys, count-1, false, false);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* given an array of arrays of points (lines), eliminate intersections
|
||||
* between groups, then return a unified array of shortest non-intersects.
|
||||
*
|
||||
* @returns {Point[]}
|
||||
*/
|
||||
function cullIntersections() {
|
||||
function toLines(pts) {
|
||||
let lns = [];
|
||||
for (let i=0, il=pts.length; i<il; i += 2) {
|
||||
lns.push({a: pts[i], b: pts[i+1], l: pts[i].distTo2D(pts[i+1])});
|
||||
}
|
||||
return lns;
|
||||
}
|
||||
let aOa = [...arguments].filter(t => t);
|
||||
if (aOa.length < 1) return;
|
||||
let aa = toLines(aOa.shift());
|
||||
while (aOa.length) {
|
||||
let bb = toLines(aOa.shift());
|
||||
loop: for (let i=0, il=aa.length; i<il; i++) {
|
||||
let al = aa[i];
|
||||
if (al.del) {
|
||||
continue;
|
||||
}
|
||||
for (let j=0, jl=bb.length; j<jl; j++) {
|
||||
let bl = bb[j];
|
||||
if (bl.del) {
|
||||
continue;
|
||||
}
|
||||
if (UTIL.intersect(al.a, al.b, bl.a, bl.b, BASE.key.SEGINT)) {
|
||||
if (al.l < bl.l) {
|
||||
bl.del = true;
|
||||
} else {
|
||||
al.del = true;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
aa = aa.filter(l => !l.del).concat(bb.filter(l => !l.del));
|
||||
}
|
||||
let good = [];
|
||||
for (let i=0, il=aa.length; i<il; i++) {
|
||||
let al = aa[i];
|
||||
good.push(al.a);
|
||||
good.push(al.b);
|
||||
}
|
||||
return good.length > 2 ? good : [];
|
||||
}
|
||||
|
||||
})();
|
||||
|
|
|
|||
Loading…
Reference in a new issue