checkpoint rendering refactor. still broken beyond slicing
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11 changed files with 1099 additions and 1228 deletions
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@ -26,94 +26,13 @@
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});
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}
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CAM.renderSlice = function(slice) {
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let group = new THREE.Group();
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let render = slice.render;
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let view = slice.view;
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function addPoly(vertices, poly) {
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const points = poly.points, len = points.length;
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for (let i=1; i<len; i++) {
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const p1 = points[i-1], p2 = points[i];
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vertices.push(new THREE.Vector3(p1.x, p1.y, p1.z));
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vertices.push(new THREE.Vector3(p2.x, p2.y, p2.z));
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}
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if (!poly.open) {
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const p1 = points[len - 1], p2 = points[0];
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vertices.push(new THREE.Vector3(p1.x, p1.y, p1.z));
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vertices.push(new THREE.Vector3(p2.x, p2.y, p2.z));
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}
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}
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for (const [layer, data] of Object.entries(render.layers)) {
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const { polys, lines, faces, paths } = data;
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if (polys.length || lines.length) {
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const mat = new THREE.LineBasicMaterial({ color: data.color.line });
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const geo = new THREE.Geometry(), vert = geo.vertices;
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for (let i=0, il=polys.length; i<il; i++) {
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addPoly(vert, polys[i]);
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}
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for (let i=0, il=lines.length; i<il; i++) {
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const p = lines[i];
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vert.push(new THREE.Vector3(p.x, p.y, p.z));
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}
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if (vert.length) {
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group.add(new THREE.LineSegments(geo, mat));
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}
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}
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if (faces.length) {
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const mat = new THREE.MeshPhongMaterial({
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transparent: true,
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shininess: 100,
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specular: 0x181818,
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opacity: 1,
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color: data.color.face,
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side: THREE.DoubleSide
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});
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const geo = new THREE.BufferGeometry();
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geo.setAttribute('position', new THREE.BufferAttribute(faces, 3));
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geo.computeFaceNormals();
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geo.computeVertexNormals();
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const mesh = new THREE.Mesh(geo, mat);
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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group.add(mesh);
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}
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if (paths.length) {
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const mat = new THREE.MeshPhongMaterial({
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transparent: true,
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shininess: 100,
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specular: 0x181818,
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opacity: 1,
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color: data.color.face,
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side: THREE.DoubleSide
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});
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paths.forEach((path, i) => {
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const { index, faces, z } = path;
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const geo = new THREE.BufferGeometry();
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geo.setAttribute('position', new THREE.BufferAttribute(faces, 3));
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geo.setIndex(index);
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geo.computeFaceNormals();
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geo.computeVertexNormals();
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const mesh = new THREE.Mesh(geo, mat);
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mesh.position.z = z;
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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group.add(mesh);
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});
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}
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}
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slice.view.add(group);
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};
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CAM.sliceRender = function(widget) {
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return KIRI.Layer.renderSetup().renderSlices(widget.slices);
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let slices = widget.slices;
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if (!slices) return;
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slices.forEach(function(slice) {
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if (slice.render) return CAM.renderSlice(slice);
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let tops = slice.tops,
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layers = slice.layers,
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outline = layers.outline,
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