checkpoint rendering refactor. still broken beyond slicing

This commit is contained in:
Stewart Allen 2020-11-07 14:55:15 -05:00
commit 9a3cf79c8b
11 changed files with 1099 additions and 1228 deletions

View file

@ -227,14 +227,6 @@
LP.noodle = function(poly, offset, color, traceColor, open) {
if (!poly) return;
// if (!Array.isArray(poly)) {
// poly = [ poly ];
// }
// poly.forEach(p => {
// this.add(color, {path: p, offset});
// });
// return;
if (Array.isArray(poly)) {
poly = POLY.flatten(poly, [], true);
} else {
@ -427,4 +419,120 @@
this.changed = false;
}
Layer.renderSetup = function() {
const API = KIRI.api, UC = API.uc, UI = API.ui;
const dyn = UI.dyn = {};
const layers = $("layers");
UC.setGroup(layers);
layers.innerHTML = '';
return Layer;
};
Layer.renderSlices = function(slices) {
if (slices && slices.length) {
slices.forEach(slice => Layer.renderSlice(slice));
}
return Layer;
};
Layer.renderSlice = function(slice) {
let group = new THREE.Group();
let render = slice.render;
let view = slice.view;
if (!render) return;
function addPoly(vertices, poly) {
const points = poly.points, len = points.length;
for (let i=1; i<len; i++) {
const p1 = points[i-1], p2 = points[i];
vertices.push(new THREE.Vector3(p1.x, p1.y, p1.z));
vertices.push(new THREE.Vector3(p2.x, p2.y, p2.z));
}
if (!poly.open) {
const p1 = points[len - 1], p2 = points[0];
vertices.push(new THREE.Vector3(p1.x, p1.y, p1.z));
vertices.push(new THREE.Vector3(p2.x, p2.y, p2.z));
}
}
const API = KIRI.api, UC = API.uc, UI = API.ui, DYN = UI.dyn;;
for (const [layer, data] of Object.entries(render.layers)) {
if (!DYN[layer]) {
DYN[layer] = {
group: [],
toggle: UC.newBoolean(layer, (abc) => {
ctrl.group.forEach(mat => {
mat.visible = ctrl.toggle.checked;
});
})
};
}
const ctrl = DYN[layer];
ctrl.toggle.checked = true;
const { polys, lines, faces, paths } = data;
if (polys.length || lines.length) {
const mat = new THREE.LineBasicMaterial({ color: data.color.line });
const geo = new THREE.Geometry(), vert = geo.vertices;
for (let i=0, il=polys.length; i<il; i++) {
addPoly(vert, polys[i]);
}
for (let i=0, il=lines.length; i<il; i++) {
const p = lines[i];
vert.push(new THREE.Vector3(p.x, p.y, p.z));
}
if (vert.length) {
group.add(new THREE.LineSegments(geo, mat));
}
ctrl.group.push(mat);
}
if (faces.length) {
const mat = new THREE.MeshPhongMaterial({
transparent: true,
shininess: 100,
specular: 0x222222,
opacity: 1,
color: data.color.face,
side: THREE.DoubleSide
});
const geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(faces, 3));
geo.computeFaceNormals();
geo.computeVertexNormals();
const mesh = new THREE.Mesh(geo, mat);
mesh.castShadow = true;
mesh.receiveShadow = true;
group.add(mesh);
ctrl.group.push(mat);
}
if (paths.length) {
const mat = new THREE.MeshPhongMaterial({
transparent: true,
shininess: 100,
specular: 0x222222,
opacity: 1,
color: data.color.face,
side: THREE.DoubleSide
});
paths.forEach((path, i) => {
const { index, faces, z } = path;
const geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(faces, 3));
geo.setIndex(index);
geo.computeFaceNormals();
geo.computeVertexNormals();
const mesh = new THREE.Mesh(geo, mat);
mesh.position.z = z;
mesh.castShadow = true;
mesh.receiveShadow = true;
group.add(mesh);
});
ctrl.group.push(mat);
}
}
slice.view.add(group);
};
})();