pool and engine now use dependency injection
This commit is contained in:
parent
195ad046b9
commit
9a149d720c
8 changed files with 258 additions and 287 deletions
213
src/kiri-mode/fdm/post.js
Normal file
213
src/kiri-mode/fdm/post.js
Normal file
|
|
@ -0,0 +1,213 @@
|
|||
/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
|
||||
|
||||
"use strict";
|
||||
|
||||
// dep: geo.base
|
||||
// dep: geo.polygons
|
||||
// dep: kiri-mode.fdm.driver
|
||||
gapp.register("kiri-mode.fdm.post", [], (root, exports) => {
|
||||
|
||||
const { base, kiri } = root;
|
||||
const { driver } = kiri;
|
||||
const { polygons } = base;
|
||||
const { fillArea } = polygons;
|
||||
const { FDM } = driver;
|
||||
|
||||
const POLY = polygons;
|
||||
|
||||
/**
|
||||
* may run in minion or worker context. do not create objects
|
||||
* that will not quickly encode in threaded mode. add to existing
|
||||
* data object. return is ignored.
|
||||
*/
|
||||
base.slicePost.FDM = function(data, options) {
|
||||
const { z, lines, groups } = data;
|
||||
const { useAssembly, post_args, zIndexes } = options;
|
||||
const { process, isSynth, isDanger, vaseMode } = post_args;
|
||||
const { shellOffset, fillOffset, clipOffset } = post_args;
|
||||
data.tops = POLY.nest(groups);
|
||||
if (isSynth) {
|
||||
// do not shell synth widgets because
|
||||
// they will be clipped against peers later
|
||||
// which requires shelling post-clip
|
||||
// but we still need to generate tops
|
||||
delete data.groups;
|
||||
return;
|
||||
}
|
||||
const index = zIndexes.indexOf(z);
|
||||
const range = FDM.getRangeParameters(process, index);
|
||||
// calculate fractional shells
|
||||
let shellFrac = (range.sliceShells - (range.sliceShells | 0));
|
||||
let sliceShells = range.sliceShells | 0;
|
||||
if (shellFrac) {
|
||||
let v1 = shellFrac > 0.5 ? 1 - shellFrac : shellFrac;
|
||||
let v2 = 1 - v1;
|
||||
let parts = Math.round(v2/v1) + 1;
|
||||
let rem = index % parts;
|
||||
let trg = shellFrac > 0.5 ? 1 : parts - 1;
|
||||
sliceShells += rem >= trg ? 1 : 0;
|
||||
}
|
||||
const isFirst = index === 0;
|
||||
const height = process.sliceHeight;
|
||||
const spaceMult = isFirst ? process.firstLayerLineMult || 1 : 1;
|
||||
const count = isSynth ? 1 : sliceShells;
|
||||
const offset = shellOffset * spaceMult;
|
||||
const fillOff = fillOffset * spaceMult;
|
||||
const nutops = [];
|
||||
// co-locate shell processing with top generation in slicer
|
||||
for (let top of data.tops) {
|
||||
nutops.push(FDM.doTopShells(z, top, count, offset/2, offset, fillOff, {
|
||||
vase: vaseMode,
|
||||
thin: process.detectThinWalls && !isSynth,
|
||||
wasm: useAssembly,
|
||||
danger: isDanger
|
||||
}));
|
||||
}
|
||||
data.clip = clipOffset ? POLY.offset(nutops.map(t => t.simple), clipOffset) : undefined;
|
||||
data.tops = nutops;
|
||||
delete data.groups;
|
||||
};
|
||||
|
||||
/**
|
||||
* may run in minion or worker context. performes shell offsetting
|
||||
* including thin wall detection when enabled
|
||||
*/
|
||||
FDM.doTopShells = function(z, top, count, offset1, offsetN, fillOffset, opt = {}) {
|
||||
// pretend we're a top object in minions
|
||||
if (!top.poly) {
|
||||
top = { poly: top };
|
||||
}
|
||||
|
||||
// add simple (low rez poly) where less accuracy is OK
|
||||
top.simple = top.poly.simple();
|
||||
|
||||
let wasm = opt.wasm;
|
||||
let top_poly = [ top.poly ];
|
||||
|
||||
if (opt.vase) {
|
||||
// remove top poly inners in vase mode
|
||||
top.poly = top.poly.clone(false);
|
||||
}
|
||||
|
||||
top.shells = [];
|
||||
top.fill_off = [];
|
||||
top.fill_lines = [];
|
||||
|
||||
let last = [],
|
||||
gaps = [];
|
||||
|
||||
if (count) {
|
||||
// permit offset of 0 for laser and drag knife
|
||||
if (offset1 === 0 && count === 1) {
|
||||
last = top_poly.clone(true);
|
||||
top.shells = last;
|
||||
} else {
|
||||
// heal top open polygons if the ends are close (benchy tilt test)
|
||||
top_poly.forEach(p => { if (p.open) {
|
||||
let dist = p.first().distTo2D(p.last());
|
||||
if (dist < 1) p.open = false;
|
||||
} });
|
||||
if (opt.danger && opt.thin) {
|
||||
top.thin_fill = [];
|
||||
top.fill_sparse = [];
|
||||
let layers = POLY.inset(top_poly, offsetN, count, z, true);
|
||||
last = layers.last().mid;
|
||||
top.shells = layers.map(r => r.mid).flat();
|
||||
top.gaps = layers.map(r => r.gap).flat();
|
||||
let off = offsetN;
|
||||
let min = off * 0.75;
|
||||
let max = off * 4;
|
||||
for (let poly of layers.map(r => r.gap).flat()) {
|
||||
let centers = poly.centers(off/2, z, min, max, {lines:false});
|
||||
top.fill_sparse.appendAll(centers);
|
||||
// top.fill_lines.appendAll(centers);
|
||||
}
|
||||
} else if (opt.thin) {
|
||||
top.thin_fill = [];
|
||||
let oso = {z, count, gaps: [], outs: [], minArea: 0.05, wasm};
|
||||
POLY.offset(top_poly, [-offset1, -offsetN], oso);
|
||||
|
||||
oso.outs.forEach((polys, i) => {
|
||||
polys.forEach(p => {
|
||||
p.depth = i;
|
||||
if (p.fill_off) {
|
||||
p.fill_off.forEach(pi => pi.depth = i);
|
||||
}
|
||||
if (p.inner) {
|
||||
for (let pi of p.inner) {
|
||||
pi.depth = p.depth;
|
||||
}
|
||||
}
|
||||
top.shells.push(p);
|
||||
});
|
||||
last = polys;
|
||||
});
|
||||
|
||||
// slice.solids.trimmed = slice.solids.trimmed || [];
|
||||
oso.gaps.forEach((polys, i) => {
|
||||
let off = (i == 0 ? offset1 : offsetN);
|
||||
polys = POLY.offset(polys, -off * 0.8, {z, minArea: 0, wasm});
|
||||
top.thin_fill.appendAll(cullIntersections(
|
||||
fillArea(polys, 45, off/2, [], 0.01, off*2),
|
||||
fillArea(polys, 135, off/2, [], 0.01, off*2),
|
||||
));
|
||||
gaps = polys;
|
||||
});
|
||||
} else {
|
||||
// standard wall offsetting strategy
|
||||
POLY.offset(
|
||||
top_poly,
|
||||
[-offset1, -offsetN],
|
||||
{
|
||||
z,
|
||||
wasm,
|
||||
count,
|
||||
outs: top.shells,
|
||||
flat: true,
|
||||
call: (polys, onCount) => {
|
||||
last = polys;
|
||||
// mark each poly with depth (offset #) starting at 0
|
||||
for (let p of polys) {
|
||||
p.depth = count - onCount;
|
||||
if (p.fill_off) p.fill_off.forEach(function(pi) {
|
||||
// use negative offset for inners
|
||||
pi.depth = -(count - onCount);
|
||||
});
|
||||
// mark inner depth to match parent
|
||||
if (p.inner) {
|
||||
for (let pi of p.inner) {
|
||||
pi.depth = p.depth;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// no shells, just infill, is permitted
|
||||
last = [top.poly];
|
||||
}
|
||||
|
||||
// generate fill offset poly set from last offset to top.fill_off
|
||||
if (fillOffset && last.length > 0) {
|
||||
// if gaps present, remove that area from fill inset
|
||||
if (gaps.length) {
|
||||
let nulast = [];
|
||||
POLY.subtract(last, gaps, nulast, null, z);
|
||||
last = nulast;
|
||||
}
|
||||
last.forEach(function(inner) {
|
||||
POLY.offset([inner], -fillOffset, {outs: top.fill_off, flat: true, z});
|
||||
});
|
||||
}
|
||||
|
||||
// for diffing
|
||||
top.last = last;
|
||||
// top.last_simple = last.map(p => p.clean(true, undefined, config.clipper / 10));
|
||||
|
||||
return top;
|
||||
}
|
||||
|
||||
});
|
||||
|
|
@ -8,6 +8,7 @@
|
|||
// dep: kiri.utils
|
||||
// dep: kiri.consts
|
||||
// dep: kiri-mode.fdm.driver
|
||||
// dep: kiri-mode.fdm.post
|
||||
// use: kiri-mode.fdm.fill
|
||||
// use: ext.clip2
|
||||
// use: add.three
|
||||
|
|
@ -19,7 +20,7 @@ const { config, polygons, util, newPoint } = base;
|
|||
const { fillArea } = polygons;
|
||||
const { beltfact } = consts;
|
||||
const { FDM } = driver;
|
||||
const { getRangeParameters } = FDM;
|
||||
const { doTopShells, getRangeParameters } = FDM;
|
||||
|
||||
const POLY = polygons,
|
||||
tracker = util.pwait,
|
||||
|
|
@ -55,59 +56,6 @@ function vopt(opt) {
|
|||
return opt;
|
||||
}
|
||||
|
||||
/**
|
||||
* may run in minion or worker context. do not create objects
|
||||
* that will not quickly encode in threaded mode. add to existing
|
||||
* data object. return is ignored.
|
||||
*/
|
||||
base.slicePost.FDM = function(data, options) {
|
||||
const { z, lines, groups } = data;
|
||||
const { useAssembly, post_args, zIndexes } = options;
|
||||
const { process, isSynth, isDanger, vaseMode } = post_args;
|
||||
const { shellOffset, fillOffset, clipOffset } = post_args;
|
||||
data.tops = POLY.nest(groups);
|
||||
if (isSynth) {
|
||||
// do not shell synth widgets because
|
||||
// they will be clipped against peers later
|
||||
// which requires shelling post-clip
|
||||
// but we still need to generate tops
|
||||
delete data.groups;
|
||||
return;
|
||||
}
|
||||
const index = zIndexes.indexOf(z);
|
||||
const range = getRangeParameters(process, index);
|
||||
// calculate fractional shells
|
||||
let shellFrac = (range.sliceShells - (range.sliceShells | 0));
|
||||
let sliceShells = range.sliceShells | 0;
|
||||
if (shellFrac) {
|
||||
let v1 = shellFrac > 0.5 ? 1 - shellFrac : shellFrac;
|
||||
let v2 = 1 - v1;
|
||||
let parts = Math.round(v2/v1) + 1;
|
||||
let rem = index % parts;
|
||||
let trg = shellFrac > 0.5 ? 1 : parts - 1;
|
||||
sliceShells += rem >= trg ? 1 : 0;
|
||||
}
|
||||
const isFirst = index === 0;
|
||||
const height = process.sliceHeight;
|
||||
const spaceMult = isFirst ? process.firstLayerLineMult || 1 : 1;
|
||||
const count = isSynth ? 1 : sliceShells;
|
||||
const offset = shellOffset * spaceMult;
|
||||
const fillOff = fillOffset * spaceMult;
|
||||
const nutops = [];
|
||||
// co-locate shell processing with top generation in slicer
|
||||
for (let top of data.tops) {
|
||||
nutops.push(FDM.share.doTopShells(z, top, count, offset/2, offset, fillOff, {
|
||||
vase: vaseMode,
|
||||
thin: process.detectThinWalls && !isSynth,
|
||||
wasm: useAssembly,
|
||||
danger: isDanger
|
||||
}));
|
||||
}
|
||||
data.clip = clipOffset ? POLY.offset(nutops.map(t => t.simple), clipOffset) : undefined;
|
||||
data.tops = nutops;
|
||||
delete data.groups;
|
||||
};
|
||||
|
||||
FDM.sliceAll = function(settings, onupdate) {
|
||||
// future home of brim and anchor generation
|
||||
let widgets = Object.values(kiri.worker.cache)
|
||||
|
|
@ -913,144 +861,6 @@ function doShells(slice, count, offset1, offsetN, fillOffset, opt = {}) {
|
|||
}
|
||||
}
|
||||
|
||||
function doTopShells(z, top, count, offset1, offsetN, fillOffset, opt = {}) {
|
||||
// pretend we're a top object in minions
|
||||
if (!top.poly) {
|
||||
top = { poly: top };
|
||||
}
|
||||
|
||||
// add simple (low rez poly) where less accuracy is OK
|
||||
top.simple = top.poly.simple();
|
||||
|
||||
let wasm = opt.wasm;
|
||||
let top_poly = [ top.poly ];
|
||||
|
||||
if (opt.vase) {
|
||||
// remove top poly inners in vase mode
|
||||
top.poly = top.poly.clone(false);
|
||||
}
|
||||
|
||||
top.shells = [];
|
||||
top.fill_off = [];
|
||||
top.fill_lines = [];
|
||||
|
||||
let last = [],
|
||||
gaps = [];
|
||||
|
||||
if (count) {
|
||||
// permit offset of 0 for laser and drag knife
|
||||
if (offset1 === 0 && count === 1) {
|
||||
last = top_poly.clone(true);
|
||||
top.shells = last;
|
||||
} else {
|
||||
// heal top open polygons if the ends are close (benchy tilt test)
|
||||
top_poly.forEach(p => { if (p.open) {
|
||||
let dist = p.first().distTo2D(p.last());
|
||||
if (dist < 1) p.open = false;
|
||||
} });
|
||||
if (opt.danger && opt.thin) {
|
||||
top.thin_fill = [];
|
||||
top.fill_sparse = [];
|
||||
let layers = POLY.inset(top_poly, offsetN, count, z, true);
|
||||
last = layers.last().mid;
|
||||
top.shells = layers.map(r => r.mid).flat();
|
||||
top.gaps = layers.map(r => r.gap).flat();
|
||||
let off = offsetN;
|
||||
let min = off * 0.75;
|
||||
let max = off * 4;
|
||||
for (let poly of layers.map(r => r.gap).flat()) {
|
||||
let centers = poly.centers(off/2, z, min, max, {lines:false});
|
||||
top.fill_sparse.appendAll(centers);
|
||||
// top.fill_lines.appendAll(centers);
|
||||
}
|
||||
} else if (opt.thin) {
|
||||
top.thin_fill = [];
|
||||
let oso = {z, count, gaps: [], outs: [], minArea: 0.05, wasm};
|
||||
POLY.offset(top_poly, [-offset1, -offsetN], oso);
|
||||
|
||||
oso.outs.forEach((polys, i) => {
|
||||
polys.forEach(p => {
|
||||
p.depth = i;
|
||||
if (p.fill_off) {
|
||||
p.fill_off.forEach(pi => pi.depth = i);
|
||||
}
|
||||
if (p.inner) {
|
||||
for (let pi of p.inner) {
|
||||
pi.depth = p.depth;
|
||||
}
|
||||
}
|
||||
top.shells.push(p);
|
||||
});
|
||||
last = polys;
|
||||
});
|
||||
|
||||
// slice.solids.trimmed = slice.solids.trimmed || [];
|
||||
oso.gaps.forEach((polys, i) => {
|
||||
let off = (i == 0 ? offset1 : offsetN);
|
||||
polys = POLY.offset(polys, -off * 0.8, {z, minArea: 0, wasm});
|
||||
top.thin_fill.appendAll(cullIntersections(
|
||||
fillArea(polys, 45, off/2, [], 0.01, off*2),
|
||||
fillArea(polys, 135, off/2, [], 0.01, off*2),
|
||||
));
|
||||
gaps = polys;
|
||||
});
|
||||
} else {
|
||||
// standard wall offsetting strategy
|
||||
POLY.offset(
|
||||
top_poly,
|
||||
[-offset1, -offsetN],
|
||||
{
|
||||
z,
|
||||
wasm,
|
||||
count,
|
||||
outs: top.shells,
|
||||
flat: true,
|
||||
call: (polys, onCount) => {
|
||||
last = polys;
|
||||
// mark each poly with depth (offset #) starting at 0
|
||||
for (let p of polys) {
|
||||
p.depth = count - onCount;
|
||||
if (p.fill_off) p.fill_off.forEach(function(pi) {
|
||||
// use negative offset for inners
|
||||
pi.depth = -(count - onCount);
|
||||
});
|
||||
// mark inner depth to match parent
|
||||
if (p.inner) {
|
||||
for (let pi of p.inner) {
|
||||
pi.depth = p.depth;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// no shells, just infill, is permitted
|
||||
last = [top.poly];
|
||||
}
|
||||
|
||||
// generate fill offset poly set from last offset to top.fill_off
|
||||
if (fillOffset && last.length > 0) {
|
||||
// if gaps present, remove that area from fill inset
|
||||
if (gaps.length) {
|
||||
let nulast = [];
|
||||
POLY.subtract(last, gaps, nulast, null, z);
|
||||
last = nulast;
|
||||
}
|
||||
last.forEach(function(inner) {
|
||||
POLY.offset([inner], -fillOffset, {outs: top.fill_off, flat: true, z});
|
||||
});
|
||||
}
|
||||
|
||||
// for diffing
|
||||
top.last = last;
|
||||
// top.last_simple = last.map(p => p.clean(true, undefined, config.clipper / 10));
|
||||
|
||||
return top;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an entirely solid layer by filling all top polygons
|
||||
* with an alternating pattern.
|
||||
|
|
|
|||
Loading…
Reference in a new issue