checkpoint rendering tweaks

This commit is contained in:
Stewart Allen 2020-11-07 18:30:17 -05:00
commit 99d34ae2de
3 changed files with 51 additions and 33 deletions

View file

@ -24,10 +24,15 @@
};
let isThin = false; // force line rendering
let isFlat = false; // force flat rendering
let offset = 0; // poly line generation offsets
function thin(opt) {
return isThin ? null : opt;
function vopt(opt) {
if (opt) {
if (isFlat) { opt.flat = true; return opt }
if (isThin) return null;
}
return opt;
}
/**
@ -64,6 +69,7 @@
sliceFillAngle = spro.sliceFillAngle,
view = widget.mesh && widget.mesh.newGroup ? widget.mesh.newGroup() : null;
isFlat = false;
isThin = settings.controller.thinRender;
offset = nozzleSize / 2;
@ -114,6 +120,10 @@
return;
}
// if (!isThin && slices.length > 100) {
// isFlat = true;
// }
if (slices.length > 150) {
isThin = true;
}
@ -414,49 +424,50 @@
output
.setLayer("shells", COLOR.shell)
.addPolys(top.shells, thin({ offset }));
.addPolys(top.shells, vopt({ offset }));
// if (isThin && debug) {
// slice.output()
// .setLayer('offset', { face: 0, line: 0x888888 })
// .addPolys(top.fill_off)
// .setLayer('last', { face: 0, line: 0x008888 })
// .addPolys(top.last)
// ;
// .addPolys(top.last);
// }
if (top.fill_lines) output
.setLayer("fill", COLOR.fill)
.addLines(top.fill_lines, thin({ offset }));
.addLines(top.fill_lines, vopt({ offset }));
if (top.fill_sparse) output
.setLayer("infill", COLOR.infill)
.addPolys(top.fill_sparse, thin({ offset }))
.addPolys(top.fill_sparse, vopt({ offset, open: true, outline: true }))
// emit solid areas
// if (isThin && debug) {
// render.setLayer("solids", { face: 0x00dd00 }).addAreas(solids);
// output
// .setLayer("solids", { face: 0x00dd00 })
// .addAreas(slice.solids);
// }
});
if (slice.supports) output
.setLayer("support", COLOR.support)
.addPolys(slice.supports, thin({ offset }));
.addPolys(slice.supports, vopt({ offset }));
if (slice.supports) slice.supports.forEach(poly => {
output
.setLayer("support", COLOR.support)
.addLines(poly.fill, thin({ offset }));
.addLines(poly.fill, vopt({ offset }));
})
// if (isThin && debug) {
// top.output()
// output
// .setLayer("bridges", { face: 0x00aaaa, line: 0x00aaaa })
// .addAreas(bridges)
// .addAreas(top.bridges);
//
// down.output()
// output
// .setLayer("flats", { face: 0xaa00aa, line: 0xaa00aa })
// .addAreas(flats)
// .addAreas(top.flats);
// }
}