checkpoint rendering tweaks

This commit is contained in:
Stewart Allen 2020-11-07 18:30:17 -05:00
commit 99d34ae2de
3 changed files with 51 additions and 33 deletions

View file

@ -480,9 +480,9 @@
depth = numOrDefault(opts.depth, 0),
clean = opts.clean !== false,
simple = opts.simple !== false,
fill = opts.fill || ClipperLib.PolyFillType.pftNonZero,
join = opts.join || ClipperLib.JoinType.jtMiter,
type = opts.type || ClipperLib.EndType.etClosedPolygon,
fill = numOrDefault(opts.fill, ClipperLib.PolyFillType.pftNonZero),
join = numOrDefault(opts.join, ClipperLib.JoinType.jtMiter),
type = numOrDefault(opts.type, ClipperLib.EndType.etClosedPolygon),
coff = new ClipperLib.ClipperOffset(),
ctre = new ClipperLib.PolyTree(),
// if dist is array with values, shift out next offset