prevent drag snap from applying to Z
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6487fa242e
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3 changed files with 0 additions and 3 deletions
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@ -89,7 +89,6 @@ let edges = {
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},
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},
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async add() {
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async add() {
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console.log({ add: selected.slice() });
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if (selected.length === 2 && selected[0].object === selected[1].object) {
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if (selected.length === 2 && selected[0].object === selected[1].object) {
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let verts = selected.map(s => [ s.side.p0, s.side.p1 ]).flat();
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let verts = selected.map(s => [ s.side.p0, s.side.p1 ]).flat();
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// clean up floating point cruft for comparison
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// clean up floating point cruft for comparison
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@ -151,7 +151,6 @@ mesh.model = class MeshModel extends mesh.object {
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if (snapon && snap) {
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if (snapon && snap) {
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target.x = Math.round(target.x / snap) * snap;
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target.x = Math.round(target.x / snap) * snap;
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target.y = Math.round(target.y / snap) * snap;
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target.y = Math.round(target.y / snap) * snap;
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target.z = Math.round(target.z / snap) * snap;
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}
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}
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delta = {
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delta = {
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x: target.x - pos.x,
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x: target.x - pos.x,
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@ -387,7 +387,6 @@ mesh.sketch = class MeshSketch extends mesh.object {
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if (snap && snapon) {
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if (snap && snapon) {
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end.x = Math.round(end.x / snap) * snap;
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end.x = Math.round(end.x / snap) * snap;
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end.y = Math.round(end.y / snap) * snap;
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end.y = Math.round(end.y / snap) * snap;
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end.z = Math.round(end.z / snap) * snap;
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}
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}
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delta = {
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delta = {
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x: end.x - pos.x,
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x: end.x - pos.x,
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