prevent drag snap from applying to Z
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3 changed files with 0 additions and 3 deletions
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@ -151,7 +151,6 @@ mesh.model = class MeshModel extends mesh.object {
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if (snapon && snap) {
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target.x = Math.round(target.x / snap) * snap;
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target.y = Math.round(target.y / snap) * snap;
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target.z = Math.round(target.z / snap) * snap;
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}
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delta = {
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x: target.x - pos.x,
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